Search found 69 matches

by unholysavagery
Mon Nov 03, 2008 2:32 am
Forum: Programming Discussion
Topic: How much is your girlfriend worth?
Replies: 8
Views: 1499

Re:

I'd remove: - Success of parents (it's just very irrelevant, results vary a lot) - Number of males she's slept with total (you can NEVER know) - Religious orientation (you can't make a static criteria.. it depends from person to person preferment) Weight, Boobs, Ass, Athleticness can all be counted...
by unholysavagery
Mon Nov 03, 2008 2:18 am
Forum: Programming Discussion
Topic: Best way to clear only the viewport in DirectX 10?
Replies: 7
Views: 1372

Best way to clear only the viewport in DirectX 10?

Well I'm trying to add a feature to my engine which allows multiple render targets to a window or texture, so you can do things like split screen coop games but I have a small problem I could fix in a crappy way but I'd like to know if anyone has a better idea. Well the problem is that when I clear ...
by unholysavagery
Thu Oct 30, 2008 2:30 pm
Forum: Programming Discussion
Topic: Is this a good idea for a general purpose game engine?
Replies: 8
Views: 1716

Re: Is this a good idea for a general purpose game engine?

edit: I'm curious as to how the Lua scripter is going to be creating these triggered events. It's already doing almost everything I explained and this is how it calls the trigger events: luaL_dofile(g_Lua, "default.lua"); lua_getfield(g_Lua, LUA_GLOBALSINDEX, "On_Start"); if(lua...
by unholysavagery
Thu Oct 30, 2008 2:25 pm
Forum: Programming Discussion
Topic: Is this a good idea for a general purpose game engine?
Replies: 8
Views: 1716

Re: Is this a good idea for a general purpose game engine?

Personally I try to keep Render functions and window creation out of Lua. Its the engines job to do. I use config files for window creation. Actors can be created in scripts or engine side, personally(again) i create my actors engine side and the lua script only handles how that object will behave(...
by unholysavagery
Thu Oct 30, 2008 6:15 am
Forum: Programming Discussion
Topic: Is this a good idea for a general purpose game engine?
Replies: 8
Views: 1716

Is this a good idea for a general purpose game engine?

Let me start by explaining how objects are created, I have a max script exporter that exports the mesh, bones, collision data, animations, textures, shaders, and a lua script out to a single file that we will call an object. First the engine loads a lua script that creates a window then creates a re...
by unholysavagery
Thu Oct 30, 2008 5:15 am
Forum: Reviews
Topic: Far Cry 2
Replies: 20
Views: 19892

Re: Far Cry 2

Probably the most linear of all FFs that I've played (1,3,4,5,7,10,11,12). But it has a very sleek battle system, and the story is great. If it weren't for the story, I doubt that I would like it half as much as I do. I usually hate games that are linear like this, but FFX is something different......
by unholysavagery
Wed Oct 29, 2008 8:58 pm
Forum: Reviews
Topic: Far Cry 2
Replies: 20
Views: 19892

Re: Far Cry 2

Yeah I was on vacation last week and thought I could win the game in that time but then I realized it's HUGE. Then I found out that was only the first map lol.
Kinda hard to pick which game to get with all the cool ones coming out at once: Far Cry 2, Fallout 3, Left 4 Dead and many others...
by unholysavagery
Wed Oct 29, 2008 7:21 pm
Forum: Reviews
Topic: Far Cry 2
Replies: 20
Views: 19892

Far Cry 2

I wont bore you with the details I'll show you them! http://www.youtube.com/watch?v=QxvTQ8RTeEI
by unholysavagery
Wed Oct 29, 2008 3:07 am
Forum: General/Off-Topic
Topic: Lua, how many of you know it?
Replies: 18
Views: 2282

Re: Lua, how many of you know it?

I am using lua for a game engine I'm making and I like it!