Search found 69 matches
- Wed Apr 08, 2009 4:02 am
- Forum: Programming Discussion
- Topic: Can't get luabind to compile...
- Replies: 10
- Views: 1787
Re: Can't get luabind to compile...
Found out that I compiled it correctly from the start.... I figured out I needed to use Multi-threaded Debug DLL (/MDd) for the runtime library of my game even though I thought that was for DLLs and LIBs but it seems to work in EXEs. Found a post on some random forum that said link errors may be cau...
- Tue Apr 07, 2009 4:50 am
- Forum: Programming Discussion
- Topic: Can't get luabind to compile...
- Replies: 10
- Views: 1787
Re: Can't get luabind to compile...
Here's a copy of Lua 5.1 and LuaBind that I'm using. I included the entire folder, in case that helps. But, specifically in my project I'm referencing lua.x86.debug.lib and luabind.x86.debug.lib . As you can see, these are built in debug mode, but they should get you up and running. I haven't neede...
- Mon Apr 06, 2009 2:39 pm
- Forum: Programming Discussion
- Topic: Can't get luabind to compile...
- Replies: 10
- Views: 1787
Re: Can't get luabind to compile...
Actually I think when I originally compiled it with VS 2008 it kinda worked, does anyone have an idea what may be causing these compilation errors when I try to use the lib? 1>------ Build started: Project: Ether, Configuration: Debug Win32 ------ 1>Compiling... 1>Main.cpp 1>Linking... 1>msvcprtd.li...
- Mon Apr 06, 2009 1:05 pm
- Forum: Programming Discussion
- Topic: Can't get luabind to compile...
- Replies: 10
- Views: 1787
Re: Can't get luabind to compile...
It's been months since I had to deal with compiling LuaBind, so I honestly don't remember all of the steps it took. But yeah, I do remember it was a pain in the ass and I had to make a few modifications to the code to get it to compile. I didn't use bjam, I just used VS 2008. Tonight I'll grab my c...
- Mon Apr 06, 2009 4:08 am
- Forum: Programming Discussion
- Topic: Can't get luabind to compile...
- Replies: 10
- Views: 1787
Re: Can't get luabind to compile...
I've been looking for days and all I found was a precompiled version thats to old. Let me explain what I did. First I got an installer for lua 5.1.4.23 from here: http://luaforge.net/frs/download.php/3942/Lua_v5.1.4.23.exe Then I got an installer for boost 1.38 from here: http://www.boostpro.com/dow...
- Sun Apr 05, 2009 10:00 pm
- Forum: Programming Discussion
- Topic: Can't get luabind to compile...
- Replies: 10
- Views: 1787
Can't get luabind to compile...
I've been trying for days now, I created a c++ express project and dropped all of the source files in it and compiled it in to a lib with no problems but when I use it I get link errors. I know I'm suppose to use bjam to compile it but I'm not sure how to set the directories? Please can anyone expla...
- Fri Dec 26, 2008 12:19 pm
- Forum: Programming Discussion
- Topic: How does the Source Engine do it?!
- Replies: 2
- Views: 610
How does the Source Engine do it?!
Well I asked this question on gamedev.net but they appear to be down, I need to know how the source engine creates ragdoll collision meshes. I know how they create static single object meshes but it confuses me how they create jointed ragdolls, does havok have the ability to actually create collisio...
- Mon Dec 01, 2008 3:51 am
- Forum: Programming Discussion
- Topic: I Have a Really Complex Question...
- Replies: 3
- Views: 808
Re: How to use the Windows GDI to draw text?
I need a diagram on how the ID3DX10Font interface works, anyone know where I can find one? I'd like to copy the process.
- Sun Nov 30, 2008 2:22 pm
- Forum: Programming Discussion
- Topic: I Have a Really Complex Question...
- Replies: 3
- Views: 808
Re: How to use the Windows GDI to draw text?
Yeah I'm using them right now but the sprite interface wont let me layer them the way I want. I need to do it this way, it's hard to explain why but I do and I don't know how.avansc wrote:directx accomodates bitmap fonts that you can directly print to textures.
- Sun Nov 30, 2008 12:06 pm
- Forum: Programming Discussion
- Topic: I Have a Really Complex Question...
- Replies: 3
- Views: 808
I Have a Really Complex Question...
So I want to draw text to an off screen area in memory then copy it to a DirectX texture, how would I do this? I hear I need to some how draw the text to a HBITMAP and copy that to the texture but how?
- Fri Nov 28, 2008 8:51 am
- Forum: Programming Discussion
- Topic: OMFG n00b!
- Replies: 13
- Views: 1970
Re: OMFG n00b!
Well I agree that it is easy to learn but it actually has very little in common with other languages.Levio91 wrote:Start with html it only takes a couple of days to learn and helps you understand harder languages.
- Fri Nov 28, 2008 8:46 am
- Forum: Programming Discussion
- Topic: I don't know how to use std::string?
- Replies: 28
- Views: 5001
Re: I don't know how to use std::string?
Yeah, I have had classes where we weren't allowed to use strings either. Honestly though, I think the character array manipulation was good for me. Too many C++ programmers don't know how to handle C style character arrays... I know how to do that and then some for instance I used to manage my own ...
- Thu Nov 27, 2008 3:23 am
- Forum: Programming Discussion
- Topic: I don't know how to use std::string?
- Replies: 28
- Views: 5001
Re: I don't know how to use std::string?
jesus, what happened do atoi, itoa, atof ... etc... see this is why you young people need to learn some C manners. "warning C4996: 'itoa': The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _itoa. See online help for details." This function is deprecated...
- Thu Nov 27, 2008 3:04 am
- Forum: Programming Discussion
- Topic: I don't know how to use std::string?
- Replies: 28
- Views: 5001
Re: I don't know how to use std::string?
How long ago was this?trufun202 wrote:In college, we weren't allowed to use strings - even if we wrote our own string class... It was char arrays all the way - but, it was good experience.
- Wed Nov 26, 2008 8:45 pm
- Forum: Programming Discussion
- Topic: I don't know how to use std::string?
- Replies: 28
- Views: 5001
Re: I don't know how to use std::string?
jesus, what happened do atoi, itoa, atof ... etc... see this is why you young people need to learn some C manners. "warning C4996: 'itoa': The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _itoa. See online help for details." This function is deprecated...