Search found 2 matches

by a128
Thu Feb 03, 2005 9:18 am
Forum: Game Development
Topic: Cel-shading!
Replies: 25
Views: 7700

quarn wrote: Umm.. why would he need to draw the outline in another layer than the opaque? hmm....I guess I did not read carefully the original OpenGL example ....but "blending" does not work with two opaque layers?!!! or did I got somethink 100% wrong in the last 3 years of DC developing...
by a128
Wed Feb 02, 2005 8:33 am
Forum: Game Development
Topic: Cel-shading!
Replies: 25
Views: 7700

It's just an experiment for now. It's still too slow to use in a game. I've got a ton of optimizations to do, mostly to the outline drawing code. It'll be a fun weekend! the outline code is done with a second translucent layer?! so this eatzs a lot of the fillrate of the PVR ..maybe you can use the...