Search found 122 matches
- Sun Aug 28, 2011 3:04 am
- Forum: Programming Discussion
- Topic: need help
- Replies: 9
- Views: 2582
Re: need help
I'll try and help you out with formatting unfortunately don't have time to look through code // Text Adventure.cpp : main project file. #include "stdafx.h" #include <cstdlib> #include <cstdio> #include <time.h> #include <stdio.h> #include <stdlib.h> #include <iostream> #include <limits> us...
- Tue Feb 15, 2011 11:51 am
- Forum: General Gaming
- Topic: Your favourite console?
- Replies: 30
- Views: 30079
Re: Your favourite console?
To tell you the truth I actually like resident evil 3 better then 5. Resident evil 5 sorta changed the way i feel about the series.
- Mon Feb 14, 2011 11:08 pm
- Forum: General Gaming
- Topic: Your favourite console?
- Replies: 30
- Views: 30079
Re: Your favourite console?
I have to say I actaully like the ps3 the most atm. With games like Ratchest & Clank Future Crack In Time, Eternal sonata, Demon's souls, Sacred 2, Brutal Legends and so forth. Of course i've been on the ps3 alot lately. As far as older systems go the dreamcast has my thumbs up, but seeing how a...
- Fri Aug 20, 2010 2:39 am
- Forum: Game Development
- Topic: Pangea's Quest
- Replies: 50
- Views: 10376
Re: Pangea's Quest
Not as of yet, Once i'm done with a few things i will have an update for it though. That way at least everyone knows i havn't been doing nothing.
- Fri Aug 20, 2010 2:28 am
- Forum: Game Development
- Topic: Txt based (dos) game
- Replies: 5
- Views: 1507
Re: Txt based (dos) game
It really determines how much you plan to put into it and how much you know. RPG's in general is a massive can of worms that when are opened will blow your mind. Of course like i said before it really determines what you want to do with it. When you say text based rpg there are numerous kinds that i...
- Mon Aug 09, 2010 4:40 am
- Forum: Programming Discussion
- Topic: Loading tiles from a file
- Replies: 24
- Views: 3765
Re: Loading tiles from a file
I'm unsure why you have a char temp and your not using it. if it was me and i wanted to use the buffer variable you have i would do something like this-> file >> temp; map[y][x] = temp; cout<<map[y][x]; Another thing i wanted to note on in your code is where your drawing the tile why you dont just u...
- Sun Aug 08, 2010 9:05 pm
- Forum: Programming Discussion
- Topic: Loading tiles from a file
- Replies: 24
- Views: 3765
Re: Loading tiles from a file
Are you checking to make sure the file was opened? Is the file in the right location? Did you double check the name of the file? Try printing out the array to see if it populated correctly. ~Some code of how your loading thing the text files might help~ It could be reading only 0's because it's not ...
- Sat Aug 07, 2010 4:07 pm
- Forum: Programming Discussion
- Topic: Loading tiles from a file
- Replies: 24
- Views: 3765
Re: Loading tiles from a file
This is how i originally loaded my map information from text files. (Mind you that there isn't any event information here, this is my old loading function). void gameMovementCoord::setAreaDiameters(int areaNumber) { loadMapNames(); string fileName; ifstream parameter; ifstream parameterColor; ifstre...
- Sun Aug 01, 2010 10:14 pm
- Forum: Programming Discussion
- Topic: The Word Game, C++ edition!
- Replies: 15
- Views: 2388
Re: The Word Game, C++ edition!
#include <iostream> #include <ctype.h> //tolower() anyone? ;) lol hellz yeah int main() { bool exit=false; int i = 100; while (exit == false) { std::cout << "Welcome to the Elysian Shadows Word Game!\n\n"; std::cout << "Let's go dawg! Ready? (Enter Y or N)" << std::endl; char an...
- Wed Jul 07, 2010 2:02 pm
- Forum: General Gaming
- Topic: Puzzle Quest *Uploaded*
- Replies: 3
- Views: 1853
Re: Puzzle Quest *Uploaded*
Yeah i should have changed it so it wasn't case sensitive.
- Tue Jul 06, 2010 5:08 pm
- Forum: General Gaming
- Topic: Puzzle Quest *Uploaded*
- Replies: 3
- Views: 1853
Puzzle Quest *Uploaded*
This might be a small and boring game, but i uploaded it anyway haha. Youtube link-> http://www.youtube.com/watch?v=kdPY6ytrWJA // Just a note that it's the exe and the text files for the game keep the text files with the exe or you won't have a map haha. download link-> http://drop.io/vfbtl8p ~Took...
- Mon Jul 05, 2010 5:22 pm
- Forum: General/Off-Topic
- Topic: ZOMG, FATHERHOOD
- Replies: 67
- Views: 11211
Re: ZOMG, FATHERHOOD
awesome, well let me give this a shot.
dreamcast
sms(sega master system)
sega game gear
sega saturn
Sega cd with the later top loader
sega mark III (i think)
let me know if i'm off.
dreamcast
sms(sega master system)
sega game gear
sega saturn
Sega cd with the later top loader
sega mark III (i think)
let me know if i'm off.
- Wed Apr 14, 2010 4:38 am
- Forum: Programming Discussion
- Topic: "Identifier not found" C++ SDL. Help please?
- Replies: 7
- Views: 1524
Re: "Identifier not found" C++ SDL. Help please?
should your draw_surface be apply_surface? did you include the functions into your code? It might help to see the code your having a problem with.
- Sat Apr 10, 2010 3:27 pm
- Forum: Game Development
- Topic: Pangea's Quest
- Replies: 50
- Views: 10376
Re: Pangea's Quest
UPDATE 4/10/2010 I have begun rewriting my player object and handler. rewritten/changed +PlayerHandler| ------------------ -creating characters(can now create and store multiple characters) -creating files for multiple characters // problem with making directories -Setting characters attributes from...
- Thu Apr 08, 2010 3:50 am
- Forum: Game Development
- Topic: Pangea's Quest
- Replies: 50
- Views: 10376
Re: Pangea's Quest
School has totally messed up my timetable for this game again. Update: Event system- Added teleport functionality to my text files. ------------------------------------------------------- Restructuring -> new UML -- I am trying to rework the code so everything makes sense. This will take quite a bit...