Search found 626 matches
- Wed Sep 14, 2011 12:41 pm
- Forum: General/Off-Topic
- Topic: I just found a PS2 in the street!
- Replies: 17
- Views: 5018
Re: I just found a PS2 in the street!
I MUST know if it actually worked, would be pretty cool if it did
- Sun Jun 12, 2011 3:13 pm
- Forum: Current Events and Science/Technology
- Topic: E3 2011
- Replies: 34
- Views: 11933
Re: E3 2011
Due to my current lack of internet, I haven't been able to find out all of the goings on at E3, but I have seen shots of the new U controller and I've heard they've got image scanning implemented into kinect now ( which I believe was a feature they mentioned a few E3s ago when they introduced the ki...
- Sun Jun 12, 2011 3:05 pm
- Forum: General/Off-Topic
- Topic: So... guess who is a software engineer?
- Replies: 39
- Views: 9146
Re: So... guess who is a software engineer?
Congrats, it's good to see programmers of all creeds (be it computer science, software engineering or whatever else) making it in the big bad world
- Wed Sep 01, 2010 6:32 am
- Forum: Programming Discussion
- Topic: Java Swing Classes
- Replies: 7
- Views: 1364
Re: Java Swing Classes
Everything I've read indicates that AWT is heavyweight and varies from platform to platform, but swing objects are lightweight and are intended to look the same on any platform you use them on, but I'm not so sure, I always just used swing in uni, and it works fine, although I've never made games in...
- Sat Aug 28, 2010 9:55 am
- Forum: General/Off-Topic
- Topic: First application you were proud of
- Replies: 18
- Views: 3572
Re: First application you were proud of
Battleships-type game in the console, I coloured the characters and everything, you had to search for the 'gold' on a grid, and you had to avoid the 'mines', it also beeped, which was enough to amuse me when I started programming all those years ago
- Sat Aug 28, 2010 9:51 am
- Forum: Game Development
- Topic: Question about Elysian Shadows?
- Replies: 64
- Views: 10435
Re: Question about Elysian Shadows?
I say just enjoy the ride, falco has already answered all of your questions (and then some), it amazes me that some people can't just enjoy the series and wait for the end product, in whatever form it arrives as at the end. I don't know about everyone else, but I'm pretty psyched about watching the ...
- Mon Aug 16, 2010 2:05 pm
- Forum: Programming Discussion
- Topic: Extending a class with pure virtual functions
- Replies: 11
- Views: 2353
Re: Extending a class with pure virtual functions
Simple answer without looking at the code, derive a new class and implement all of the methods that you haven't defined (the ones you declared as =0).ajtgarber wrote:I know this, but how do I get MyGame to not be an abstract class?
- Mon Aug 16, 2010 11:43 am
- Forum: Programming Discussion
- Topic: Extending a class with pure virtual functions
- Replies: 11
- Views: 2353
Re: Extending a class with pure virtual functions
You can only use pointers to an abstract class, with memory allocated to a derived class e.g.
Base* pBase = new Derived();
This is one method of polymorphism in C++.
just thought I would elaborate further on the previous (you cant't instantiate abstract classes)
Base* pBase = new Derived();
This is one method of polymorphism in C++.
just thought I would elaborate further on the previous (you cant't instantiate abstract classes)
- Mon Aug 16, 2010 11:40 am
- Forum: Game Development
- Topic: Allegro vs SDL vs SFML (yea, many outdated topics out here)
- Replies: 19
- Views: 8840
Re: Allegro vs SDL vs SFML (yea, many outdated topics out here)
For stability, and more importantly, support if you're new to the library, use 1.6, you can always move up to 2.0 when it's more stable and the docs are more comprehensive
But people may disagree with me
But people may disagree with me
- Sat Aug 14, 2010 5:14 pm
- Forum: Game Development
- Topic: Allegro vs SDL vs SFML (yea, many outdated topics out here)
- Replies: 19
- Views: 8840
Re: Allegro vs SDL vs SFML (yea, many outdated topics out here)
Learn them! one of the main reasons you would use pointers pointers when building a game include: - dynamic allocation (i.e. creating objects at runtime, trust me, you need to do this in any complicated game) - passing objects by reference (objects can be bigger than types such as ints and bools, pa...
- Wed Aug 11, 2010 5:19 pm
- Forum: Game Development
- Topic: What was your first game?
- Replies: 23
- Views: 5057
Re: What was your first game?
A Battleships clone I made in the console would be the first 'game' I made, I used some functions from Windows.h to colour the background text to make it look like you were searching the ocean.
I made that in probably early '07, WAY BACK!
I made that in probably early '07, WAY BACK!
- Thu Jul 29, 2010 8:10 am
- Forum: Programming Discussion
- Topic: How much can a language change in ~10 years?
- Replies: 6
- Views: 1775
Re: How much can a language change in ~10 years?
JAVA ON THE OTHER HAND is a completely different story. Sun Microsystems owns Java. They can do whatever the hell they want with it. Just like C#, .NET, Flash, and other proprietary languages, the companies who own them have complete freedom to change, amend, and rework the language. That's why I w...
- Sat Jul 10, 2010 9:45 am
- Forum: Art, Music, and Design
- Topic: Anyone Know Anything About Color?
- Replies: 6
- Views: 2663
Re: Anyone Know Anything About Color?
yeah, the general rule is, the lower the RGB values, the darker the colour. I'm assuming you know how colours in computers work?, you have the 3 main 8-bit components Red, Green and Blue, as each component is 8 bits, it can represent different intensities of the colour from 0 to 255. 255,255,255 is ...
- Fri Jun 11, 2010 9:29 am
- Forum: General/Off-Topic
- Topic: I am officially patented!
- Replies: 14
- Views: 2778
Re: I am officially patented!
Now that's something worth bragging about!
I would also like to see the plaque!
I would also like to see the plaque!
- Thu Jun 10, 2010 9:14 am
- Forum: General/Off-Topic
- Topic: Resignation
- Replies: 21
- Views: 4173
Re: Resignation
What a shame, as an outsider spectator I really thought you added a lot to the project, but I wish you luck and second what ryan said, it would be a shame to not see you on the forums again.