Search found 31 matches

by SD021
Tue Jul 20, 2010 9:00 am
Forum: General Gaming
Topic: "Alien Swarm"
Replies: 16
Views: 4371

Re: "Alien Swarm"

Set your steam download region to a less busy region and you'll download faster. I played it last night. Wasn't very engaging. Not my type of game I suppose..
by SD021
Sun Jul 18, 2010 5:22 pm
Forum: General Gaming
Topic: "Alien Swarm"
Replies: 16
Views: 4371

Re: "Alien Swarm"

JaxDragon wrote:Indeed. Hopefully it doesn't suck monkey testicles.
Even if it does. Meh. Free code :mrgreen:
by SD021
Sun Jul 18, 2010 4:54 pm
Forum: Game Development
Topic: Quest For Mario
Replies: 24
Views: 3593

Re: Quest For Mario

MrDeathNote wrote:Great job dude, thats kick ass :). Plus its nice to see another irish developer on the forums, sub'd.
We're thin on the ground alright :P Cheers
It's definitely coming along! Keep up the good work.
:) Thanks, means a lot ;)
by SD021
Sun Jul 18, 2010 7:50 am
Forum: Game Development
Topic: Quest For Mario
Replies: 24
Views: 3593

Re: Quest For Mario

Cheers guys :)
dandymcgee wrote:If you made it significantly smaller and had it accumulate on the ground.. it would look ridiculously real. Do It. 8-)
Haha, maybe in the next update ;)
by SD021
Fri Jul 16, 2010 3:56 pm
Forum: Game Development
Topic: Quest For Mario
Replies: 24
Views: 3593

Re: Quest For Mario

First of all I just want to apologise for the lack of updates. I've been recoding the crap out of the main code so it's a bit easier to work with (which it is now :P). I just wanted to post this video because I am going on holidays on Sunday so there won't be any updates for about a month. Read desc...
by SD021
Tue Jul 06, 2010 6:11 pm
Forum: Programming Discussion
Topic: C++ Cryptography Library
Replies: 13
Views: 1384

Re: C++ Cryptography Library

Bubble sort is irreversible. Just use a vigenere cipher. They're quite easy to code.
by SD021
Tue Jul 06, 2010 5:10 pm
Forum: Current Events and Science/Technology
Topic: New Consoles coming when?
Replies: 18
Views: 4852

Re: New Consoles coming when?

I read a paper recently saying that it won't be until after 2012-1013 before we see any new consoles. There hasn't been enough innovations in pc gaming technology recently to suffice for a new generation. Hopefully that will change soon with Fermi coming out and x64 architecture becoming mainstream....
by SD021
Sun Jun 27, 2010 4:50 am
Forum: General/Off-Topic
Topic: I'm so excited
Replies: 5
Views: 1020

Re: I'm so excited

eatcomics wrote:Yeah I almost fainted when I bought it :D I'm gonna get some CD-Rs at walmart tonight for some homebrew games, and some uh... backups for the legit copies of my games, you know just in case they uh break...

Image
by SD021
Thu Jun 24, 2010 1:38 pm
Forum: Game Development
Topic: Quest For Mario
Replies: 24
Views: 3593

Re: Quest For Mario

Usually I prefer to use an Initialize function as it makes testing a little bit easier since you can call it more than once if needs be. It's not really a big deal though. Just personal preference. Same thing with constructors: Blarg x(...); // do stuff // reinitialize it x = Blarg(...); Thanks mat...
by SD021
Thu Jun 24, 2010 11:04 am
Forum: Game Development
Topic: Quest For Mario
Replies: 24
Views: 3593

Re: Quest For Mario

Usually I prefer to use an Initialize function as it makes testing a little bit easier since you can call it more than once if needs be. It's not really a big deal though. Just personal preference.
by SD021
Thu Jun 24, 2010 6:30 am
Forum: Game Development
Topic: Quest For Mario
Replies: 24
Views: 3593

Re: Quest For Mario

Next instalment is live ;) Sorry for the delay. Collision can be a bitch to debug :mrgreen: It's starting to actually look like a platformer now :lol: . Next will probably do powerups/pickups and some level loading. [youtube]<object width="500" height="405"><param name="movi...
by SD021
Mon Jun 21, 2010 10:16 am
Forum: Game Development
Topic: Map Editor Tutorials
Replies: 6
Views: 1546

Re: Map Editor Tutorials

Awesome work! Gonna get stuck into these soon :mrgreen:
by SD021
Fri Jun 11, 2010 7:25 am
Forum: Game Development
Topic: Quest For Mario
Replies: 24
Views: 3593

Re: Quest For Mario

Yeah it does get very slow at the upper limit. I can maintain a good framerate up to 100,000. The video is somewhere between 10000-50000 iirc. I will have no use for more than 10000 anyway so it makes no difference xD
by SD021
Thu Jun 10, 2010 5:08 pm
Forum: Game Development
Topic: Quest For Mario
Replies: 24
Views: 3593

Re: Quest For Mario

Thanks a million guys :) Here's the first video. Nothing major. Just setting a starting point. Future vids will be more indepth :mrgreen: - Cheers ;) [youtube]<object width="660" height="405"><param name="movie" value="http://www.youtube.com/v/sXkar0OTiwc&hl=en...
by SD021
Wed Jun 09, 2010 11:26 am
Forum: Game Development
Topic: Quest For Mario
Replies: 24
Views: 3593

Quest For Mario

Hey guys. Dunno if you would be interested in this but I am planning on making a 2D platformer this summer and am going to document my progress on Youtube. I'll be posting a video hopefully once every week since I have nothing but time at the moment. I hope to be able to share code and insight into ...