Search found 31 matches
- Tue Jul 20, 2010 9:00 am
- Forum: General Gaming
- Topic: "Alien Swarm"
- Replies: 16
- Views: 4371
Re: "Alien Swarm"
Set your steam download region to a less busy region and you'll download faster. I played it last night. Wasn't very engaging. Not my type of game I suppose..
- Sun Jul 18, 2010 5:22 pm
- Forum: General Gaming
- Topic: "Alien Swarm"
- Replies: 16
- Views: 4371
Re: "Alien Swarm"
Even if it does. Meh. Free codeJaxDragon wrote:Indeed. Hopefully it doesn't suck monkey testicles.
- Sun Jul 18, 2010 4:54 pm
- Forum: Game Development
- Topic: Quest For Mario
- Replies: 24
- Views: 3593
Re: Quest For Mario
We're thin on the ground alright :P CheersMrDeathNote wrote:Great job dude, thats kick ass . Plus its nice to see another irish developer on the forums, sub'd.
Thanks, means a lotIt's definitely coming along! Keep up the good work.
- Sun Jul 18, 2010 7:50 am
- Forum: Game Development
- Topic: Quest For Mario
- Replies: 24
- Views: 3593
Re: Quest For Mario
Cheers guys
Haha, maybe in the next updatedandymcgee wrote:If you made it significantly smaller and had it accumulate on the ground.. it would look ridiculously real. Do It.
- Fri Jul 16, 2010 3:56 pm
- Forum: Game Development
- Topic: Quest For Mario
- Replies: 24
- Views: 3593
Re: Quest For Mario
First of all I just want to apologise for the lack of updates. I've been recoding the crap out of the main code so it's a bit easier to work with (which it is now :P). I just wanted to post this video because I am going on holidays on Sunday so there won't be any updates for about a month. Read desc...
- Tue Jul 06, 2010 6:11 pm
- Forum: Programming Discussion
- Topic: C++ Cryptography Library
- Replies: 13
- Views: 1384
Re: C++ Cryptography Library
Bubble sort is irreversible. Just use a vigenere cipher. They're quite easy to code.
- Tue Jul 06, 2010 5:10 pm
- Forum: Current Events and Science/Technology
- Topic: New Consoles coming when?
- Replies: 18
- Views: 4852
Re: New Consoles coming when?
I read a paper recently saying that it won't be until after 2012-1013 before we see any new consoles. There hasn't been enough innovations in pc gaming technology recently to suffice for a new generation. Hopefully that will change soon with Fermi coming out and x64 architecture becoming mainstream....
- Sun Jun 27, 2010 4:50 am
- Forum: General/Off-Topic
- Topic: I'm so excited
- Replies: 5
- Views: 1020
Re: I'm so excited
eatcomics wrote:Yeah I almost fainted when I bought it :D I'm gonna get some CD-Rs at walmart tonight for some homebrew games, and some uh... backups for the legit copies of my games, you know just in case they uh break...
- Thu Jun 24, 2010 1:38 pm
- Forum: Game Development
- Topic: Quest For Mario
- Replies: 24
- Views: 3593
Re: Quest For Mario
Usually I prefer to use an Initialize function as it makes testing a little bit easier since you can call it more than once if needs be. It's not really a big deal though. Just personal preference. Same thing with constructors: Blarg x(...); // do stuff // reinitialize it x = Blarg(...); Thanks mat...
- Thu Jun 24, 2010 11:04 am
- Forum: Game Development
- Topic: Quest For Mario
- Replies: 24
- Views: 3593
Re: Quest For Mario
Usually I prefer to use an Initialize function as it makes testing a little bit easier since you can call it more than once if needs be. It's not really a big deal though. Just personal preference.
- Thu Jun 24, 2010 6:30 am
- Forum: Game Development
- Topic: Quest For Mario
- Replies: 24
- Views: 3593
Re: Quest For Mario
Next instalment is live ;) Sorry for the delay. Collision can be a bitch to debug :mrgreen: It's starting to actually look like a platformer now :lol: . Next will probably do powerups/pickups and some level loading. [youtube]<object width="500" height="405"><param name="movi...
- Mon Jun 21, 2010 10:16 am
- Forum: Game Development
- Topic: Map Editor Tutorials
- Replies: 6
- Views: 1546
Re: Map Editor Tutorials
Awesome work! Gonna get stuck into these soon
- Fri Jun 11, 2010 7:25 am
- Forum: Game Development
- Topic: Quest For Mario
- Replies: 24
- Views: 3593
Re: Quest For Mario
Yeah it does get very slow at the upper limit. I can maintain a good framerate up to 100,000. The video is somewhere between 10000-50000 iirc. I will have no use for more than 10000 anyway so it makes no difference xD
- Thu Jun 10, 2010 5:08 pm
- Forum: Game Development
- Topic: Quest For Mario
- Replies: 24
- Views: 3593
Re: Quest For Mario
Thanks a million guys :) Here's the first video. Nothing major. Just setting a starting point. Future vids will be more indepth :mrgreen: - Cheers ;) [youtube]<object width="660" height="405"><param name="movie" value="http://www.youtube.com/v/sXkar0OTiwc&hl=en...
- Wed Jun 09, 2010 11:26 am
- Forum: Game Development
- Topic: Quest For Mario
- Replies: 24
- Views: 3593
Quest For Mario
Hey guys. Dunno if you would be interested in this but I am planning on making a 2D platformer this summer and am going to document my progress on Youtube. I'll be posting a video hopefully once every week since I have nothing but time at the moment. I hope to be able to share code and insight into ...