Search found 9 matches

by quarn
Mon Jun 27, 2005 4:02 pm
Forum: Programming Discussion
Topic: I need to update Kos or something...
Replies: 8
Views: 1672

You could always burn a cd and snail mail it...
by quarn
Tue Mar 15, 2005 12:11 pm
Forum: Programming Discussion
Topic: BASIC to ASM
Replies: 18
Views: 3997

Saying that something is obsolete indicates that what is being obsolete is replaceable with something else. Assembly is not replacable as it is the base which everything else is built upon. You have to realize that you c++ compiler creates assembly code too... However, I do agree that writing large ...
by quarn
Mon Mar 14, 2005 10:54 am
Forum: Programming Discussion
Topic: BASIC to ASM
Replies: 18
Views: 3997

Obsolete? You do realize that assembly is just pretty much the human-readable format for the machinecode, and that without the machinecode there can be no software programability of the CPU at all?

Human optimization in assembly still beats the compilers, both in size and speed.

http://www.256b.com
by quarn
Fri Mar 11, 2005 2:33 pm
Forum: Programming Discussion
Topic: BASIC to ASM
Replies: 18
Views: 3997

Actually there is a basic-ish language for the vmu available at http://www.vmuscript.8m.com/

Anyway, coding in asm is much more fun =)
by quarn
Tue Mar 08, 2005 4:33 pm
Forum: Programming Discussion
Topic: Don't you hate being a n00b?
Replies: 19
Views: 3660

You guys seem to confuse the compilers with the IDEs. Also, the visual c++ toolkit 2003 (the core components, like the acctual compiler) is available for free at http://msdn.microsoft.com/visualc/vctoolkit2003/ and the Visual C++ 2005 Express Beta suite at http://lab.msdn.microsoft.com/express/visua...
by quarn
Tue Feb 15, 2005 4:38 pm
Forum: Game Development
Topic: Cel-shading!
Replies: 25
Views: 7990

BlackAura, I am aware of how the cel shading is implemented, thankyouverymuch. The point is that the model in this example does not use a texture, and thus no blending is needed as the shading and colouring can be done in one single pass in the opaque list. There are many ways to do outlineing. As y...
by quarn
Thu Feb 03, 2005 9:42 am
Forum: Game Development
Topic: Cel-shading!
Replies: 25
Views: 7990

a128 wrote:hmm....I guess I did not read carefully the original OpenGL example ....but "blending" does not work with two opaque layers?!!!
Correct, you can't blend between two opaque layers. And again where is the blending needed in this example?
by quarn
Wed Feb 02, 2005 2:51 pm
Forum: Game Development
Topic: Cel-shading!
Replies: 25
Views: 7990

quarn, lines via polygons? ouch (speedwise) :)... well if that's the only choice, gotta live with it... oh and nice to see other sceners around here The pvr2dc only supports trianglestrips, sprites and modifier volumes as primitives, so you have no choice if you don't want to write to the framebuff...
by quarn
Wed Feb 02, 2005 10:45 am
Forum: Game Development
Topic: Cel-shading!
Replies: 25
Views: 7990

the outline code is done with a second translucent layer?! so this eatzs a lot of the fillrate of the PVR ..maybe you can use the blending layer with PUNCHTHRU textures?! sometime I think games like jet set radio makes their "cellshader" just with 3d models with "comic/cell shading&q...