Search found 9 matches
- Mon Jun 27, 2005 4:02 pm
- Forum: Programming Discussion
- Topic: I need to update Kos or something...
- Replies: 8
- Views: 1672
- Tue Mar 15, 2005 12:11 pm
- Forum: Programming Discussion
- Topic: BASIC to ASM
- Replies: 18
- Views: 3997
Saying that something is obsolete indicates that what is being obsolete is replaceable with something else. Assembly is not replacable as it is the base which everything else is built upon. You have to realize that you c++ compiler creates assembly code too... However, I do agree that writing large ...
- Mon Mar 14, 2005 10:54 am
- Forum: Programming Discussion
- Topic: BASIC to ASM
- Replies: 18
- Views: 3997
Obsolete? You do realize that assembly is just pretty much the human-readable format for the machinecode, and that without the machinecode there can be no software programability of the CPU at all?
Human optimization in assembly still beats the compilers, both in size and speed.
http://www.256b.com
Human optimization in assembly still beats the compilers, both in size and speed.
http://www.256b.com
- Fri Mar 11, 2005 2:33 pm
- Forum: Programming Discussion
- Topic: BASIC to ASM
- Replies: 18
- Views: 3997
Actually there is a basic-ish language for the vmu available at http://www.vmuscript.8m.com/
Anyway, coding in asm is much more fun =)
Anyway, coding in asm is much more fun =)
- Tue Mar 08, 2005 4:33 pm
- Forum: Programming Discussion
- Topic: Don't you hate being a n00b?
- Replies: 19
- Views: 3660
You guys seem to confuse the compilers with the IDEs. Also, the visual c++ toolkit 2003 (the core components, like the acctual compiler) is available for free at http://msdn.microsoft.com/visualc/vctoolkit2003/ and the Visual C++ 2005 Express Beta suite at http://lab.msdn.microsoft.com/express/visua...
- Tue Feb 15, 2005 4:38 pm
- Forum: Game Development
- Topic: Cel-shading!
- Replies: 25
- Views: 7990
BlackAura, I am aware of how the cel shading is implemented, thankyouverymuch. The point is that the model in this example does not use a texture, and thus no blending is needed as the shading and colouring can be done in one single pass in the opaque list. There are many ways to do outlineing. As y...
- Thu Feb 03, 2005 9:42 am
- Forum: Game Development
- Topic: Cel-shading!
- Replies: 25
- Views: 7990
- Wed Feb 02, 2005 2:51 pm
- Forum: Game Development
- Topic: Cel-shading!
- Replies: 25
- Views: 7990
quarn, lines via polygons? ouch (speedwise) :)... well if that's the only choice, gotta live with it... oh and nice to see other sceners around here The pvr2dc only supports trianglestrips, sprites and modifier volumes as primitives, so you have no choice if you don't want to write to the framebuff...
- Wed Feb 02, 2005 10:45 am
- Forum: Game Development
- Topic: Cel-shading!
- Replies: 25
- Views: 7990