Search found 1649 matches
- Thu May 03, 2012 9:10 pm
- Forum: Programming Discussion
- Topic: New Project. Small and simple but versatile engine.
- Replies: 5
- Views: 2786
Re: New Project. Small and simple but versatile engine.
I am interested in knowing what kind of interfaces from the core engine are exposed to your DLL versus what is exposed to AngelScript. Well potentially anything can be exposed. However there are things id recommend doing from within a DLL and things to do from the script. For example, even though y...
- Tue May 01, 2012 3:25 pm
- Forum: Programming Discussion
- Topic: New Project. Small and simple but versatile engine.
- Replies: 5
- Views: 2786
Re: New Project. Small and simple but versatile engine.
2D and 3D, although I dont care to much for 3D.
I mean IO as in peripherals, but yeah, asset loading would be awesome too.
I mean IO as in peripherals, but yeah, asset loading would be awesome too.
- Mon Apr 30, 2012 9:40 pm
- Forum: Programming Discussion
- Topic: New Project. Small and simple but versatile engine.
- Replies: 5
- Views: 2786
New Project. Small and simple but versatile engine.
Thinking about starting a little project. I have been working on all the components of this individually and think its time to put it together. Basic premise goes something like this. You have a core engine that does no game logic, just give you services like graphics, audio, and so on. Then you hav...
- Fri Apr 20, 2012 8:54 pm
- Forum: Game Development
- Topic: Smooth Movement?
- Replies: 25
- Views: 9106
Re: Smooth Movement?
You need to narrow down your engine to the point where you can eliminate things causing it. Start by removing textures, remove all characters, remove lighting, remove AI, slow down the game loop, use more debugging, etc. Keep going until you find the thing causing it, then drill down into that Truf...
- Fri Mar 23, 2012 8:22 pm
- Forum: Current Events and Science/Technology
- Topic: Modern BIOS Interfaces
- Replies: 3
- Views: 9678
Re: Modern BIOS Interfaces
Just as a side note, this is not THAT modern, Apple has been doing the EFI for quite some time I wanna say for the past 4-5 years. They dont have the flashy UI tho.
- Tue Mar 06, 2012 9:04 pm
- Forum: Programming Discussion
- Topic: Generating and using code during runtime
- Replies: 26
- Views: 8048
Re: Generating and using code during runtime
sort of a solution
http://elysianshadows.com/phpBB3/viewto ... ing#p56308
altho, i would just recommend angelscript
http://elysianshadows.com/phpBB3/viewto ... ing#p56308
altho, i would just recommend angelscript
- Mon Mar 05, 2012 8:11 pm
- Forum: Game Development
- Topic: AMAZING JavaScript interface for testing things real-time
- Replies: 3
- Views: 3001
- Sat Mar 03, 2012 9:15 pm
- Forum: Programming Discussion
- Topic: *nix open call in C
- Replies: 2
- Views: 1485
Re: *nix open call in C
The reason you cant open it without root is because you NEED some sort of privileges set.
- Fri Mar 02, 2012 10:10 pm
- Forum: General/Off-Topic
- Topic: Jersey Shore Drinking Game
- Replies: 4
- Views: 2470
Jersey Shore Drinking Game
Well as I am sure most of you, as me, watch Jersey shore to feel like you are the most stable person in the world... I figured I would turn it into a drinking game. When each rule gets satisfied, take a sip of your drink. 1. Every time Snookie makes the sound "Eehhhh!" 2. Every time someon...
- Thu Feb 02, 2012 9:52 pm
- Forum: Programming Discussion
- Topic: Tile: Entity or its own thing?
- Replies: 13
- Views: 4607
Re: Tile: Entity or its own thing?
if your tiles are static, then yea, no need to have them be entities.
if they are dynamic, there may be some advantages to that. Also, you can do some pretty cool things if your tiles are entities, baring that your entity/component system is robust.
if they are dynamic, there may be some advantages to that. Also, you can do some pretty cool things if your tiles are entities, baring that your entity/component system is robust.
- Sat Jan 28, 2012 1:06 pm
- Forum: Programming Discussion
- Topic: What IDE should I use for cross platform development?
- Replies: 26
- Views: 10756
Re: What IDE should I use for cross platform development?
I would recommend using clang complete with vim, (ass good if not better than any IDE autocomplete), and using CMake as your build system. This would mean that you would have to use clang with LLVM, not sure if there is a MS port. You can also use CMake with eclipse. if you have to have that GUI fee...
- Sun Jan 22, 2012 11:23 pm
- Forum: Programming Discussion
- Topic: Basic Programming Question
- Replies: 11
- Views: 4072
Re: Basic Programming Question
Templates must always be implemented in a header. The one and only exception to this rule is when you're completely specializing a template--then it can be declared in a header and defined in a source file. Another thing to take into account when deciding whether or not a function should be inlined...
- Sun Jan 22, 2012 11:04 pm
- Forum: Programming Discussion
- Topic: Strange 'open file dialog' problem (C++, VS)
- Replies: 5
- Views: 2147
Re: Strange 'open file dialog' problem (C++, VS)
kinda just glanced over, but make sure you show the backtrace of ALL threads. Im sure the win API spawns threads out the wazoo, so the bt you pasted might not be the culprit. If I had to take a wild stab in the dark, it would be that you are giving it an uninitialized/unmalloced/too small/whatever v...
- Mon Jan 09, 2012 4:53 pm
- Forum: Game Development
- Topic: Collection of Git Resources
- Replies: 10
- Views: 3731
Re: Collection of Git Resources
Does anyone really have 90 min to watch a video about git???
also, don't forget to check out git-o-lite https://github.com/sitaramc/gitolite by far the best and easiest way to set up a server with authentication.
also, don't forget to check out git-o-lite https://github.com/sitaramc/gitolite by far the best and easiest way to set up a server with authentication.
- Mon Nov 21, 2011 5:29 pm
- Forum: Programming Discussion
- Topic: How can one set up SDL in Netbeans on a Mac (Lion)?
- Replies: 15
- Views: 4978
Re: How can one set up SDL in Netbeans on a Mac (Lion)?
Work on my game, turn java 'programmers' to C/++ Programmers and play Sonic Adventure ;) and sometimes if the mood is right ill play some mega man 2. Sooo... nothing... Ok, using the C linkage worked. I'm not sure why, but it compiled and I can see and image now. Thanks guys. C++ name mangling caus...