Search found 1649 matches

by avansc
Thu May 03, 2012 9:10 pm
Forum: Programming Discussion
Topic: New Project. Small and simple but versatile engine.
Replies: 5
Views: 2786

Re: New Project. Small and simple but versatile engine.

I am interested in knowing what kind of interfaces from the core engine are exposed to your DLL versus what is exposed to AngelScript. Well potentially anything can be exposed. However there are things id recommend doing from within a DLL and things to do from the script. For example, even though y...
by avansc
Tue May 01, 2012 3:25 pm
Forum: Programming Discussion
Topic: New Project. Small and simple but versatile engine.
Replies: 5
Views: 2786

Re: New Project. Small and simple but versatile engine.

2D and 3D, although I dont care to much for 3D.

I mean IO as in peripherals, but yeah, asset loading would be awesome too.
by avansc
Mon Apr 30, 2012 9:40 pm
Forum: Programming Discussion
Topic: New Project. Small and simple but versatile engine.
Replies: 5
Views: 2786

New Project. Small and simple but versatile engine.

Thinking about starting a little project. I have been working on all the components of this individually and think its time to put it together. Basic premise goes something like this. You have a core engine that does no game logic, just give you services like graphics, audio, and so on. Then you hav...
by avansc
Fri Apr 20, 2012 8:54 pm
Forum: Game Development
Topic: Smooth Movement?
Replies: 25
Views: 9106

Re: Smooth Movement?

You need to narrow down your engine to the point where you can eliminate things causing it. Start by removing textures, remove all characters, remove lighting, remove AI, slow down the game loop, use more debugging, etc. Keep going until you find the thing causing it, then drill down into that Truf...
by avansc
Fri Mar 23, 2012 8:22 pm
Forum: Current Events and Science/Technology
Topic: Modern BIOS Interfaces
Replies: 3
Views: 9678

Re: Modern BIOS Interfaces

Just as a side note, this is not THAT modern, Apple has been doing the EFI for quite some time I wanna say for the past 4-5 years. They dont have the flashy UI tho.
by avansc
Tue Mar 06, 2012 9:04 pm
Forum: Programming Discussion
Topic: Generating and using code during runtime
Replies: 26
Views: 8048

Re: Generating and using code during runtime

sort of a solution

http://elysianshadows.com/phpBB3/viewto ... ing#p56308

altho, i would just recommend angelscript
by avansc
Sat Mar 03, 2012 9:15 pm
Forum: Programming Discussion
Topic: *nix open call in C
Replies: 2
Views: 1485

Re: *nix open call in C

The reason you cant open it without root is because you NEED some sort of privileges set.
by avansc
Fri Mar 02, 2012 10:10 pm
Forum: General/Off-Topic
Topic: Jersey Shore Drinking Game
Replies: 4
Views: 2470

Jersey Shore Drinking Game

Well as I am sure most of you, as me, watch Jersey shore to feel like you are the most stable person in the world... I figured I would turn it into a drinking game. When each rule gets satisfied, take a sip of your drink. 1. Every time Snookie makes the sound "Eehhhh!" 2. Every time someon...
by avansc
Thu Feb 02, 2012 9:52 pm
Forum: Programming Discussion
Topic: Tile: Entity or its own thing?
Replies: 13
Views: 4607

Re: Tile: Entity or its own thing?

if your tiles are static, then yea, no need to have them be entities.

if they are dynamic, there may be some advantages to that. Also, you can do some pretty cool things if your tiles are entities, baring that your entity/component system is robust.
by avansc
Sat Jan 28, 2012 1:06 pm
Forum: Programming Discussion
Topic: What IDE should I use for cross platform development?
Replies: 26
Views: 10756

Re: What IDE should I use for cross platform development?

I would recommend using clang complete with vim, (ass good if not better than any IDE autocomplete), and using CMake as your build system. This would mean that you would have to use clang with LLVM, not sure if there is a MS port. You can also use CMake with eclipse. if you have to have that GUI fee...
by avansc
Sun Jan 22, 2012 11:23 pm
Forum: Programming Discussion
Topic: Basic Programming Question
Replies: 11
Views: 4072

Re: Basic Programming Question

Templates must always be implemented in a header. The one and only exception to this rule is when you're completely specializing a template--then it can be declared in a header and defined in a source file. Another thing to take into account when deciding whether or not a function should be inlined...
by avansc
Sun Jan 22, 2012 11:04 pm
Forum: Programming Discussion
Topic: Strange 'open file dialog' problem (C++, VS)
Replies: 5
Views: 2147

Re: Strange 'open file dialog' problem (C++, VS)

kinda just glanced over, but make sure you show the backtrace of ALL threads. Im sure the win API spawns threads out the wazoo, so the bt you pasted might not be the culprit. If I had to take a wild stab in the dark, it would be that you are giving it an uninitialized/unmalloced/too small/whatever v...
by avansc
Mon Jan 09, 2012 4:53 pm
Forum: Game Development
Topic: Collection of Git Resources
Replies: 10
Views: 3731

Re: Collection of Git Resources

Does anyone really have 90 min to watch a video about git???

also, don't forget to check out git-o-lite https://github.com/sitaramc/gitolite by far the best and easiest way to set up a server with authentication.
by avansc
Mon Nov 21, 2011 5:29 pm
Forum: Programming Discussion
Topic: How can one set up SDL in Netbeans on a Mac (Lion)?
Replies: 15
Views: 4978

Re: How can one set up SDL in Netbeans on a Mac (Lion)?

Work on my game, turn java 'programmers' to C/++ Programmers and play Sonic Adventure ;) and sometimes if the mood is right ill play some mega man 2. Sooo... nothing... Ok, using the C linkage worked. I'm not sure why, but it compiled and I can see and image now. Thanks guys. C++ name mangling caus...