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by BlackAura
Tue Feb 15, 2005 1:20 am
Forum: Game Development
Topic: Cel-shading!
Replies: 25
Views: 7995

Correct, you can't blend between two opaque layers. And again where is the blending needed in this example? Assuming it still uses the same general design as the OpenGL version, the cel shading itself uses blending. It's a cross between standard lighting, and lightmapping. As with lightmapping, the...