Hello,
I am wondering why didn't anybody mentioned devving for the PS2. I am so interested in PS2 dev(coz I love PS2 of all the consoles out there) and the tools are there too like the PS2DEV kit which is free and gives you full control of the PS2 hardware.
Search found 9 matches
- Fri Nov 13, 2009 12:34 pm
- Forum: Game Development
- Topic: What Console Would You Want to Dev For?
- Replies: 31
- Views: 4093
- Fri Nov 13, 2009 12:22 pm
- Forum: Game Development
- Topic: "Breakout Clone".. I know it's lame.
- Replies: 13
- Views: 2092
Re: "Breakout Clone".. I know it's lame.
Very good. Nice job. I am also in process of learning SDL.
- Mon Oct 26, 2009 10:43 pm
- Forum: Game Development
- Topic: Quickdev16 SNES Dev Cart
- Replies: 12
- Views: 2062
Re: Quickdev16 SNES Dev Cart
If you would like to build your own console and code some games for it you should check out the hydra game development kit, it allows you to build your own console. More information is available here http://www.xgamestation.com/index.php and there are other development kits available plus upgrades....
- Wed Oct 21, 2009 1:38 pm
- Forum: Game Development
- Topic: Ace of Space - First Full C++/SDL Game
- Replies: 42
- Views: 5814
Re: Ace of Space - First Full C++/SDL Game
Congratulations! It sure deserves it. I played Ace of Space and loved it. Great start. Keep it up.Bakkon wrote:Ace of Space is the winner! Huzzah!
-Imran Hashmi
- Wed Oct 21, 2009 1:33 pm
- Forum: Game Development
- Topic: Adventures in Game Development
- Replies: 405
- Views: 56514
Re: Adventures in Game Development
Nice job. That kind of attitude(Pickzell's) shouldn't be tolerated. Game programmers are positive thinkers. Pickzell does not deserve the title of a game programmer or developer.MarauderIIC wrote:Fixed, Pickzell
- Mon Oct 19, 2009 3:45 pm
- Forum: Programming Discussion
- Topic: Falco's QT Programs
- Replies: 17
- Views: 1641
Re: Falco's QT Programs
Can we use the Qt toolkit with VC6 to build the app? I went to their website and found that they also provide their own IDE and designer.
- Sat Aug 01, 2009 4:22 am
- Forum: Programming Discussion
- Topic: Changing the current view controller?
- Replies: 9
- Views: 744
Re: Changing the current view conntroller?
Take a look at this blog ->
http://www.71sqaured.co.uk
The guy has a whole bunch of video tutorials dealing with game programming on the iPhone. From texture mapping to tiling and what not. He discusses everything in a very simple way.
http://www.71sqaured.co.uk
The guy has a whole bunch of video tutorials dealing with game programming on the iPhone. From texture mapping to tiling and what not. He discusses everything in a very simple way.
- Sat Aug 01, 2009 3:55 am
- Forum: Programming Discussion
- Topic: OpenGL Rotatef
- Replies: 28
- Views: 5423
Re: OpenGL Rotatef
Hello, I was wondering why are you even caring about Z coordinate when you are using the Texture2D class. AS you have tried to change the Texture2D class to suit your own needs I see that you might have made a slight mistake. Take a look... - (void) drawAtPoint:(CGPoint)point rot:(GLfloat)rota { glP...
- Mon Dec 01, 2008 5:31 am
- Forum: Game Development
- Topic: What projects are you currently working on?
- Replies: 500
- Views: 186676
Re: What projects are you currently working on?
Hello guys,
I worked on a J2ME game last week. Its a Pong clone. Not a very Hi-Fi clone but thats better than lying around and doing nothing isn't it?
[VIDEO]
http://www.youtube.com/watch?v=vdKlHbqGtzk
[SCREENSHOT]
Cheers!
Imran Hashmi
I worked on a J2ME game last week. Its a Pong clone. Not a very Hi-Fi clone but thats better than lying around and doing nothing isn't it?
[VIDEO]
http://www.youtube.com/watch?v=vdKlHbqGtzk
[SCREENSHOT]
Cheers!
Imran Hashmi