Search found 59 matches
- Tue Mar 24, 2009 7:26 pm
- Forum: Programming Discussion
- Topic: Youtube Channels
- Replies: 9
- Views: 728
Re: Youtube Channels
lol, who doesnt have gyro added
- Tue Mar 24, 2009 6:37 pm
- Forum: Programming Discussion
- Topic: Youtube Channels
- Replies: 9
- Views: 728
Youtube Channels
Anyone have a youtube account or knows a good youtube account related to game development? Oh and mine is http://www.youtube.com/user/xXShadowAsasNXx .
- Fri Mar 20, 2009 4:48 pm
- Forum: Game Development
- Topic: Adventures in Game Development
- Replies: 405
- Views: 48875
Re: Adventures in Game Development
whats with the website being down?? something that has to do with chap 16 maybe??
- Sun Mar 15, 2009 9:59 am
- Forum: Programming Discussion
- Topic: OpenGL or Direct X?
- Replies: 12
- Views: 1359
Re: OpenGL or Direct X?
Id Software uses only opengl, but Epic Games uses Directx for the Windows and Xbox 369 versions of the engine, and Opengl for the other platforms(not including PS3).M_D_K wrote:Epic Games and id Software are two companies(off the top of my head) that use OpenGL in their engines.
- Thu Mar 12, 2009 5:44 pm
- Forum: Game Development
- Topic: Adventures in Game Development
- Replies: 405
- Views: 48875
Re: Adventures in Game Development
Any idea of when chap 16 will be out?
- Thu Mar 12, 2009 5:34 pm
- Forum: Programming Discussion
- Topic: Do you remember when it just clicked into place?
- Replies: 23
- Views: 1812
Re: Do you remember when it just clicked into place?
It took me a while to understand pointers and templates in C++, I had to read my book twice!
- Tue Mar 10, 2009 9:33 pm
- Forum: Game Development
- Topic: My "First" Game - Issues with classes and organizing
- Replies: 10
- Views: 1757
Re: My "First" Game - Classes and organizing
First of all, don't worry about your Engine class, unless this is going to be a serious commercial project, don't worry about what all of your classes are called. I am making a game engine and don't even have an Engine class right now, but don't worry about what I'm doing. Your square class should u...
- Thu Mar 05, 2009 4:39 pm
- Forum: Programming Discussion
- Topic: Custom file formats
- Replies: 21
- Views: 1856
Re: Custom file formats
so, i can either create a binary file or create a txt file holding information which i can load through C++ classes/functions, binary files are not human readable so it is already encrypted and i would have to create an editor for it, if i use a txt file, it is human readable, but is there a way to ...
- Thu Mar 05, 2009 11:08 am
- Forum: Programming Discussion
- Topic: Custom file formats
- Replies: 21
- Views: 1856
Re: Custom file formats
So would i use C++ filestream to read chunks of the file or something??? and would there be a way to encrypt the files so you could not read them in notepad or any other text editor?
- Wed Mar 04, 2009 9:06 pm
- Forum: Programming Discussion
- Topic: Custom file formats
- Replies: 21
- Views: 1856
Re: Custom file formats
i dont mean a file as in "C:\Program Files" i mean a file format, as in map.<format here> that a game engine can load, it contains the tiles for the map as well as the positions and if it is collidable, as well as some other stuff
- Wed Mar 04, 2009 8:43 pm
- Forum: Programming Discussion
- Topic: Custom file formats
- Replies: 21
- Views: 1856
Re: Custom file formats
I'm talking about having a custom 2d MAP format that i can load into my game engine... not just renamed files.
- Wed Mar 04, 2009 7:24 pm
- Forum: Programming Discussion
- Topic: Custom file formats
- Replies: 21
- Views: 1856
Custom file formats
Hi, i am trying to make my own file format for 2d maps, and i have googled it, but i can't seem to get any good information on how to create it... any help?
- Sun Feb 15, 2009 3:46 pm
- Forum: Programming Discussion
- Topic: How to create GUI's with blitz basic or any language,
- Replies: 24
- Views: 2681
Re: How to create GUI's with blitz basic or any language,
Next time, put that you want to learn how in a certain language, not "with blitz basic or any language"
- Tue Feb 10, 2009 8:52 pm
- Forum: Programming Discussion
- Topic: How to create GUI's with blitz basic or any language,
- Replies: 24
- Views: 2681
Re: How to create GUI's with blitz basic or any language,
you can use the win32 api if you arent making the editor/engine cross platform, although dealing with the code can give you some bad headaches sometimes
- Mon Dec 08, 2008 8:35 pm
- Forum: Game Development
- Topic: Lua Question
- Replies: 6
- Views: 973
Re: Lua Question
Alright i'm sorry, I forgot about the link to the site Pixel posted but thanks once again!
P.S. I don't look at porn!
P.S. I don't look at porn!