Search found 59 matches

by Cole S.
Tue Mar 24, 2009 7:26 pm
Forum: Programming Discussion
Topic: Youtube Channels
Replies: 9
Views: 728

Re: Youtube Channels

lol, who doesnt have gyro added
by Cole S.
Tue Mar 24, 2009 6:37 pm
Forum: Programming Discussion
Topic: Youtube Channels
Replies: 9
Views: 728

Youtube Channels

Anyone have a youtube account or knows a good youtube account related to game development? Oh and mine is http://www.youtube.com/user/xXShadowAsasNXx .
by Cole S.
Fri Mar 20, 2009 4:48 pm
Forum: Game Development
Topic: Adventures in Game Development
Replies: 405
Views: 48875

Re: Adventures in Game Development

whats with the website being down?? something that has to do with chap 16 maybe??
by Cole S.
Sun Mar 15, 2009 9:59 am
Forum: Programming Discussion
Topic: OpenGL or Direct X?
Replies: 12
Views: 1359

Re: OpenGL or Direct X?

M_D_K wrote:Epic Games and id Software are two companies(off the top of my head) that use OpenGL in their engines.
Id Software uses only opengl, but Epic Games uses Directx for the Windows and Xbox 369 versions of the engine, and Opengl for the other platforms(not including PS3).
by Cole S.
Thu Mar 12, 2009 5:44 pm
Forum: Game Development
Topic: Adventures in Game Development
Replies: 405
Views: 48875

Re: Adventures in Game Development

Any idea of when chap 16 will be out?
by Cole S.
Thu Mar 12, 2009 5:34 pm
Forum: Programming Discussion
Topic: Do you remember when it just clicked into place?
Replies: 23
Views: 1812

Re: Do you remember when it just clicked into place?

It took me a while to understand pointers and templates in C++, I had to read my book twice!
by Cole S.
Tue Mar 10, 2009 9:33 pm
Forum: Game Development
Topic: My "First" Game - Issues with classes and organizing
Replies: 10
Views: 1757

Re: My "First" Game - Classes and organizing

First of all, don't worry about your Engine class, unless this is going to be a serious commercial project, don't worry about what all of your classes are called. I am making a game engine and don't even have an Engine class right now, but don't worry about what I'm doing. Your square class should u...
by Cole S.
Thu Mar 05, 2009 4:39 pm
Forum: Programming Discussion
Topic: Custom file formats
Replies: 21
Views: 1856

Re: Custom file formats

so, i can either create a binary file or create a txt file holding information which i can load through C++ classes/functions, binary files are not human readable so it is already encrypted and i would have to create an editor for it, if i use a txt file, it is human readable, but is there a way to ...
by Cole S.
Thu Mar 05, 2009 11:08 am
Forum: Programming Discussion
Topic: Custom file formats
Replies: 21
Views: 1856

Re: Custom file formats

So would i use C++ filestream to read chunks of the file or something??? and would there be a way to encrypt the files so you could not read them in notepad or any other text editor?
by Cole S.
Wed Mar 04, 2009 9:06 pm
Forum: Programming Discussion
Topic: Custom file formats
Replies: 21
Views: 1856

Re: Custom file formats

i dont mean a file as in "C:\Program Files" i mean a file format, as in map.<format here> that a game engine can load, it contains the tiles for the map as well as the positions and if it is collidable, as well as some other stuff
by Cole S.
Wed Mar 04, 2009 8:43 pm
Forum: Programming Discussion
Topic: Custom file formats
Replies: 21
Views: 1856

Re: Custom file formats

I'm talking about having a custom 2d MAP format that i can load into my game engine... not just renamed files.
by Cole S.
Wed Mar 04, 2009 7:24 pm
Forum: Programming Discussion
Topic: Custom file formats
Replies: 21
Views: 1856

Custom file formats

Hi, i am trying to make my own file format for 2d maps, and i have googled it, but i can't seem to get any good information on how to create it... any help?
by Cole S.
Sun Feb 15, 2009 3:46 pm
Forum: Programming Discussion
Topic: How to create GUI's with blitz basic or any language,
Replies: 24
Views: 2681

Re: How to create GUI's with blitz basic or any language,

Next time, put that you want to learn how in a certain language, not "with blitz basic or any language"
by Cole S.
Tue Feb 10, 2009 8:52 pm
Forum: Programming Discussion
Topic: How to create GUI's with blitz basic or any language,
Replies: 24
Views: 2681

Re: How to create GUI's with blitz basic or any language,

you can use the win32 api if you arent making the editor/engine cross platform, although dealing with the code can give you some bad headaches sometimes
by Cole S.
Mon Dec 08, 2008 8:35 pm
Forum: Game Development
Topic: Lua Question
Replies: 6
Views: 973

Re: Lua Question

Alright i'm sorry, I forgot about the link to the site Pixel posted but thanks once again!
P.S. I don't look at porn! :mrgreen: