That link needs to be updated go here.eatcomics wrote:link no longer works that upset me because I've been looking into winsock stuff...MarauderIIC wrote:Ginto, read beej's guide to network programming linked from here http://elysianshadows.com/phpBB3/viewto ... ?f=6&t=148
Search found 120 matches
- Sun Mar 22, 2009 12:33 am
- Forum: Programming Discussion
- Topic: Programming Practice
- Replies: 56
- Views: 4972
Re: Programming Practice
- Thu Mar 12, 2009 11:15 pm
- Forum: Programming Discussion
- Topic: String help?
- Replies: 22
- Views: 1166
Re: String help?
#include <iostream> #include <string> int main() { std::string bob = "example"; return 0; } Alternatively you could use it like this: ]#include <iostream> #include <string> using namespace std; int main() { string bob = "example"; return 0; } Have a look at this link: C++ Refere...
- Thu Mar 05, 2009 1:13 pm
- Forum: Programming Discussion
- Topic: Custom file formats
- Replies: 21
- Views: 1838
Re: Custom file formats
Have a look at this.
You should get some ideas from it even though it's specifically for isometric maps. Also it's pretty old (1999) and even though it says it's C/C++, it's really only C.
You should get some ideas from it even though it's specifically for isometric maps. Also it's pretty old (1999) and even though it says it's C/C++, it's really only C.
- Mon Feb 16, 2009 9:20 pm
- Forum: Programming Discussion
- Topic: Guides & resources
- Replies: 59
- Views: 65251
Re: Guides & resources
thefreecountry.com -- Free Programmers', Webmasters' and Security Resources
Edit: Added to OP -- Mar
Edit: Added to OP -- Mar
- Mon Feb 16, 2009 9:15 pm
- Forum: Programming Discussion
- Topic: MIPS Assembly
- Replies: 7
- Views: 963
Re: MIPS Assembly
Seems to be a decent book, and it's only 109 pages.
MIPS Assembly Language Programming by Robert Britton
MIPS Assembly Language Programming by Robert Britton
- Sat Feb 14, 2009 9:35 pm
- Forum: Game Development
- Topic: Sound in Opengl
- Replies: 8
- Views: 1263
Re: Sound in Opengl
Have a look at the links on this page from gamedev.net:
Simple DirectMedia Layer
Ernest Pazera is the author of Focus on SDL, and he has two articles at the bottom of the page.
Simple DirectMedia Layer
Ernest Pazera is the author of Focus on SDL, and he has two articles at the bottom of the page.
- Wed Feb 11, 2009 9:59 pm
- Forum: Programming Discussion
- Topic: World Persistance
- Replies: 16
- Views: 2530
Re: World Persistance
Some articles from Gamasutra that should be pretty relevant:
Internet Game Design
1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond
Instant Replay: Building a Game Engine with Reproducible Behavior
Internet Game Design
1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond
Instant Replay: Building a Game Engine with Reproducible Behavior
- Sat Feb 07, 2009 8:16 pm
- Forum: Programming Discussion
- Topic: How do I make a character move around ina box using c#orC++?
- Replies: 2
- Views: 561
Re: How do I make a character move around ina box using c#orC++?
Go here and download the code from the post titled "Text Console Library."
There's a simple demo game with it. It should be what you're looking for.
There's a simple demo game with it. It should be what you're looking for.
- Sat Jan 10, 2009 7:54 pm
- Forum: Current Events and Science/Technology
- Topic: Quantum computers
- Replies: 12
- Views: 2345
Quantum computers
Quantum computing breakthrough arises from unknown molecule
I found this really interesting. You'd think that this would make every computer job obsolete when they get it going.
I found this really interesting. You'd think that this would make every computer job obsolete when they get it going.
- Wed Jan 07, 2009 11:52 am
- Forum: Programming Discussion
- Topic: Help with layers xD
- Replies: 6
- Views: 661
Re: Help with layers xD
Totally understand... you only want to draw what you can actually see on the screen. When you use a painter's algorithm to do this it's sort of unavoidable unless you can tell your tile engine what not to draw. It sounds like you need some kind of hidden surface removal. I don't know how to do it, b...
- Tue Jan 06, 2009 2:45 pm
- Forum: Programming Discussion
- Topic: Help with layers xD
- Replies: 6
- Views: 661
Re: Help with layers xD
Are you talking about rendering multiple layers at a time?
- Tue Jan 06, 2009 2:20 pm
- Forum: Current Events and Science/Technology
- Topic: Memristor
- Replies: 10
- Views: 1918
Re: Memristor
I think persistor.. since it's the easiest.
- Tue Jan 06, 2009 1:28 pm
- Forum: Current Events and Science/Technology
- Topic: Memristor
- Replies: 10
- Views: 1918
Re: Memristor
They should call it something like "memmer." It's just a component that remembers it's state as a resistance, right? So why not call it something simple? Hey, a remembering resistor. Memor-zistor. Or, maybe they could call it a Persistor, since it's persistent storage. I wonder if we call ...
- Mon Jan 05, 2009 9:16 pm
- Forum: Current Events and Science/Technology
- Topic: Memristor
- Replies: 10
- Views: 1918
Memristor
I know it's old, but has anyone else seen this?
Scientists Create First Memristor: Missing Fourth Electronic Circuit Element
Scientists Create First Memristor: Missing Fourth Electronic Circuit Element
- Sat Jan 03, 2009 4:58 pm
- Forum: General/Off-Topic
- Topic: Rachel is classy
- Replies: 17
- Views: 1533
Re: Rachel is classy
http://en.wikipedia.org/wiki/Blood_alcohol_concentration http://www.dot.wisconsin.gov/safety/motorist/drunkdriving/calculator.htm How long does it take for alcohol to wear off? I have work at 7am tomorrow. Should be completely gone in 8 hours, but like Falco said make sure you drink plenty of water ...