Search found 387 matches

by qpHalcy0n
Thu Aug 11, 2011 12:45 am
Forum: General/Off-Topic
Topic: "Industry Experience"
Replies: 10
Views: 2316

Re: "Industry Experience"

You should be DAMN fucking good. Not "decent". The industry these days is extremely competitive. Now what will set you apart is a wealth of work to show. You can talk all day long but until you put your money where your mouth is it won't account for much. I know 15 year olds who blow alot ...
by qpHalcy0n
Thu Aug 11, 2011 12:41 am
Forum: Programming Discussion
Topic: OpenGL Camera problems
Replies: 6
Views: 909

Re: OpenGL Camera problems

It depends.

In win32, BOOL is 4 bytes. It's typedef'd to INT.
In most implementations, compilers choose to implement the C99 "bool" as a 1 byte type.

This leads to many problems if you're not careful with type consistency when copying data. Use one type consistently or define one thusly.
by qpHalcy0n
Thu Aug 11, 2011 12:33 am
Forum: Programming Discussion
Topic: The Demise of the Low-Level Programmer
Replies: 29
Views: 7093

Re: The Demise of the Low-Level Programmer

Folks, you really need to be pragmatic about this. The case where you'd code assembly "because it can be fast" is rapidly waning. As a matter of fact its not as easy as simply inserting inline assembly blocks into C code anymore. If you compile against x64 with any modern IDE, you won't ev...
by qpHalcy0n
Mon Aug 08, 2011 9:10 pm
Forum: General/Off-Topic
Topic: How about a nice cup of...
Replies: 8
Views: 2522

Re: How about a nice cup of...

...what the fuck level is THAT?
by qpHalcy0n
Sat Jun 25, 2011 12:33 am
Forum: Programming Discussion
Topic: XNA FPS?
Replies: 12
Views: 2236

Re: XNA FPS?

Look, ya'll are again getting caught up in a X vs Y API dilemma. There's nothing inherent within XNA that would ban you from doing something as terribly simplistic as this, nor would there be anything in D3D that would do this either. What I'm saying is that problems this simple are completely API a...
by qpHalcy0n
Fri Jun 24, 2011 2:10 pm
Forum: Programming Discussion
Topic: XNA FPS?
Replies: 12
Views: 2236

Re: XNA FPS?

Yea 2.5D is an emulated 3D space. Usually they have limited cameras that simply pan along a plane and perspective is just handled with linear scaling of world elements. Anywho, I've seen MANY a *VERY* ambitious project with XNA (including and far beyond raycasters). So I would not discount XNA at al...
by qpHalcy0n
Wed Jun 22, 2011 12:52 am
Forum: Programming Discussion
Topic: Multiple texturing issues.
Replies: 4
Views: 1214

Re: Multiple texturing issues.

Your load function is not returning the texture handle. It's returning true or false. You're then assigning this value to "menuTextures[x]" and attempting to bind either true or false as a texture object. :]
by qpHalcy0n
Tue Jun 21, 2011 5:43 pm
Forum: Programming Discussion
Topic: GL_RGB vs GL_BGR
Replies: 2
Views: 966

Re: GL_RGB vs GL_BGR

GL_BGR_EXT
by qpHalcy0n
Sat Jun 11, 2011 10:54 am
Forum: Programming Discussion
Topic: std::find == problem, probably obvious
Replies: 4
Views: 694

Re: std::find == problem, probably obvious

No, its because for practical purposes it's significantly unlikely that two discrete calculations that should theoretically yield the exact same value will ever happen. Very significantly unlikely. You do this in science. If you've taken chem lab or physics lab or what have you, you'll be expected t...
by qpHalcy0n
Fri Jun 10, 2011 8:04 pm
Forum: Programming Discussion
Topic: So like, can anyone explain this to me? (OpenGL issue)
Replies: 18
Views: 2196

Re: So like, can anyone explain this to me? (OpenGL issue)

You've more than likely got both problems running at once, which is just EXCELLENT for you. The T-junction problem is pretty well documented and will definitely require you to sit down and re-think your approach to rendering your world. It's definitely more than I'm willing to go into here. The text...
by qpHalcy0n
Fri Jun 10, 2011 2:52 am
Forum: Programming Discussion
Topic: std::find == problem, probably obvious
Replies: 4
Views: 694

Re: std::find == problem, probably obvious

You must define operator== for non-native types. You want to define the binary operator== for const types since you're using constant iterators. Observe const correctness, lest ye compiler become upset: inline float X() const { return _x; } inline float Y() const { return _y; } Define binary operato...
by qpHalcy0n
Thu Jun 09, 2011 3:00 pm
Forum: Programming Discussion
Topic: So like, can anyone explain this to me? (OpenGL issue)
Replies: 18
Views: 2196

Re: So like, can anyone explain this to me? (OpenGL issue)

You need to first determine what the issue really is. It VERY much looks like a T-junction issue.

Disable texturing and see if the issue still appears.
by qpHalcy0n
Thu Jun 09, 2011 3:12 am
Forum: Programming Discussion
Topic: So like, can anyone explain this to me? (OpenGL issue)
Replies: 18
Views: 2196

Re: So like, can anyone explain this to me? (OpenGL issue)

You need to take bnpph's advice and make the geometry overlap slightly. You've got here a pretty classical problem w/ co-linear geometry becoming victim of floating point roundoff error due to the non-linearity of perspective projections. This is evidenced by the fact that your clear color (red) is ...
by qpHalcy0n
Thu May 26, 2011 1:54 pm
Forum: Programming Discussion
Topic: Ifstream loading number higher than 9?
Replies: 13
Views: 2124

Re: Ifstream loading number higher than 9?

Oh come now, he's only 14....he's got several prime douchebag years ahead of him.

...we're only scratching the surface ;)
by qpHalcy0n
Tue May 10, 2011 12:53 pm
Forum: Programming Discussion
Topic: [SOLVED] OOP X not declared! :@
Replies: 57
Views: 7408

Re: OOP X not declared! :@

Trade contact info with me and I'll resolve the problem with you.