Search found 387 matches

by qpHalcy0n
Tue May 03, 2011 5:10 pm
Forum: Programming Discussion
Topic: No Java 0.0
Replies: 7
Views: 1046

Re: No Java 0.0

Be sure you have the JRE as well. But there have been problems recently w/ the 64bit JDK binaries. Try to install the x86 JDK if you have not already. This fixes the problem in most cases.
by qpHalcy0n
Tue Apr 26, 2011 12:42 pm
Forum: Game Development
Topic: [School Project] 3D Engine + Shaders
Replies: 12
Views: 2996

Re: [School Project] 3D Engine + Shaders

I'd rather have my guts cut out and replaced with hot acid and angry kittens than have to deal w/ OpenGL at any meaningful level for an extended period of time.
by qpHalcy0n
Fri Apr 08, 2011 11:25 pm
Forum: Programming Discussion
Topic: [SOLVED]Opengl small black line on the edge of a texture
Replies: 7
Views: 3306

Re: Opengl small black line on the edge of a texture

The reason this happens is because you are using an alpha TEST as opposed to an alpha BLEND. When you have a source image that's lest say 256x256, and it's to be sampled across a polygon that stretches 512x512 real pixels (magnification). With linear sampling it means that you have 1 pixel to be sam...
by qpHalcy0n
Fri Apr 08, 2011 11:10 pm
Forum: Game Development
Topic: Are Game Developers 15 Years Behind?
Replies: 24
Views: 6914

Re: Are Game Developers 15 Years Behind?

I agree. No offense taken here. I agree on most points. I used to develop for Terminal Reality, Inc here in the Dallas area as a graphics programmer and shipped two titles. Now this was 10+ years ago, so I'm no longer qualified to answer questions as to what they do in the industry now. 10 years ago...
by qpHalcy0n
Fri Apr 08, 2011 4:50 pm
Forum: Programming Discussion
Topic: [SOLVED]Opengl small black line on the edge of a texture
Replies: 7
Views: 3306

Re: Opengl small black line on the edge of a texture

Try using point sampling (GL_NEAREST). The interpolation can cause problems on edges when minifying or magnifying.
by qpHalcy0n
Sun Mar 27, 2011 3:26 pm
Forum: Programming Discussion
Topic: OpenGL Rotation
Replies: 22
Views: 3176

Re: Rotation

I would like to note that the OpenGL driver will not perform matrix operations on the GPU. These (glMultMatrix, glTranslate, glRotate, etc...) are all implemented on the CPU because of the relative frivolousness of the calculation. The driver detects and is free to make use of SSE optimized routines...
by qpHalcy0n
Sun Mar 27, 2011 2:53 pm
Forum: Programming Discussion
Topic: OpenGL Rotation
Replies: 22
Views: 3176

Re: Rotation

Yes, you are missing something. Matrix multiplication is not commutative. For a matrix A and B. AB != BA Furthermore, depending on the nature of the rotation desired, you may need to translate to the common or world origin to obtain your rotation. You must do this for rotations about the object's co...
by qpHalcy0n
Fri Mar 25, 2011 11:39 am
Forum: Programming Discussion
Topic: OpenGL Texture Problem
Replies: 16
Views: 2486

Re: OpenGL Texture Problem

You need to be sure of your source image's format. Make sure it is indeed ARGB as this is what you've specified to SDL. If this is indeed the case then you can not use GL_RGBA as a source image format to glTexImage. This simply will not give you the correct results. There is no GL_ARGB so you have t...
by qpHalcy0n
Fri Mar 25, 2011 1:46 am
Forum: General/Off-Topic
Topic: Struggling with coffee cup calculus problem
Replies: 2
Views: 1695

Re: Struggling with coffee cup calculus problem

It appears to me that you have made a trivial mistake: 1) dD/dt = kD 2) dD = kD dt ( divide the D out ) 3) dD/D = k dt ( variables are isolated, and k is constant ) 4) 1/D dD = k dt ( alternate form of #3 above ) 5) integrate 5) ln|D| = kt ( the constant k comes out, dt = 1dt = t -> kt ) 6) turn int...
by qpHalcy0n
Wed Mar 23, 2011 11:20 pm
Forum: Game Development
Topic: How Tim Sweeney Got Started in Game Development
Replies: 6
Views: 1644

Re: How Tim Sweeney Got Started in Game Development

What he meant to say was that he drives TO his house for a little morning pick-me-up.......or is that get-me-up....I can't remember which :]
by qpHalcy0n
Thu Feb 24, 2011 8:02 pm
Forum: Programming Discussion
Topic: Help a noob?
Replies: 23
Views: 3309

Re: Help a noob?

Come on now. You said you were good at solving probs. Dont give up at the first resistance. Its a series of hurdles that never stop coming. Just stick with it.
"
by qpHalcy0n
Thu Feb 24, 2011 5:56 pm
Forum: Programming Discussion
Topic: Help a noob?
Replies: 23
Views: 3309

Re: Help a noob?

These are all "text formatting" flags, hinted by the "ios::" part of it, which is short for "input/output stream" or "i/o stream" for short. These flags are only concerned with how data submitted to the output stream appear on the console. They do not affect t...
by qpHalcy0n
Wed Feb 16, 2011 10:24 pm
Forum: Programming Discussion
Topic: Sprite fucking up
Replies: 39
Views: 5129

Re: Sprite fucking up

In terms of frame time, that is a poor assertion. Where the target is 60Hz, which is generally considered very acceptable, you can spend no more than about 16ms per frame for render and logic combined. For instance, a very involved frame may take 8-12ms (12ms being the frame profile time for Crysis ...
by qpHalcy0n
Tue Feb 15, 2011 4:09 pm
Forum: Programming Discussion
Topic: Sprite fucking up
Replies: 39
Views: 5129

Re: Sprite fucking up

You dont need to fix it if it aint a problem. I love these kinds of remarks because you might flabberghast yourself if you'd simply profile the code. I'm sure given ES's complexity and very low render burden hardly any of your time is spent in the GL driver, so you can optimize away to your heart's ...
by qpHalcy0n
Wed Feb 09, 2011 8:39 am
Forum: Programming Discussion
Topic: What is the irony in this?
Replies: 6
Views: 837

Re: What is the irony in this?

I cant imagine why he thinks you're arrogant. (There's always some element of truth to even the most misguided) Listen, respect is not something that is ascribed to you. (Not even by your project mentors). Every time, without fail, you will have to earn it. It sounds like you want him to just bend o...