Search found 387 matches

by qpHalcy0n
Thu Jun 19, 2014 6:46 pm
Forum: Current Events and Science/Technology
Topic: West Antarctic Ice Sheet Collapse Is Unstoppable
Replies: 13
Views: 15134

Re: West Antarctic Ice Sheet Collapse Is Unstoppable

Yea, and if you do move to Minnesota, invest in a large gun. They have many moose... they are literally about 9ft from hoof to shoulder. It's nuts.
by qpHalcy0n
Thu Jun 19, 2014 5:27 pm
Forum: Current Events and Science/Technology
Topic: West Antarctic Ice Sheet Collapse Is Unstoppable
Replies: 13
Views: 15134

Re: West Antarctic Ice Sheet Collapse Is Unstoppable

Oh...or move to Minnesota. All of their power production is derived from nuclear, biofuels, and renewable energy sources.
by qpHalcy0n
Thu Jun 19, 2014 5:11 pm
Forum: Current Events and Science/Technology
Topic: West Antarctic Ice Sheet Collapse Is Unstoppable
Replies: 13
Views: 15134

Re: West Antarctic Ice Sheet Collapse Is Unstoppable

The "take action" initiative is a great initiative for making yourself feel better or at least demonstrating that you are aware. It isn't an opinion that is based in reality, however. In industrialized nations, there is quite literally nothing you can do. The big polluters are those things...
by qpHalcy0n
Fri Jun 06, 2014 1:54 pm
Forum: Programming Discussion
Topic: How to handle 2D OpenGL?
Replies: 7
Views: 3999

Re: How to handle 2D OpenGL?

I think you're really thinking about this backwards.

gluUnProject is a pretty heavyweight function. I would avoid it.
by qpHalcy0n
Wed Jun 04, 2014 7:01 pm
Forum: Programming Discussion
Topic: How to handle 2D OpenGL?
Replies: 7
Views: 3999

Re: How to handle 2D OpenGL?

1. Is it best to use an orthographic projection or a perspective projection? It's definitely easiest to deal with orthographic projections in the 2D space. Now what you want that space to be is just what's convenient for you. You can load up identity matrices into the pipeline and render directly to...
by qpHalcy0n
Mon Apr 21, 2014 5:38 pm
Forum: General/Off-Topic
Topic: Building a Desktop
Replies: 22
Views: 13467

Re: Building a Desktop

Benjamin100 wrote:Is it easier to install the CPU onto the motherboard when it is outside of the case, or is it better to install the motherboard first?
I personally find it easier to install the CPU, fan, and mem when its outside of the case.
by qpHalcy0n
Sun Apr 13, 2014 1:19 pm
Forum: General/Off-Topic
Topic: Building a Desktop
Replies: 22
Views: 13467

Re: Building a Desktop

You can definitely get away with a $100 video card. My 2nd desktop has a Radeon 7790OC in it and it performs exceptionally well. Outperforms the GTX660, a step under the 660Ti.
by qpHalcy0n
Tue Apr 08, 2014 7:18 pm
Forum: General/Off-Topic
Topic: Building a Desktop
Replies: 22
Views: 13467

Re: Building a Desktop

Depending on just how high end you're going, you can get by with a pretty kicking desktop for pretty cheap. I just built a second one that is AMD based and spent around $600 (without monitor) and it performs remarkably. AMD FX-6300 (3rd gen. piledriver/3.5-4.1GHz) MSI 970-A based mainboard 8GB of so...
by qpHalcy0n
Thu Mar 27, 2014 6:37 pm
Forum: Current Events and Science/Technology
Topic: Oculus
Replies: 3
Views: 7387

Re: Oculus

I think Facebook bought a good idea/product. Nothing crazy here...move along. If they could buy your consciousness to plaster their ads on, they would....oh wait.
by qpHalcy0n
Sat Mar 22, 2014 10:46 am
Forum: General/Off-Topic
Topic: Official "Hello, World! (I'm new!)" thread
Replies: 821
Views: 629497

Re: Official "Hello, World! (I'm new!)" thread

ph0sph0ruz wrote:Oh and I love to drink beer, I've been into the craft beer scene before it was so popular. "Hello, World!"
Well, you'd probably get along swimmingly around here :)
by qpHalcy0n
Sun Mar 16, 2014 8:56 pm
Forum: Programming Discussion
Topic: [SOLVED] Normal Vector for lighting.
Replies: 14
Views: 8971

Re: [SOLVED] Normal Vector for lighting.

For transforming vectors, if there are translations or non-uniform shears in the matrix (assume there are), then you use homogenous coordinates. For a vector you would use [X Y Z 0]. For a point you would use [X Y Z 1].
by qpHalcy0n
Thu Mar 13, 2014 7:50 pm
Forum: Programming Discussion
Topic: Help! Finding the intersection of a vector and a line.
Replies: 4
Views: 3473

Re: Help! Finding the intersection of a vector and a line.

Depending on the domain, either the matrix determinant method (optimized) or conversion to homogenous space would be optimal. If in 2D you can move to a 3D homogenous space where W=1. You can take the cross product of the 2 lines with each other. Divide the result through by W. Ensure W != 0. It's i...
by qpHalcy0n
Fri Mar 07, 2014 2:13 pm
Forum: Programming Discussion
Topic: [SOLVED] Normal Vector for lighting.
Replies: 14
Views: 8971

Re: Normal Vector for lighting.

So make an effort to understand these concepts and it will help you immensely. Otherwise you're just hacking code together hoping it will work while never knowing why. The first step to computer graphics enlightenment is acceptance of this fact. It reminded me of this . Then you are truly one with ...
by qpHalcy0n
Fri Mar 07, 2014 10:08 am
Forum: Programming Discussion
Topic: [SOLVED] Normal Vector for lighting.
Replies: 14
Views: 8971

Re: Normal Vector for lighting.

Alright, so that's good. Just ensure those color parameters are set. Where you do the lighting calculation does not matter. You can do it in world space, view space, post projection space, NDC. What DOES matter is that all of your positions, normals, and so forth all be in the same space. You must b...
by qpHalcy0n
Wed Mar 05, 2014 2:13 pm
Forum: Programming Discussion
Topic: What books would you recommend for c++
Replies: 3
Views: 3672

Re: What books would you recommend for c++

"The C++ Programming Language" by Stroustroup is the obvious choice here. Classic text. The 4th edition (2013) incorporates C++11. Its really a manual, not a hold your hand book.

Don't worry much about age of the publication.