Search found 387 matches
- Thu Jun 19, 2014 6:46 pm
- Forum: Current Events and Science/Technology
- Topic: West Antarctic Ice Sheet Collapse Is Unstoppable
- Replies: 13
- Views: 15134
Re: West Antarctic Ice Sheet Collapse Is Unstoppable
Yea, and if you do move to Minnesota, invest in a large gun. They have many moose... they are literally about 9ft from hoof to shoulder. It's nuts.
- Thu Jun 19, 2014 5:27 pm
- Forum: Current Events and Science/Technology
- Topic: West Antarctic Ice Sheet Collapse Is Unstoppable
- Replies: 13
- Views: 15134
Re: West Antarctic Ice Sheet Collapse Is Unstoppable
Oh...or move to Minnesota. All of their power production is derived from nuclear, biofuels, and renewable energy sources.
- Thu Jun 19, 2014 5:11 pm
- Forum: Current Events and Science/Technology
- Topic: West Antarctic Ice Sheet Collapse Is Unstoppable
- Replies: 13
- Views: 15134
Re: West Antarctic Ice Sheet Collapse Is Unstoppable
The "take action" initiative is a great initiative for making yourself feel better or at least demonstrating that you are aware. It isn't an opinion that is based in reality, however. In industrialized nations, there is quite literally nothing you can do. The big polluters are those things...
- Fri Jun 06, 2014 1:54 pm
- Forum: Programming Discussion
- Topic: How to handle 2D OpenGL?
- Replies: 7
- Views: 3999
Re: How to handle 2D OpenGL?
I think you're really thinking about this backwards.
gluUnProject is a pretty heavyweight function. I would avoid it.
gluUnProject is a pretty heavyweight function. I would avoid it.
- Wed Jun 04, 2014 7:01 pm
- Forum: Programming Discussion
- Topic: How to handle 2D OpenGL?
- Replies: 7
- Views: 3999
Re: How to handle 2D OpenGL?
1. Is it best to use an orthographic projection or a perspective projection? It's definitely easiest to deal with orthographic projections in the 2D space. Now what you want that space to be is just what's convenient for you. You can load up identity matrices into the pipeline and render directly to...
- Mon Apr 21, 2014 5:38 pm
- Forum: General/Off-Topic
- Topic: Building a Desktop
- Replies: 22
- Views: 13467
Re: Building a Desktop
I personally find it easier to install the CPU, fan, and mem when its outside of the case.Benjamin100 wrote:Is it easier to install the CPU onto the motherboard when it is outside of the case, or is it better to install the motherboard first?
- Sun Apr 13, 2014 1:19 pm
- Forum: General/Off-Topic
- Topic: Building a Desktop
- Replies: 22
- Views: 13467
Re: Building a Desktop
You can definitely get away with a $100 video card. My 2nd desktop has a Radeon 7790OC in it and it performs exceptionally well. Outperforms the GTX660, a step under the 660Ti.
- Tue Apr 08, 2014 7:18 pm
- Forum: General/Off-Topic
- Topic: Building a Desktop
- Replies: 22
- Views: 13467
Re: Building a Desktop
Depending on just how high end you're going, you can get by with a pretty kicking desktop for pretty cheap. I just built a second one that is AMD based and spent around $600 (without monitor) and it performs remarkably. AMD FX-6300 (3rd gen. piledriver/3.5-4.1GHz) MSI 970-A based mainboard 8GB of so...
- Thu Mar 27, 2014 6:37 pm
- Forum: Current Events and Science/Technology
- Topic: Oculus
- Replies: 3
- Views: 7387
Re: Oculus
I think Facebook bought a good idea/product. Nothing crazy here...move along. If they could buy your consciousness to plaster their ads on, they would....oh wait.
- Sat Mar 22, 2014 10:46 am
- Forum: General/Off-Topic
- Topic: Official "Hello, World! (I'm new!)" thread
- Replies: 821
- Views: 629497
Re: Official "Hello, World! (I'm new!)" thread
Well, you'd probably get along swimmingly around hereph0sph0ruz wrote:Oh and I love to drink beer, I've been into the craft beer scene before it was so popular. "Hello, World!"
- Sun Mar 16, 2014 8:56 pm
- Forum: Programming Discussion
- Topic: [SOLVED] Normal Vector for lighting.
- Replies: 14
- Views: 8971
Re: [SOLVED] Normal Vector for lighting.
For transforming vectors, if there are translations or non-uniform shears in the matrix (assume there are), then you use homogenous coordinates. For a vector you would use [X Y Z 0]. For a point you would use [X Y Z 1].
- Thu Mar 13, 2014 7:50 pm
- Forum: Programming Discussion
- Topic: Help! Finding the intersection of a vector and a line.
- Replies: 4
- Views: 3473
Re: Help! Finding the intersection of a vector and a line.
Depending on the domain, either the matrix determinant method (optimized) or conversion to homogenous space would be optimal. If in 2D you can move to a 3D homogenous space where W=1. You can take the cross product of the 2 lines with each other. Divide the result through by W. Ensure W != 0. It's i...
- Fri Mar 07, 2014 2:13 pm
- Forum: Programming Discussion
- Topic: [SOLVED] Normal Vector for lighting.
- Replies: 14
- Views: 8971
Re: Normal Vector for lighting.
So make an effort to understand these concepts and it will help you immensely. Otherwise you're just hacking code together hoping it will work while never knowing why. The first step to computer graphics enlightenment is acceptance of this fact. It reminded me of this . Then you are truly one with ...
- Fri Mar 07, 2014 10:08 am
- Forum: Programming Discussion
- Topic: [SOLVED] Normal Vector for lighting.
- Replies: 14
- Views: 8971
Re: Normal Vector for lighting.
Alright, so that's good. Just ensure those color parameters are set. Where you do the lighting calculation does not matter. You can do it in world space, view space, post projection space, NDC. What DOES matter is that all of your positions, normals, and so forth all be in the same space. You must b...
- Wed Mar 05, 2014 2:13 pm
- Forum: Programming Discussion
- Topic: What books would you recommend for c++
- Replies: 3
- Views: 3672
Re: What books would you recommend for c++
"The C++ Programming Language" by Stroustroup is the obvious choice here. Classic text. The 4th edition (2013) incorporates C++11. Its really a manual, not a hold your hand book.
Don't worry much about age of the publication.
Don't worry much about age of the publication.