Search found 28 matches
- Sun Apr 26, 2009 2:12 pm
- Forum: Programming Discussion
- Topic: Lua and C++
- Replies: 15
- Views: 1986
Re: Lua and C++
ok thats fine, but i'm still learning lua as well so i expect to be corrected if i'm wrong. But i should have another tutorial soon about calling lua functions from C/C++ and calling C/C++ functions from lua(which in my opinion is the pride and joy of lua
- Fri Apr 24, 2009 1:13 pm
- Forum: Programming Discussion
- Topic: Lua and C++
- Replies: 15
- Views: 1986
Re: Lua and C++
bassically what happens is we load the lua script with luaL_dofile(L, "hello.lua") what this does is not only loads it. but its able to execute the code becuase the L's in the dofile point to the lua interpreter we declared in the top of the prgram lua_State* L . the lua interpreter execut...
- Fri Apr 24, 2009 12:16 am
- Forum: Programming Discussion
- Topic: Lua and C++
- Replies: 15
- Views: 1986
Re: Lua and C++
well i guess ppl are going to be looking here because they want tutorials so i shall entertain them. First off if you don't already know lua is bad-ass, ok you can make it suck your programs dick because it does what ever you want. ok so lets show you ppl how to use it with C++. Ok so to begin. you ...
- Thu Apr 23, 2009 9:34 pm
- Forum: Programming Discussion
- Topic: Lua and C++
- Replies: 15
- Views: 1986
Lua and C++
ok i have a question about using lua with C++. Most of the online books and tutorials talk about using lua with "C" and not C++. I'd like to know is there a way to use Lua with the source code in the books and instead of including the headers like this #include "lua.h" can i just...
- Tue Apr 21, 2009 10:24 am
- Forum: General/Off-Topic
- Topic: ES Dev Team - ART POSITION OPEN!
- Replies: 47
- Views: 5366
Re: ES Dev Team - ART POSITION OPEN!
Ok falco so here it goes, I am a very good pixel artist when it comes to anything like tiles, items, weapons, armour, and basic miscellaneous stuff like tables, chairs, terrain, etc.... My work ethic: basically if you want it, just tell me when and you'll get it. I won't stop working on a project pe...
- Tue Mar 17, 2009 12:17 am
- Forum: General/Off-Topic
- Topic: spum789
- Replies: 22
- Views: 3324
Re: spum789
Wow Falco I expected more out of a good programmer but yet again my faith in the average human fails me yet again. Thanatos. you've misquoted me every time, you only take the some-what bad and none of the good. But its ok I forgive your incompetence. I guess all of you other shitheads that posted he...
- Sun Mar 15, 2009 11:04 pm
- Forum: General/Off-Topic
- Topic: spum789
- Replies: 22
- Views: 3324
Re: spum789
Every idea that you repsond to about mine are completely false. You think you know everything but you don't. I'm sorry your just some other dumbass, that wants to dis great programmers like me. And about the whole self teaching thing. Bill Gates was self taught, right there raped you got pwnd and th...
- Sun Feb 15, 2009 10:03 pm
- Forum: Programming Discussion
- Topic: How to create GUI's with blitz basic or any language,
- Replies: 24
- Views: 2926
- Wed Feb 11, 2009 5:47 pm
- Forum: Programming Discussion
- Topic: How to create GUI's with blitz basic or any language,
- Replies: 24
- Views: 2926
Re: How to create GUI's with blitz basic or any language,
well thats all well and good but i'm lookin how to build GUI's with blitzplus.... which by the way i've already figured out.. but thx anyway
- Sun Feb 01, 2009 7:59 am
- Forum: Game Development
- Topic: Inventory Systems
- Replies: 5
- Views: 1123
Re: Inventory Systems
sorry marcel someone hacked my account and put that last post......but thx anyway!!!!!
- Thu Jan 29, 2009 1:44 am
- Forum: Game Development
- Topic: Inventory Systems
- Replies: 5
- Views: 1123
Re: Inventory Systems
thx guys i'll go try that out right now.
- Wed Jan 28, 2009 2:41 am
- Forum: Game Development
- Topic: Inventory Systems
- Replies: 5
- Views: 1123
Inventory Systems
hey people whats-up? well first off i need help developing an inventory system. this inventory will be for a 2D RPG game. The language that I am using is BlitzPlus and i was trying to use custom types and then loop them with a for...each loop but I can't seem to get it to work......The only time it ...
- Fri Jan 16, 2009 12:24 am
- Forum: Game Development
- Topic: Game engines and games
- Replies: 15
- Views: 2799
Re: Game engines and games
Ok i get it.. and i understand everything.. thx for the reply, i couldn't have asked for anyone better than the engine programmer of ES himself. But i do have one more question and this is for anyone who is familiar with blitzplus. What would be the best way to handle inventory and equipped items. i...
- Thu Jan 15, 2009 7:41 pm
- Forum: Game Development
- Topic: Game engines and games
- Replies: 15
- Views: 2799
Re: Game engines and games
thx for the reply... so ES uses lua to run all the functions that the engine has. is that right?
- Thu Jan 08, 2009 4:31 pm
- Forum: Programming Discussion
- Topic: How to create GUI's with blitz basic or any language,
- Replies: 24
- Views: 2926