Search found 28 matches

by spum
Sun Apr 26, 2009 2:12 pm
Forum: Programming Discussion
Topic: Lua and C++
Replies: 15
Views: 1986

Re: Lua and C++

ok thats fine, but i'm still learning lua as well so i expect to be corrected if i'm wrong. But i should have another tutorial soon about calling lua functions from C/C++ and calling C/C++ functions from lua(which in my opinion is the pride and joy of lua
by spum
Fri Apr 24, 2009 1:13 pm
Forum: Programming Discussion
Topic: Lua and C++
Replies: 15
Views: 1986

Re: Lua and C++

bassically what happens is we load the lua script with luaL_dofile(L, "hello.lua") what this does is not only loads it. but its able to execute the code becuase the L's in the dofile point to the lua interpreter we declared in the top of the prgram lua_State* L . the lua interpreter execut...
by spum
Fri Apr 24, 2009 12:16 am
Forum: Programming Discussion
Topic: Lua and C++
Replies: 15
Views: 1986

Re: Lua and C++

well i guess ppl are going to be looking here because they want tutorials so i shall entertain them. First off if you don't already know lua is bad-ass, ok you can make it suck your programs dick because it does what ever you want. ok so lets show you ppl how to use it with C++. Ok so to begin. you ...
by spum
Thu Apr 23, 2009 9:34 pm
Forum: Programming Discussion
Topic: Lua and C++
Replies: 15
Views: 1986

Lua and C++

ok i have a question about using lua with C++. Most of the online books and tutorials talk about using lua with "C" and not C++. I'd like to know is there a way to use Lua with the source code in the books and instead of including the headers like this #include "lua.h" can i just...
by spum
Tue Apr 21, 2009 10:24 am
Forum: General/Off-Topic
Topic: ES Dev Team - ART POSITION OPEN!
Replies: 47
Views: 5366

Re: ES Dev Team - ART POSITION OPEN!

Ok falco so here it goes, I am a very good pixel artist when it comes to anything like tiles, items, weapons, armour, and basic miscellaneous stuff like tables, chairs, terrain, etc.... My work ethic: basically if you want it, just tell me when and you'll get it. I won't stop working on a project pe...
by spum
Tue Mar 17, 2009 12:17 am
Forum: General/Off-Topic
Topic: spum789
Replies: 22
Views: 3324

Re: spum789

Wow Falco I expected more out of a good programmer but yet again my faith in the average human fails me yet again. Thanatos. you've misquoted me every time, you only take the some-what bad and none of the good. But its ok I forgive your incompetence. I guess all of you other shitheads that posted he...
by spum
Sun Mar 15, 2009 11:04 pm
Forum: General/Off-Topic
Topic: spum789
Replies: 22
Views: 3324

Re: spum789

Every idea that you repsond to about mine are completely false. You think you know everything but you don't. I'm sorry your just some other dumbass, that wants to dis great programmers like me. And about the whole self teaching thing. Bill Gates was self taught, right there raped you got pwnd and th...
by spum
Wed Feb 11, 2009 5:47 pm
Forum: Programming Discussion
Topic: How to create GUI's with blitz basic or any language,
Replies: 24
Views: 2926

Re: How to create GUI's with blitz basic or any language,

well thats all well and good but i'm lookin how to build GUI's with blitzplus.... which by the way i've already figured out.. but thx anyway
by spum
Sun Feb 01, 2009 7:59 am
Forum: Game Development
Topic: Inventory Systems
Replies: 5
Views: 1123

Re: Inventory Systems

sorry marcel someone hacked my account and put that last post......but thx anyway!!!!!
by spum
Thu Jan 29, 2009 1:44 am
Forum: Game Development
Topic: Inventory Systems
Replies: 5
Views: 1123

Re: Inventory Systems

thx guys i'll go try that out right now.
by spum
Wed Jan 28, 2009 2:41 am
Forum: Game Development
Topic: Inventory Systems
Replies: 5
Views: 1123

Inventory Systems

hey people whats-up? well first off i need help developing an inventory system. this inventory will be for a 2D RPG game. The language that I am using is BlitzPlus and i was trying to use custom types and then loop them with a for...each loop but I can't seem to get it to work......The only time it ...
by spum
Fri Jan 16, 2009 12:24 am
Forum: Game Development
Topic: Game engines and games
Replies: 15
Views: 2799

Re: Game engines and games

Ok i get it.. and i understand everything.. thx for the reply, i couldn't have asked for anyone better than the engine programmer of ES himself. But i do have one more question and this is for anyone who is familiar with blitzplus. What would be the best way to handle inventory and equipped items. i...
by spum
Thu Jan 15, 2009 7:41 pm
Forum: Game Development
Topic: Game engines and games
Replies: 15
Views: 2799

Re: Game engines and games

thx for the reply... so ES uses lua to run all the functions that the engine has. is that right?