Search found 15 matches

by TheLividePianoist
Mon Jul 19, 2010 4:28 pm
Forum: Programming Discussion
Topic: Weapon data in XML Files?
Replies: 4
Views: 965

Weapon data in XML Files?

For a while, I've wanted to create a weapon system using XML files but I'm not sure how to do so. So instead of that, for now, I've decided to just keep doing things the way I have been by hardcoding all the weapon data. What I'd like to know is which way is better to go: Have a weapon class and hav...
by TheLividePianoist
Tue Jul 13, 2010 5:06 pm
Forum: Programming Discussion
Topic: Constructors
Replies: 5
Views: 452

Constructors

Hey, I was just wondering if there is an easier way to do something like this: So what I want to do is have player classes (classes that the player can choose such as in a RPG. E.g. Archer, Warrior, etc.) and have the information for those player classes automatically be assigned to the player like ...
by TheLividePianoist
Mon Jul 05, 2010 6:27 pm
Forum: Programming Discussion
Topic: Help Involving Vectors/Class Inheritance
Replies: 13
Views: 1028

Re: Help Involving Vectors/Class Inheritance

Thanks more but can someone explain to me the reason for the pointers and or other stuff you added. What exactly does it do?
by TheLividePianoist
Mon Jul 05, 2010 2:47 pm
Forum: Programming Discussion
Topic: Help Involving Vectors/Class Inheritance
Replies: 13
Views: 1028

Re: Help Involving Vectors/Class Inheritance

Works perfectly MV, thanks a lot! To think, I was making it a lot more complicated than it called for.
by TheLividePianoist
Mon Jul 05, 2010 12:18 pm
Forum: Programming Discussion
Topic: Help Involving Vectors/Class Inheritance
Replies: 13
Views: 1028

Re: Help Involving Vectors/Class Inheritance

I have no idea except that I thought that in order for pCurrWeap to equal something, It would have to equal a Weapon variableexample;. I'm not sure what I should give it to? Should I declare a variable in my weapon class to take it?
by TheLividePianoist
Mon Jul 05, 2010 10:44 am
Forum: Programming Discussion
Topic: Help Involving Vectors/Class Inheritance
Replies: 13
Views: 1028

Re: Help Involving Vectors/Class Inheritance

Thanks for replying. Two hours after doing my initial post, I figured it out and then two hours after that I ran into a problem again. Hopefully, I can use your code to help figure out my problem. I'll re-explain my problem just in case others would like to give it a try but what you have looks good...
by TheLividePianoist
Sun Jul 04, 2010 10:23 pm
Forum: Programming Discussion
Topic: Help Involving Vectors/Class Inheritance
Replies: 13
Views: 1028

Help Involving Vectors/Class Inheritance

Hello guys. So, I have a problem involving something that is over my head which inevitably has forced me to ask questions. I have a player class and a weapon class and for a while I've been trying to figure out how to make the first tie in with the latter using class inheritance. I've solved that bu...
by TheLividePianoist
Wed Jul 22, 2009 7:31 pm
Forum: Programming Discussion
Topic: Class vs Struct
Replies: 3
Views: 542

Class vs Struct

I am currently learning the use of Classes and Structures and I just had to ask what the differences and similarities between the two are. When should classes be used and when should structures be used in a program. Can they even be compared? Remeber I am just learning C++ so if you can explain the ...
by TheLividePianoist
Sun Mar 08, 2009 10:00 pm
Forum: Programming Discussion
Topic: Tile map editor in BlitzPlus. Need help with collision
Replies: 6
Views: 1339

Re: Tile map editor in BlitzPlus. Need help with collision

Sorry to blow your spot but I know for a fact that you never wrote that code. That being said if you meant that you did write the code, otherwise sorry. I just don't like seeing other people taking credit for other people's work especially when all they've done was just scratched out certain areas i...
by TheLividePianoist
Thu Feb 19, 2009 11:58 pm
Forum: Programming Discussion
Topic: Code Help (ARCE)
Replies: 17
Views: 2098

Re: Code Help (ARCE)

So I know It's been a while but can I still expect a tutorial Arce? Guess I should have posted right away.
by TheLividePianoist
Thu Feb 05, 2009 2:30 pm
Forum: Programming Discussion
Topic: Code Help (ARCE)
Replies: 17
Views: 2098

Re: Code Help (ARCE)

Thanks a lot man, just the code I need to work off of. I'd love to see the tut and I want to thank ya for taking out the time. I'll keep working tonight.
by TheLividePianoist
Wed Feb 04, 2009 12:04 am
Forum: Programming Discussion
Topic: Code Help (ARCE)
Replies: 17
Views: 2098

Re: Code Help (ARCE)

So I just sat down, trying to figure out the problem and gave the code a couple tweaks. Unfortunately, I've come to realize that the whole advlog system (which was horrible and terribly written) must be wiped and redone probably as a proper TYPE or array (nah...types are better). I will have to work...
by TheLividePianoist
Tue Feb 03, 2009 5:05 pm
Forum: Programming Discussion
Topic: Code Help (ARCE)
Replies: 17
Views: 2098

Re: Code Help (ARCE)

Well, I tried that and I thought It would work too but what happens instead is: Say logline2$ read "Nice bunch of chaps.", logline3$ read "Hi, name's charlie. Fancy meeting you here!" and logline4$ read "Elysian Shadows ROCK!". Using your suggestion and what I've done a...
by TheLividePianoist
Tue Feb 03, 2009 1:15 pm
Forum: Programming Discussion
Topic: Code Help (ARCE)
Replies: 17
Views: 2098

Re: Code Help (ARCE)

Oh no problem, thanks for the reply though and since you have suggestions...any thing from you would be great.
by TheLividePianoist
Sun Feb 01, 2009 4:40 pm
Forum: Programming Discussion
Topic: Code Help (ARCE)
Replies: 17
Views: 2098

Code Help (ARCE)

Don't mean to come with my every coding problems but I was wondering if someone with a bit of experience, preferably ARCE, in Blitz Plus could give me a hand. Well, I'm trying to create an adventure log (a text prototype at the moment) and I'm trying to create a scrolling effect. For some reason wha...