Search found 65 matches
- Wed Aug 24, 2011 3:11 pm
- Forum: Game Development
- Topic: android game development?
- Replies: 18
- Views: 5089
Re: android game development?
His Java game development is just a ripoff from a book, so I'm guessing the rest is based on the same principle, "read out loud what's in the book". Easy ad-cash I suppose.
- Sun Aug 21, 2011 8:47 am
- Forum: Programming Discussion
- Topic: Minimizing local variable declarations
- Replies: 15
- Views: 2422
Re: Minimizing local variable declarations
I guess looking at the disassembly would show what's going on in both cases. Althoug I guess the compiler will be able to optimize the case you describe, without basing it on any facts what-so-ever
- Thu Aug 11, 2011 3:26 pm
- Forum: General Gaming
- Topic: Falco's Biweekly Game Purchases
- Replies: 74
- Views: 75805
Re: Falco's Biweekly Game Purchases
This game is like the holy grail of win!GyroVorbis wrote:I have to admit that I've never played this for more than a few hours... The time has come to actually beat it.
- Wed Oct 06, 2010 5:18 am
- Forum: Programming Discussion
- Topic: how literals are stored in memory
- Replies: 19
- Views: 2914
Re: question about passing string literals to functions
Since you're just passing a pointer to the string, only the pointer gets removed when the function ends.
- Fri Sep 24, 2010 1:50 am
- Forum: Programming Discussion
- Topic: storing return values then using vs using directly
- Replies: 2
- Views: 500
Re: storing return values then using vs using directly
It hides the x,y in the parent class, so you'd have to use the scope resolution operator to access them. vector2f::x and vector2f::y.
- Tue Sep 07, 2010 2:06 am
- Forum: Programming Discussion
- Topic: Homework help
- Replies: 12
- Views: 1797
Re: Homework help
You're missing the second half of the first instruction
- Mon Aug 16, 2010 4:51 pm
- Forum: Programming Discussion
- Topic: [SOLVED]Class access help
- Replies: 8
- Views: 879
Re: Class access help
My C++ is getting a bit rusty, but I think it's because you're storing <Mesh>'es. Then it has to run the copy constructor to store it in the vector, but if you used <Mesh*>, it won't instantiate it through the copy constructor. Kinda like you can't declare an array of SomeObject someObjectArray[n]; ...
- Fri Aug 06, 2010 1:08 pm
- Forum: Programming Discussion
- Topic: Linker Issues
- Replies: 5
- Views: 876
Re: Linker Issues
Include the header file in FBModel.cpp and use "class FBEngine;" in FBModel.h instead of including it. This is good enough as long as you're using pointers since the interpreter doesn't need to know anything about the class at that point other than that it's pointing to a class.
- Thu Aug 05, 2010 12:59 pm
- Forum: Game Development
- Topic: What was your first game?
- Replies: 23
- Views: 5057
Re: What was your first game?
I coded tetris in C++Builder in december 2004. Didn't have any tutorials or anything, just poked around until I found what I needed; lots of digging in help files. The game worked without any problems too. Didn't have any menu though, so it was straight into game mode ...
- Tue Jul 13, 2010 2:22 pm
- Forum: Programming Discussion
- Topic: A small coding question
- Replies: 16
- Views: 1808
Re: A small coding question
The angle will not always be 90 degrees at the player to make use of pythagoras ...
- Thu Jul 01, 2010 12:25 pm
- Forum: General Gaming
- Topic: Favourite RTS and why?
- Replies: 28
- Views: 7889
Re: Favourite RTS and why?
As EdBoon said, Dune II. I remember seeing it the first time; the graphics just blew my mind. Liked the resource collecting part. Even made it through with all three houses. Then I got Warcraft I later which had the same principles basically. I'd use to leave the enemy's farm so I could harvest ever...
- Mon Jun 28, 2010 1:34 am
- Forum: General/Off-Topic
- Topic: Java 4 Ever
- Replies: 17
- Views: 2574
Re: Java 4 Ever
"Where do you want to go today?" on his father's tombstone
- Wed Jun 16, 2010 2:01 am
- Forum: Programming Discussion
- Topic: How can I achieve this?
- Replies: 3
- Views: 643
- Mon Jun 14, 2010 3:02 pm
- Forum: Programming Discussion
- Topic: random numbers
- Replies: 6
- Views: 838
Re: random numbers
Just seed it once, ie. in main before anything else is initialized. Don't put it in a constructor that's called more than once like your player-class, as I understand.
- Sun May 30, 2010 6:21 am
- Forum: Game Development
- Topic: DRM In Your Game
- Replies: 14
- Views: 2108
Re: DRM In Your Game
I think putting DRM on it will cost you unnecessary and scare away otherwise potential users, so you'll lose money either way.
Look at it this way: those who pay would do so if you had DRM or not, and those who pirate will do so if you have DRM or not.
Look at it this way: those who pay would do so if you had DRM or not, and those who pirate will do so if you have DRM or not.