Search found 120 matches

by CC Ricers
Tue Feb 24, 2009 11:30 pm
Forum: Art, Music, and Design
Topic: How did they make Sonic?
Replies: 47
Views: 32818

Re: How did they make Sonic?

See, what I don't get, is whether or not you use assembly, C++ or whatever, that's not going to change the look of the game?? The look of the game comes down to the graphic artist, with the backgrounds, character sprites and animation... right? Yeah but what if the animations are running at 3 fps.....
by CC Ricers
Tue Feb 24, 2009 4:02 pm
Forum: Art, Music, and Design
Topic: XNA Creators Club
Replies: 22
Views: 4298

Re: XNA Creators Club

The Creators Club is like a less harsh Newgrounds? I haven't been to Newgrounds regularly in years but if this is correct I guess they really upped the ante on their standards. Anyways I can't see myself doing anything with XNA soon. I downloaded the SDK before and was blindly screwing around with v...
by CC Ricers
Mon Feb 23, 2009 12:01 pm
Forum: Game Development
Topic: Bop N' Pop! 360 Edition
Replies: 119
Views: 22661

Re: Bop N' Pop! 360 Edition

Good job there. You're getting closer to your dream of making commercial games for a living!
by CC Ricers
Mon Feb 23, 2009 11:57 am
Forum: General/Off-Topic
Topic: YouTube rapes freedom of speech!!!!!!
Replies: 35
Views: 2252

Re: YouTube rapes freedom of speech!!!!!!

Youtube have been acting weird lately... After the whole viacom thing (asking for all youtube users details, if you didn't know) they've gone a little barmy, I think it's all because the internet is being artifically 'matured' by bigger companies which want to regulate and control the information t...
by CC Ricers
Fri Feb 20, 2009 12:15 pm
Forum: Art, Music, and Design
Topic: How to make seamless tiles?
Replies: 8
Views: 1878

Re: How to make seamless tiles?

I take the approach Spikey mentioned. The Offset and High Pass filters are especially handy tools for texturing in 3D games, but they work well for any photo-realistic textures. Gamasutra has a nice article on it.

http://www.gamasutra.com/view/feature/3 ... filter.php
by CC Ricers
Wed Feb 18, 2009 5:04 pm
Forum: Programming Discussion
Topic: codeblocks compiler c++
Replies: 14
Views: 1555

Re: codeblocks compiler c++

Whoops, I guess I did forget that important rule. Don't get me wrong, I only use function prototypes in header files and put the whole definitions in cpp files, but for this simple example I didn't consider switching to a different coding pattern. I got used to separating my files when my work got m...
by CC Ricers
Wed Feb 18, 2009 12:23 pm
Forum: Game Development
Topic: My Super Monkey Ball look-a-like game
Replies: 13
Views: 1706

Re: My Super Monkey Ball look-a-like game

To any potential YouTube subscribers, I've made my own channel just for my programming work at www.youtube.com/ZeroDominance where I'll be posting my works in progress, so you should subscribe there if you want to follow this game along. I'll also be going in detail about my work in a blog soon.
by CC Ricers
Wed Feb 18, 2009 12:16 pm
Forum: Game Development
Topic: Can I make a 2d mmo using c#
Replies: 23
Views: 3236

Re: Can I make a 2d mmo using c#

Expanding on the idea that MMOs have gotten a lot of people hooked, it's mostly the interaction in its community that entices beginners to make an MMO game. Not only do they want the recognition of making a large, impressive game, they want to practically swim in it. With a single player game (or a ...
by CC Ricers
Tue Feb 17, 2009 9:22 pm
Forum: Game Development
Topic: Can I make a 2d mmo using c#
Replies: 23
Views: 3236

Re: Can I make a 2d mmo using c#

I was going to be the first one to answer this topic this morning, but other things came up... Now I'm reading the monster the topic has become and for a while I am hoping that Levio91 is being serious- half expecting that he had some good experience with another programming language and just gettin...
by CC Ricers
Mon Feb 16, 2009 2:03 pm
Forum: Programming Discussion
Topic: codeblocks compiler c++
Replies: 14
Views: 1555

Re: codeblocks compiler c++

You can't have two functions named "main" in your program. Mostly for two reasons: 1. you can't re-declare a function with the same name (unless you use overloading) and 2. "main" is reserved and required as the primary function- it's like the "body" of a document. What...
by CC Ricers
Fri Feb 06, 2009 1:00 am
Forum: Game Development
Topic: Time-based Gravity
Replies: 14
Views: 1910

Re: Time-based Gravity

For future reference, if you want to keep your actions independent of the rendering, I suggest you keep your functions for graphics rendering totally separated from your game actions. This will be useful for older computers that might suffer some slowdown in the graphics. Incidentally, this will loc...
by CC Ricers
Sun Feb 01, 2009 1:18 am
Forum: Game Development
Topic: My new youtube series
Replies: 25
Views: 3440

Re: My new youtube series

The first video makes the series look very promising. Subscribed.

I know a lot of the OpenGL basics already but I hope to see some intermediate topics, like writing your own shader scripts. Or loading 3D models.
by CC Ricers
Wed Jan 28, 2009 12:38 am
Forum: Game Development
Topic: My Super Monkey Ball look-a-like game
Replies: 13
Views: 1706

Re: My Super Monkey Ball look-a-like game

Yeah, there are many types of marble games. This one of course will be more action-based and about skillful control. And as far as being the first Mac developer, well cool beans. On that note I tried to port some of LusikkaMage's programs, but Allegro cannot cooperate with me. I only ported Pickin' ...
by CC Ricers
Sat Jan 24, 2009 2:01 am
Forum: Game Development
Topic: My Super Monkey Ball look-a-like game
Replies: 13
Views: 1706

My Super Monkey Ball look-a-like game

Hi, all. This is my first time visiting here though I'm aware of GyroVorbis's game dev adventures, and I found this place through LusikkaMage's YouTube page. I program as a hobby (currently working as a web developer) and one of my hobby projects is this Super Monkey Ball clone I call Roll 'em Out. ...