Search found 79 matches
- Fri Jun 28, 2013 1:52 pm
- Forum: Programming Discussion
- Topic: Safe Division
- Replies: 12
- Views: 6349
Re: Safe Division
Today was a good day, then I saw this.
- Fri Jun 28, 2013 10:25 am
- Forum: Game Development
- Topic: A great local wiki tool
- Replies: 3
- Views: 5934
Re: A great local wiki tool
Damn this zim wiki is great!
I haven't used it for my game yet (since i just started rewriting it 2 weeks ago )
but it's mad good for just staying organized.
I'll take a look at WikkaWiki later since I'm taking web development next year and should have a decent engine by then.
I haven't used it for my game yet (since i just started rewriting it 2 weeks ago )
but it's mad good for just staying organized.
I'll take a look at WikkaWiki later since I'm taking web development next year and should have a decent engine by then.
- Thu Mar 28, 2013 7:19 pm
- Forum: Game Development
- Topic: Turn Based Strategy - Dark Magic Duels
- Replies: 2
- Views: 2555
Re: Turn Based Strategy - Dark Magic Duels
Seems to look good so far!
I loved the yugioh games on gba. Hope this ends up to be just as fun.
I loved the yugioh games on gba. Hope this ends up to be just as fun.
- Mon Mar 04, 2013 8:15 pm
- Forum: General/Off-Topic
- Topic: Naming Conventions
- Replies: 5
- Views: 2435
Re: Naming Conventions
There's nothing wrong with that</sarcasm>
- Mon Mar 04, 2013 8:05 pm
- Forum: Programming Discussion
- Topic: [SOLVED]GL doesn't properly display the image.
- Replies: 9
- Views: 2555
Re: GL doesn't properly display the image.
When I made a function like this a while back I used this and here is a simplified version. They both use GL_LINEAR instead of GL_NEAREST in these lines: glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_NEAREST); I think I reme...
- Thu Dec 20, 2012 4:22 pm
- Forum: Current Events and Science/Technology
- Topic: How will you spend your final days?
- Replies: 8
- Views: 9020
Re: How will you spend your final days?
With no future to look foward to there couldn't be a better time to reflect on the past.
So I'll probably be trying to figure out what the commentless code I wrote a year ago is doing.
So I'll probably be trying to figure out what the commentless code I wrote a year ago is doing.
- Wed Dec 05, 2012 7:48 pm
- Forum: General Gaming
- Topic: Games you keep meaning to play (but haven't yet).
- Replies: 26
- Views: 23219
Re: Games you keep meaning to play (but haven't yet).
Paper mario 1000 year door is definitly on my list. The reason I haven't beat it is because I got windwaker while playing it so i stopped to play that. Although I haven't beat Windwaker either so that makes 2 games so far. I guess the rest of the list would be: Pokemon Colosseum Shin Megami Tensei: ...
- Wed Nov 07, 2012 6:32 pm
- Forum: Game Development
- Topic: 3D pong (finished game)
- Replies: 3
- Views: 2701
Re: 3D pong (finished game)
This looks nice!
To be honest when I started the video all I did was stare at your avatar. Looked like he was dancing to the music.
To be honest when I started the video all I did was stare at your avatar. Looked like he was dancing to the music.
- Thu Sep 20, 2012 5:18 pm
- Forum: General/Off-Topic
- Topic: Amusing Website
- Replies: 2
- Views: 2544
Re: Amusing Website
Well that wasted more time than I thought it would.
- Wed Sep 05, 2012 8:21 am
- Forum: Programming Discussion
- Topic: [ SOLVED ]Player wont Move C++/SDL
- Replies: 8
- Views: 4000
Re: Player wont Move C++/SDL please Help
I know this problems been fixed but I'm pretty sure this was the root of the problem: if(Event.type == SDL_KEYDOWN);// <--- SEMICOLON!!!!!!!1111!one { if(Event.key.keysym.sym == SDLK_LEFT) xVel -= PLAYER_WIDTH / 2; if(Event.key.keysym.sym == SDLK_RIGHT) xVel += PLAYER_WIDTH / 2; } Just thought I put...
- Tue Jul 31, 2012 1:07 pm
- Forum: Programming Discussion
- Topic: GarbageCollector freezes
- Replies: 7
- Views: 2197
Re: GarbageCollector freezes
Yeah it was in the Entity destructor, when it deletes it components. When the Components are deleted they also have to remove their pointer from the Updater so it knows they've been deleted and something in there caused it to freeze (no error message, no crash, just stops). Good thing you mentioned ...
- Mon Jul 30, 2012 9:16 pm
- Forum: Programming Discussion
- Topic: GarbageCollector freezes
- Replies: 7
- Views: 2197
Re: GarbageCollector freezes
For some reason it works fine if I call dealloc at the beginning of the program but as soon as it gets to the main loop it doesn't want to work. After the loop also works fine, think it's something to do with my updater. I think I'll try something different to fix the problem this was suppose to whi...
- Mon Jul 30, 2012 8:45 pm
- Forum: Programming Discussion
- Topic: This is really frustrating[Solved][SDL_SurfaceVectors]
- Replies: 7
- Views: 2819
Re: This is really frustrating (SDL_Surface vectors?)
From what I see surface_vect is defined like std::vector<SDL_Surface>* surface_vect; and text is defined as SDL_Surface* text; so when when you say surface_vect->push_back (& text ); push_back is expecting a SDL_Surface and you're giving it a SDL_Surface**. So changing it to this should make it ...
- Mon Jul 30, 2012 5:07 pm
- Forum: Programming Discussion
- Topic: GarbageCollector freezes
- Replies: 7
- Views: 2197
Re: GarbageCollector freezes
Unfortunatly the NULL thing didn't work. In Visual Studio I set breakpoints on every line in that function as well as when the entity is created to check its address. It definitly is the first time its being deleted and the pointer also correct.
- Mon Jul 30, 2012 2:45 pm
- Forum: Programming Discussion
- Topic: GarbageCollector freezes
- Replies: 7
- Views: 2197
GarbageCollector freezes
I made a garbage collector for my game to make sure all of the entities get deleted at the end. Whenever you try to delete an entity it freezes. It has its own Alloc and Dealloc functions, and MarkTrash deletes that entity the next time Collect is called by adding it to the trash list. GarbageCollec...