Search found 1052 matches

by Ginto8
Mon Mar 12, 2012 6:19 pm
Forum: Game Development
Topic: BrainScience for Android released!
Replies: 12
Views: 4696

Re: BrainScience for Android released!

Awesome game, but I got stuck at 3-3. I've touched every part of the screen, hit every button combination in every possible location, tried to walk through every block, and even tried tilting my device to see if it did anything. I'm not sure if this is a bug, or if I'm not thinking far enough outsid...
by Ginto8
Wed Mar 07, 2012 2:56 pm
Forum: Current Events and Science/Technology
Topic: FUCK KONY
Replies: 3
Views: 7778

FUCK KONY


There aren't many causes I'd get behind, but this, without a doubt, is one of them.
by Ginto8
Tue Feb 21, 2012 10:56 pm
Forum: Game Development
Topic: Garbe Engine/Editor C++/SDL
Replies: 21
Views: 6083

Re: Garbe Engine/Editor C++/SDL

Just going to throw this out there: I don't think I've ever had a single source file with more than 600/700 lines, and those source files probably would have benefited from some significant reorganization.
by Ginto8
Thu Feb 16, 2012 4:32 pm
Forum: Current Events and Science/Technology
Topic: A possible glimpse into the future
Replies: 40
Views: 14062

Re: A possible glimpse into the future

Looks very nice, but imagine the programming required...

Even just looking at the the basic graphics... good-looking UIs and graphics are difficult enough to make already... now on a semitransparent, non-flat screen? Dear god.
by Ginto8
Wed Feb 15, 2012 7:45 pm
Forum: Programming Discussion
Topic: Timing Graphics
Replies: 12
Views: 1952

Re: Timing Graphics

Instead of capping it at 20 like in this tutorial, I would go for 60. But if you want a frame independent system, which moves an object X pixels in Y seconds/milliseconds, go ahead and read this one: http://lazyfoo.net/SDL_tutorials/lesson32/index.php That way, you can still play the game at 200 fp...
by Ginto8
Fri Feb 10, 2012 9:29 am
Forum: Programming Discussion
Topic: [SOLVED][EDIT]Refrencing image.hpp for sf::RenderWindow???
Replies: 17
Views: 4207

Re: [EDIT]Refrencing image.hpp for sf::RenderWindow???

It looks like he pastebinned the output of the preprocessor, not the generated file :|
by Ginto8
Thu Feb 02, 2012 7:46 pm
Forum: Programming Discussion
Topic: Extra Vertices specified? -OpenGL problem
Replies: 4
Views: 1544

Re: Extra Vertices specified? -OpenGL problem

You can change the far clipping plane by changing your call to gluPerspective() (or glFrustrum, whichever you use). It's also possible to use glDepthRange, but this clips normalized device coordinates instead of changing the mapping from view space to clip space, and probably isn't quite suited to y...
by Ginto8
Thu Feb 02, 2012 7:44 pm
Forum: Programming Discussion
Topic: Tile: Entity or its own thing?
Replies: 13
Views: 3572

Re: Tile: Entity or its own thing?

Thanks for clearing that up - though that brings another question to mind. My framework is in C# and I'm currently using structs to represent tiles. It's an approach I'd seen recommended elsewhere. Each struct contains a static constant width and height, a texture reference, and a collision enum re...
by Ginto8
Wed Feb 01, 2012 8:07 pm
Forum: Programming Discussion
Topic: Extra Vertices specified? -OpenGL problem
Replies: 4
Views: 1544

Re: Extra Vertices specified? -OpenGL problem

Counting lines, the problem occurs on the 8th quad along the Z axis. It almost looks to me as though one of your vertices is getting clipped out by the far clipping plane, giving you the weird triangles. Have you tried moving your view around? If this problem is recurring regardless of location, the...
by Ginto8
Mon Jan 30, 2012 8:43 pm
Forum: Programming Discussion
Topic: Data Storage
Replies: 5
Views: 1100

Re: Data Storage

When dealing with putting a linked-list into a file, you must answer the question: what does a linked list represent? Linked lists represent a sequential set of data, sometimes doubly linked, sometimes linked in a circular fashion, but all in all, they are sequences. With this in mind, why not store...
by Ginto8
Fri Jan 27, 2012 6:27 pm
Forum: Programming Discussion
Topic: What IDE should I use for cross platform development?
Replies: 26
Views: 8692

Re: What IDE should I use for cross platform development?

JamesParkes wrote:
Light-Dark wrote:
GyroVorbis wrote:QT Creator by a LONG shot. Fuck everyone else. ;)
+1
+2
+3, but +4 if you can wrestle qmake into fully doing your bidding ;)
by Ginto8
Sun Jan 22, 2012 10:39 pm
Forum: Game Development
Topic: Indie Game: The Movie Trailer
Replies: 9
Views: 3772

Re: Indie Game: The Movie Trailer

Super Meat Boy and Braid were each in the Humble Bundle at some point, so they are associated at least.

Also, this looks fucking amazing. Do want.
by Ginto8
Sun Jan 22, 2012 11:36 am
Forum: General/Off-Topic
Topic: Julien-K "We're Here With You"
Replies: 11
Views: 2873

Re: Julien-K "We're Here With You"

According to Wikipedia, it releases tomorrow... so how do you have it? :|
by Ginto8
Wed Jan 18, 2012 7:20 pm
Forum: Art, Music, and Design
Topic: Gay characters / Homophobia in games
Replies: 15
Views: 19552

Re: Gay characters / Homophobia in games

Idiots will be idiots; if you unwilling to deal with idiots, find a way to host a selective game, or don't play games popular with idiots. It's a little sad that it has to be that way, but it is how it is. Not only is it a practical problem to prevent such things (it would be a tremendous waste of r...
by Ginto8
Tue Jan 17, 2012 9:15 pm
Forum: Current Events and Science/Technology
Topic: Wikipedia Blackout: Donate $1
Replies: 11
Views: 6504

Re: Wikipedia Blackout: Donate $1

minecraft.net If Minecraft.net is going down, folks won't be able to download such as the server, the game itself, and buy the game. It will mostly be shitty for buyers, and also for those who have already paid for the game, that wanna get the server to play with friends, or someone needing to re-d...