I really wanted to add larger, scrolling levels to the game but I thought this would have a bad affect considering that you need to be able to see the reactors at all times. Thanks for the feedbackX Abstract X wrote:Perhaps even add support for levels that are a bit larger than the screen and add some scrolling.
Search found 22 matches
- Sat Jul 26, 2014 9:08 pm
- Forum: Game Development
- Topic: Mondo (PC, free) released: My fast-paced action-arcade game
- Replies: 6
- Views: 8638
Re: Mondo (PC, free) released: My fast-paced action-arcade g
- Fri Jul 25, 2014 4:19 am
- Forum: Game Development
- Topic: Mondo (PC, free) released: My fast-paced action-arcade game
- Replies: 6
- Views: 8638
Mondo (PC, free) released: My fast-paced action-arcade game
Today is the release date for my first release, Mondo, an action-arcade game in which your weapon changes every 15 seconds. You fight off homicidal enemies while constantly resetting nuclear reactors to prevent a nuclear power plant from exploding. You play to get the highest score you can (# of ene...
- Mon Jun 30, 2014 10:33 pm
- Forum: Game Development
- Topic: What projects are you currently working on?
- Replies: 500
- Views: 153361
Re: What projects are you currently working on?
It looks like a really funny game! What are you going to work more on? I think it will turn out really great if you polished it up a bit and added some music :D Currently I'm working on implementing more weapons so I can get a good variety in (goal 20+ weapons, minimum ~13) Also, yes, as far as pol...
- Sun Jun 29, 2014 12:00 am
- Forum: Game Development
- Topic: What projects are you currently working on?
- Replies: 500
- Views: 153361
Re: What projects are you currently working on?
Currently I'm working on a game called Mondo . Mondo is an action-arcade "high-score attack" type game where you have to reset nuclear reactors to prevent them from exploding while fighting off enemies who want to kill you. Also every 15 seconds your weapon changes. The engine I wrote for ...
- Sat Aug 18, 2012 6:24 pm
- Forum: Game Development
- Topic: What projects are you currently working on?
- Replies: 500
- Views: 153361
Re: What projects are you currently working on?
I'm creating on a 2D RPG engine in C++ with SDL for graphics and Lua for scripting
Working on:
Working on:
- The textbox system (the oh so terrible textbox system)
- Collision
- Sat Aug 18, 2012 1:03 pm
- Forum: Game Development
- Topic: STARTING GAME DEVELOPMENT - What Language?
- Replies: 4
- Views: 1869
Re: STARTING GAME DEVELOPMENT - What Language?
You should at least try to learn C++. If it's too hard, I'd suggest BlitzPlus or C# with XNA.
- Sat Aug 11, 2012 8:07 pm
- Forum: General/Off-Topic
- Topic: Official "Hello, World! (I'm new!)" thread
- Replies: 821
- Views: 588840
Re: Official "Hello, World! (I'm new!)" thread
Hello. My name is Aaron.
I'm a programmer and business/finance guy. I'm working on an RPG engine written in C++ with SDL. It's not an actual RPG yet, it's just an engine, for now. I've been working on it for just about a week and a half.
I'm a programmer and business/finance guy. I'm working on an RPG engine written in C++ with SDL. It's not an actual RPG yet, it's just an engine, for now. I've been working on it for just about a week and a half.