Search found 22 matches

by AaronGlazer
Sat Jul 26, 2014 9:08 pm
Forum: Game Development
Topic: Mondo (PC, free) released: My fast-paced action-arcade game
Replies: 6
Views: 8638

Re: Mondo (PC, free) released: My fast-paced action-arcade g

X Abstract X wrote:Perhaps even add support for levels that are a bit larger than the screen and add some scrolling.
I really wanted to add larger, scrolling levels to the game but I thought this would have a bad affect considering that you need to be able to see the reactors at all times. Thanks for the feedback :)
by AaronGlazer
Fri Jul 25, 2014 4:19 am
Forum: Game Development
Topic: Mondo (PC, free) released: My fast-paced action-arcade game
Replies: 6
Views: 8638

Mondo (PC, free) released: My fast-paced action-arcade game

Today is the release date for my first release, Mondo, an action-arcade game in which your weapon changes every 15 seconds. You fight off homicidal enemies while constantly resetting nuclear reactors to prevent a nuclear power plant from exploding. You play to get the highest score you can (# of ene...
by AaronGlazer
Mon Jun 30, 2014 10:33 pm
Forum: Game Development
Topic: What projects are you currently working on?
Replies: 500
Views: 153361

Re: What projects are you currently working on?

It looks like a really funny game! What are you going to work more on? I think it will turn out really great if you polished it up a bit and added some music :D Currently I'm working on implementing more weapons so I can get a good variety in (goal 20+ weapons, minimum ~13) Also, yes, as far as pol...
by AaronGlazer
Sun Jun 29, 2014 12:00 am
Forum: Game Development
Topic: What projects are you currently working on?
Replies: 500
Views: 153361

Re: What projects are you currently working on?

Currently I'm working on a game called Mondo . Mondo is an action-arcade "high-score attack" type game where you have to reset nuclear reactors to prevent them from exploding while fighting off enemies who want to kill you. Also every 15 seconds your weapon changes. The engine I wrote for ...
by AaronGlazer
Sat Aug 18, 2012 6:24 pm
Forum: Game Development
Topic: What projects are you currently working on?
Replies: 500
Views: 153361

Re: What projects are you currently working on?

I'm creating on a 2D RPG engine in C++ with SDL for graphics and Lua for scripting
Working on:
  • The textbox system (the oh so terrible textbox system)
  • Collision
by AaronGlazer
Sat Aug 18, 2012 1:03 pm
Forum: Game Development
Topic: STARTING GAME DEVELOPMENT - What Language?
Replies: 4
Views: 1869

Re: STARTING GAME DEVELOPMENT - What Language?

You should at least try to learn C++. If it's too hard, I'd suggest BlitzPlus or C# with XNA.
by AaronGlazer
Sat Aug 11, 2012 8:07 pm
Forum: General/Off-Topic
Topic: Official "Hello, World! (I'm new!)" thread
Replies: 821
Views: 588840

Re: Official "Hello, World! (I'm new!)" thread

Hello. My name is Aaron.
I'm a programmer and business/finance guy. I'm working on an RPG engine written in C++ with SDL. It's not an actual RPG yet, it's just an engine, for now. I've been working on it for just about a week and a half.