Search found 384 matches

by Bakkon
Fri May 28, 2010 7:14 pm
Forum: Programming Discussion
Topic: curved line in SDL
Replies: 3
Views: 485

Re: curved line in SDL

SDL by itself isn't capable of drawing primitives, but SDL_gfx is a library extension that includes arcs and bezier curves.

http://www.ferzkopp.net/joomla/content/view/19/14/
by Bakkon
Thu May 27, 2010 3:32 pm
Forum: Programming Discussion
Topic: SAT Question
Replies: 9
Views: 733

Re: SAT Question

At first glance:

Code: Select all

polygon.addPoint(Vector2(imageX, imageY));
polygon.addPoint(Vector2(imageX, imageY));
polygon.addPoint(Vector2(imageX+width, imageY+height));
This looks like a line to me.
by Bakkon
Tue May 25, 2010 4:46 pm
Forum: General/Off-Topic
Topic: Off to college tips....
Replies: 19
Views: 1769

Re: Off to college tips....

I was just pulling fun at the "everyone". I gotcha. I was dodging the accusation. :P Ya know...at times I feel that I missed out on portions of college by living at home. Suddenly, I feel much better. I only lived in the dorms my freshmen year. There's pros and cons to each, but I think I...
by Bakkon
Tue May 25, 2010 1:57 pm
Forum: General/Off-Topic
Topic: Off to college tips....
Replies: 19
Views: 1769

Re: Off to college tips....

avansc wrote:
Bakkon wrote:Buy a shitty pair of flip-flops for the shower. Everyone masturbates in there.
experience?
That white glob on the shower floor isn't shampoo...
by Bakkon
Tue May 25, 2010 1:14 pm
Forum: General/Off-Topic
Topic: Off to college tips....
Replies: 19
Views: 1769

Re: Off to college tips....

Buy a shitty pair of flip-flops for the shower. Everyone masturbates in there.
by Bakkon
Mon May 24, 2010 3:55 pm
Forum: General/Off-Topic
Topic: LOST Series Finale
Replies: 6
Views: 721

Re: LOST Series Finale

I first started the show a couple months ago and marathoned the whole thing within a couple weeks just in time for the finale. Totally worth it. The ending was beautifully done.
by Bakkon
Sun May 23, 2010 12:01 am
Forum: Programming Discussion
Topic: SDL VS SFML
Replies: 25
Views: 2202

Re: SDL VS SFML

I'd say that SDL is better for beginners because of its simplicity and the fact that Lazyfoo exists. SFML is much simpler than SDL and the tutorials on their website is formatted better than LazyFoo. It's also a lot more powerful right off the bat without needing a bunch of extension libraries. So ...
by Bakkon
Sat May 22, 2010 5:46 pm
Forum: Art, Music, and Design
Topic: Zeid's Epic Art Thread
Replies: 155
Views: 55110

Re: Zeid's Epic iPhone Game Post: Update Pending

I was wondering why I had never seen this thread before, but then realized it was once your artwork dump. You have some amazing sprite skills.

Are you using the iPhone SDK or something like Unity?
by Bakkon
Fri May 21, 2010 6:37 pm
Forum: Programming Discussion
Topic: How do YOU comment a source file?
Replies: 25
Views: 1749

Re: How do YOU comment a source file?

How about an example of comments that I hate? /* this function computes something */ int computeStuff(int n) { ... } People using block comments for a single line pisses me off. Then when you want to comment out a huge chunk of code with /* */ it closes at the end of the function comment instead of ...
by Bakkon
Fri May 21, 2010 6:30 pm
Forum: General/Off-Topic
Topic: University CS Course Selection
Replies: 6
Views: 773

Re: University CS Course Selection

At least take a foreign language or even minor in one. That always looks good on a resume. Also, take some sort of writing class should you plan for grad school, so you can write your thesis. A social science could be useful, because if you better know how people process information, that could lead...
by Bakkon
Fri May 21, 2010 6:19 pm
Forum: Game Development
Topic: Oh God so many tiles!
Replies: 22
Views: 2407

Re: Oh God so many tiles!

XianForce wrote:But what Ginto posted is still good practice. Because what if it ISN'T NULL? I use that practice all the time =p
That's the point. The 'delete' operator checks for non-null.
by Bakkon
Thu May 20, 2010 7:54 am
Forum: Programming Discussion
Topic: Help, velocity and direction
Replies: 20
Views: 1425

Re: Help, velocity and direction

Thanks, i'll try that. and what do you mean 'costly' will it slow the game? If you look up the definitions of sine and cosine, you see they are summations of a bunch of factorials and high exponentials. Extremely slower than basic addition and subtract, but on modern computers, you would notice any...
by Bakkon
Wed May 19, 2010 9:28 pm
Forum: Programming Discussion
Topic: how to stop from looping
Replies: 11
Views: 835

Re: how to stop from looping

We need to see more code. What scope is 'flip' in?
by Bakkon
Wed May 19, 2010 8:14 pm
Forum: Programming Discussion
Topic: SDL Compile Error WTF
Replies: 5
Views: 500

Re: SDL Compile Error WTF

#include <string> is in your header, so you don't need to include it again in the cpp. Also, I'd go with #ifndef over #pragma.
by Bakkon
Tue May 18, 2010 12:09 pm
Forum: General/Off-Topic
Topic: Camtasia tips
Replies: 6
Views: 762

Re: Camtasia tips

Play around with a few lossless video codecs to find one that works for you. Just be prepared to have 5 minute videos that are over a gigabyte.