Search found 384 matches

by Bakkon
Mon May 17, 2010 6:04 pm
Forum: Programming Discussion
Topic: deleting an object
Replies: 9
Views: 625

Re: deleting an object

short wrote:What is the difference between the lack of parenthesis?
Just convention, I think. Parenthesis make it look like a function when its an operator. I've never actually seen it used like that before.
by Bakkon
Mon May 17, 2010 12:31 pm
Forum: General/Off-Topic
Topic: Global Case Race!!!
Replies: 20
Views: 2044

Re: Global Case Race!!!

Okay guys... I just had fucking TWELVE shots of Captain Morgans' spiced Rum. Fucking TWELVE. Imagine how fucked I am. Rofl!! Good thing I'm not dumb enough to fuck with the toolkit's source. XD I love you guys. Thx. I had a night like that while playing a drinking game. I haven't touched rum since.
by Bakkon
Mon May 17, 2010 12:18 am
Forum: Programming Discussion
Topic: SFML VS 2010 Binaries
Replies: 8
Views: 841

Re: SFML VS 2010 Binaries

Just started playing with SFML about an hour ago. Fuuuck, why have I been such a little SDL gay baby for so long? This shit owns.
by Bakkon
Sat May 15, 2010 11:27 am
Forum: Programming Discussion
Topic: SDL_Surface passing
Replies: 5
Views: 538

Re: SDL_Surface passing

Code: Select all

bool Player::Render(SDL_Surface* screen);
by Bakkon
Fri May 14, 2010 10:33 am
Forum: Programming Discussion
Topic: Fixing bad code
Replies: 13
Views: 1044

Re: Fixing bad code

This is C# with XNA.
by Bakkon
Fri May 14, 2010 9:33 am
Forum: Programming Discussion
Topic: Fixing bad code
Replies: 13
Views: 1044

Re: Fixing bad code

^ Yep. You'll wanna do something like this accessing the properties instead of creating new instances. vertices = new VertexPositionColor[3]; vertices[0].Position = new Vector3(-0.5f, -0.5f, 0f); vertices[0].Color = Color.Red; vertices[1].Position = new Vector3(0, 0.5f, 0f); vertices[1].Color = Colo...
by Bakkon
Wed May 12, 2010 11:01 am
Forum: Programming Discussion
Topic: Encrypting 8-bit ASCII in XOR
Replies: 10
Views: 1210

Re: Encrypting 8-bit ASCII in XOR

Good lord, I don't even know where to start or even if I should. If your intention is to be helpful, you're not doing a very good job of it. if u have done technology studies or physics u will know that a XOR gate is the opposite of an OR gate The "opposite" of an OR gate is a NOR gate. Ex...
by Bakkon
Wed May 12, 2010 6:44 am
Forum: Game Development
Topic: Blade Brothers Engine: Creating my first 2D Game Engine
Replies: 272
Views: 35858

Re: Blade Brothers Engine: Creating my first 2D Game Engine

For collision of things like entities and trees, you could try having their collision bounds be a circle at their base. Then if you walk into something offset a bit, you can have your character slightly slide over to be able to get around the object, ala Zelda: Link to the Past. I'll give a hint to ...
by Bakkon
Tue May 11, 2010 11:42 pm
Forum: Programming Discussion
Topic: Removing glow around pictures
Replies: 24
Views: 1595

Re: Removing glow around pictures

LeonBlade wrote:Why don't you instead just use transparency and use SDL Image and use IMG_Load?
This... this is what I suggested... :x
by Bakkon
Tue May 11, 2010 12:35 am
Forum: Programming Discussion
Topic: using functions
Replies: 4
Views: 447

Re: using functions

Your functions in the second example need to be pass by reference.

Code: Select all

void candlestick(int&);
void setflame(int&);
edit: Wait, hold on, I'm drunk. You're doing something different, I think.
by Bakkon
Mon May 10, 2010 7:25 pm
Forum: Programming Discussion
Topic: Removing glow around pictures
Replies: 24
Views: 1595

Re: Removing glow around pictures

Ginto8 wrote:Yes, but using alpha colors will be slow as hell compared to colorkeying.
I've used alpha images in a shmup with hundreds of objects on screen and it still runs well over 200 FPS. Its kind of a non-issue unless you're porting SDL to the DS or something.
by Bakkon
Mon May 10, 2010 6:47 pm
Forum: Programming Discussion
Topic: Removing glow around pictures
Replies: 24
Views: 1595

Re: Removing glow around pictures

Ginto8 wrote:
K-Bal wrote:You should use a picture format with alpha channel.
Unfortunately that doesn't quite work with SDL. If it were OpenGL (or even SFML IIRC), it'd be fine. But SDL's alpha is crazy slow so colorkeying is his best bet.
SDL_image would be plenty fine for a game of Tic-Tac-Toe.
by Bakkon
Sat May 01, 2010 8:48 pm
Forum: Programming Discussion
Topic: coding improvement
Replies: 13
Views: 1098

Re: coding improvement

so how would you go about changing a surfaces picture, should I just say tilesheet = IMG_Load("water.png"); or tilesheet = IMG_Load("dessert.png"); ? that is all I am really want to do, as you can see by compiling it with random pictures (with the right names) that are 128x128. ...
by Bakkon
Sat May 01, 2010 6:16 pm
Forum: Programming Discussion
Topic: coding improvement
Replies: 13
Views: 1098

Re: coding improvement

I don't see you polling for events anywhere, so your mouse functionality isn't going to work. I kept on getting a segmentation fault when I changed tileSheet by pressing 1,2, or 3. so I took away the SDL_FreeSurface() for desert, water, and grass, and it screw up anymore, is this the correct way of ...
by Bakkon
Thu Apr 29, 2010 3:42 pm
Forum: Programming Discussion
Topic: SDL help
Replies: 3
Views: 294

Re: SDL help

http://www.sdltutorials.com/ There's some good lessons here and I've written one article.