Search found 50 matches
- Thu Mar 10, 2011 8:00 pm
- Forum: Game Development
- Topic: Being Lazy with 2D graphics
- Replies: 4
- Views: 1210
Being Lazy with 2D graphics
Lets say hypothetically, I really don't want to create decent 2D graphics on programs such as GIMP or Paint/.NET. Is it common or even advised that I make simple 3D models, render them, PrintScreen button them, and save it as a .bmp/.png file?
- Wed Mar 09, 2011 9:09 pm
- Forum: Programming Discussion
- Topic: A polymorphism question
- Replies: 26
- Views: 2997
Re: A polymorphism question
Will do. Thanks again.
- Wed Mar 09, 2011 7:13 pm
- Forum: Programming Discussion
- Topic: A polymorphism question
- Replies: 26
- Views: 2997
Re: A polymorphism question
That idea also works too. I have actually executed that in some parts, but never thought to do it again in for score keeping, etc...Thanks.
- Wed Mar 09, 2011 7:01 pm
- Forum: Programming Discussion
- Topic: A polymorphism question
- Replies: 26
- Views: 2997
Re: A polymorphism question
The reason why I have vector<Ship*> instead of vector<EShip1*> , vector<Player*> , and vector <PShip1*> was to conveniently organize all heap-created objects and iterate through them later with no problem. Over the day, I thought of an alternative design that may solve my problem. I should have pres...
- Wed Mar 09, 2011 2:50 pm
- Forum: Programming Discussion
- Topic: A polymorphism question
- Replies: 26
- Views: 2997
Re: A polymorphism question
Right, that's what I was wondering, also. I'm getting the player's score throughout the entire game. I guess I just wanted to be able to add functionality to one derived class without making the base class and its other derived classes include those data.
- Wed Mar 09, 2011 2:27 pm
- Forum: Programming Discussion
- Topic: A polymorphism question
- Replies: 26
- Views: 2997
A polymorphism question
Say for example I have class Ship class Player : public Ship class EShip : public Ship and I have vector <Ship*> vShip; This is probably a very simple answer, but I want to be able to add both of the derived classes to the vector and access data only unique to one of the derived classes. If I includ...
- Tue Mar 08, 2011 3:36 pm
- Forum: Game Development
- Topic: Milch's Green Robot Engine Developement
- Replies: 19
- Views: 6028
Re: Milch's Green Robot Engine Developement
FINALLY you show off something!
- Tue Mar 08, 2011 3:35 pm
- Forum: Game Development
- Topic: What u think about coming back to console for one project?
- Replies: 32
- Views: 4582
Re: What u think about coming back to console for one project?
That would be interesting to see and RPG and even Pong in a console window. There's nothing wrong with having a dream. I just suggest not biting off more than you can chew. I fell into the trap of diving straight into coding an RPG after Pong. The code became messy after a while. Developing a rpg an...
- Mon Mar 07, 2011 11:35 pm
- Forum: Game Development
- Topic: 5pace 5hooter demo
- Replies: 4
- Views: 1103
Re: 5pace 5hooter demo
Thanks for the feedback!
- Mon Mar 07, 2011 7:57 pm
- Forum: Game Development
- Topic: 5pace 5hooter demo
- Replies: 4
- Views: 1103
5pace 5hooter demo
4Ns-IDjWjy0 The quality of this video is pretty-to-very crappy. I am using CamStudio. If anyone has any better suggestions as to which program I should be using instead, please enlighten me. :worship: I don't get to program much at all due to studies and such, but over the weekend, I had an urge to...
- Sun Feb 20, 2011 12:56 am
- Forum: Programming Discussion
- Topic: Falco's (Lame-Ass) OpenGL Projects
- Replies: 37
- Views: 3582
Re: Falco's (Lame-Ass) OpenGL Projects
I can't consider this lame. I'll be using your assignments to actually learn some OpenGL.
Is it me, or is the icon's color supposed to be kinda..."scratchy" ?
Is it me, or is the icon's color supposed to be kinda..."scratchy" ?
- Wed Nov 24, 2010 12:04 am
- Forum: Game Development
- Topic: Vector arrays? ( luigi is a square lolz )
- Replies: 28
- Views: 3908
Re: Vector arrays? ( luigi is a square lolz )
I thought NULL == 0...?
- Wed Nov 17, 2010 9:59 pm
- Forum: Game Development
- Topic: Game Development Tutorials for Complete Newbs
- Replies: 4
- Views: 1087
Re: Game Development Tutorials for Complete Newbs
My game engine has been updated, if anyone has comments or constructive criticism, I'll be more than appreciative to receive them!
New video is in the Game Engine Diary, named Game Engine Video 1
New video is in the Game Engine Diary, named Game Engine Video 1
- Sun Nov 14, 2010 2:58 am
- Forum: Game Development
- Topic: My Pong Clone
- Replies: 1
- Views: 642
Re: My Pong Clone
Are there any system reqs? It immediately crashes as soon as I open the executable.
- Wed Nov 03, 2010 5:05 pm
- Forum: Game Development
- Topic: Game Development Tutorials for Complete Newbs
- Replies: 4
- Views: 1087
Re: Game Development Tutorials for Complete Newbs
Thanks for subscribing! Definitely, when midterms have subsided at the university, I'll continue on with the series!