Search found 50 matches

by Khearts
Thu Mar 10, 2011 8:00 pm
Forum: Game Development
Topic: Being Lazy with 2D graphics
Replies: 4
Views: 1210

Being Lazy with 2D graphics

Lets say hypothetically, I really don't want to create decent 2D graphics on programs such as GIMP or Paint/.NET. Is it common or even advised that I make simple 3D models, render them, PrintScreen button them, and save it as a .bmp/.png file?
by Khearts
Wed Mar 09, 2011 9:09 pm
Forum: Programming Discussion
Topic: A polymorphism question
Replies: 26
Views: 2997

Re: A polymorphism question

Will do. Thanks again.
by Khearts
Wed Mar 09, 2011 7:13 pm
Forum: Programming Discussion
Topic: A polymorphism question
Replies: 26
Views: 2997

Re: A polymorphism question

That idea also works too. I have actually executed that in some parts, but never thought to do it again in for score keeping, etc...Thanks.
by Khearts
Wed Mar 09, 2011 7:01 pm
Forum: Programming Discussion
Topic: A polymorphism question
Replies: 26
Views: 2997

Re: A polymorphism question

The reason why I have vector<Ship*> instead of vector<EShip1*> , vector<Player*> , and vector <PShip1*> was to conveniently organize all heap-created objects and iterate through them later with no problem. Over the day, I thought of an alternative design that may solve my problem. I should have pres...
by Khearts
Wed Mar 09, 2011 2:50 pm
Forum: Programming Discussion
Topic: A polymorphism question
Replies: 26
Views: 2997

Re: A polymorphism question

Right, that's what I was wondering, also. I'm getting the player's score throughout the entire game. I guess I just wanted to be able to add functionality to one derived class without making the base class and its other derived classes include those data.
by Khearts
Wed Mar 09, 2011 2:27 pm
Forum: Programming Discussion
Topic: A polymorphism question
Replies: 26
Views: 2997

A polymorphism question

Say for example I have class Ship class Player : public Ship class EShip : public Ship and I have vector <Ship*> vShip; This is probably a very simple answer, but I want to be able to add both of the derived classes to the vector and access data only unique to one of the derived classes. If I includ...
by Khearts
Tue Mar 08, 2011 3:36 pm
Forum: Game Development
Topic: Milch's Green Robot Engine Developement
Replies: 19
Views: 6028

Re: Milch's Green Robot Engine Developement

FINALLY you show off something!
by Khearts
Tue Mar 08, 2011 3:35 pm
Forum: Game Development
Topic: What u think about coming back to console for one project?
Replies: 32
Views: 4582

Re: What u think about coming back to console for one project?

That would be interesting to see and RPG and even Pong in a console window. There's nothing wrong with having a dream. I just suggest not biting off more than you can chew. I fell into the trap of diving straight into coding an RPG after Pong. The code became messy after a while. Developing a rpg an...
by Khearts
Mon Mar 07, 2011 11:35 pm
Forum: Game Development
Topic: 5pace 5hooter demo
Replies: 4
Views: 1103

Re: 5pace 5hooter demo

Thanks for the feedback! :)
by Khearts
Mon Mar 07, 2011 7:57 pm
Forum: Game Development
Topic: 5pace 5hooter demo
Replies: 4
Views: 1103

5pace 5hooter demo

4Ns-IDjWjy0 The quality of this video is pretty-to-very crappy. I am using CamStudio. If anyone has any better suggestions as to which program I should be using instead, please enlighten me. :worship: I don't get to program much at all due to studies and such, but over the weekend, I had an urge to...
by Khearts
Sun Feb 20, 2011 12:56 am
Forum: Programming Discussion
Topic: Falco's (Lame-Ass) OpenGL Projects
Replies: 37
Views: 3582

Re: Falco's (Lame-Ass) OpenGL Projects

I can't consider this lame. I'll be using your assignments to actually learn some OpenGL.


Is it me, or is the icon's color supposed to be kinda..."scratchy" ?
by Khearts
Wed Nov 24, 2010 12:04 am
Forum: Game Development
Topic: Vector arrays? ( luigi is a square lolz )
Replies: 28
Views: 3908

Re: Vector arrays? ( luigi is a square lolz )

I thought NULL == 0...?
by Khearts
Wed Nov 17, 2010 9:59 pm
Forum: Game Development
Topic: Game Development Tutorials for Complete Newbs
Replies: 4
Views: 1087

Re: Game Development Tutorials for Complete Newbs

My game engine has been updated, if anyone has comments or constructive criticism, I'll be more than appreciative to receive them! :bow:

New video is in the Game Engine Diary, named Game Engine Video 1
by Khearts
Sun Nov 14, 2010 2:58 am
Forum: Game Development
Topic: My Pong Clone
Replies: 1
Views: 642

Re: My Pong Clone

Are there any system reqs? It immediately crashes as soon as I open the executable.
by Khearts
Wed Nov 03, 2010 5:05 pm
Forum: Game Development
Topic: Game Development Tutorials for Complete Newbs
Replies: 4
Views: 1087

Re: Game Development Tutorials for Complete Newbs

Thanks for subscribing! Definitely, when midterms have subsided at the university, I'll continue on with the series!