Search found 6110 matches
- Mon Jun 27, 2016 5:22 pm
- Forum: Game Development
- Topic: Recommended Tile size for RPG?
- Replies: 8
- Views: 10710
Re: Recommended Tile size for RPG?
Yeah, our tiles are 32x32 with 3 layers, taken from a 512x1024 sheet. For Entities sizes can be arbitrary (we even sometimes use them to emulate terrain and tiles where more flexibility is necessary). Characters tend to be 32x64, just because that's the aspect ratio we like for the art style (same a...
- Mon Jun 27, 2016 5:20 pm
- Forum: Programming Discussion
- Topic: Perspective Projection
- Replies: 38
- Views: 50060
Re: Perspective Projection
It's also worth noting that, depending on how you're storing it in memory, you may need to transpose this matrix when you send it to the shader via uniform. In addition, the order in which you multiply your transformation matrices with each other is significant, because matrix multiplication is not...
- Wed Jun 22, 2016 10:06 am
- Forum: Programming Discussion
- Topic: Other languages. Any good books?
- Replies: 15
- Views: 23615
Re: Other languages. Any good books?
Edit: I wonder, if I'm not mistaken Falco says in one of the first AiGD videos that the year they start the project was 2004, correct? If that's true, how old was he back at the time, when these first videos were made? Falco would have been around 14-15 at that time. I think the first videos didn't...
- Wed Jun 22, 2016 10:03 am
- Forum: Programming Discussion
- Topic: Perspective Projection
- Replies: 38
- Views: 50060
Re: Perspective Projection
Should I have not tried making my own projection matrix? Should I have just used the GL math functions? I'm beginning to think that would be wiser. No, you definitely should be doing your own, as I think the built-in OpenGL ones are being obsoleted. There really isn't enough information here to hel...
- Wed Jun 22, 2016 10:00 am
- Forum: General/Off-Topic
- Topic: I'm a backer from the kickstarter and have question
- Replies: 2
- Views: 5527
Re: I'm a backer from the kickstarter and have question
No, we aren't going to bother sending out surveys until the game is about to be released. It's easier to give people time to change their minds than it is to send it out early and have to keep up with everyone who wants to modify their information for months before the game is ready.
- Fri Jun 10, 2016 7:31 pm
- Forum: General/Off-Topic
- Topic: indy Mag
- Replies: 6
- Views: 7873
Re: indy Mag
Oh whoops. I didn't realize I had totally already taken care of this via personal message. Sorry, false alarm. He got his magazine subscriptions! Sorry for the delay.
- Mon Jun 06, 2016 5:04 pm
- Forum: General/Off-Topic
- Topic: The Website is back up!
- Replies: 4
- Views: 7367
Re: The Website is back up!
Yeeeeeah, the credit card that was paying for the site might have been canceled due to my inability to make payments on time...
- Sun Jun 05, 2016 10:22 pm
- Forum: General/Off-Topic
- Topic: Beta Backers Group
- Replies: 17
- Views: 14917
Re: Beta Backers Group
Added, my friend!
- Sun Jun 05, 2016 7:43 pm
- Forum: General/Off-Topic
- Topic: indy Mag
- Replies: 6
- Views: 7873
Re: indy Mag
Heya, can you please post the email address you would like for me to send the subscriptions to?
- Sat Jun 04, 2016 10:57 pm
- Forum: General/Off-Topic
- Topic: ElysianVMU Posted on Hacker News
- Replies: 1
- Views: 5408
Re: ElysianVMU Posted on Hacker News
Oh shit, thanks! I didn't even notice this!!!
- Sat Jun 04, 2016 10:56 pm
- Forum: Programming Discussion
- Topic: D and Rust vs C++
- Replies: 8
- Views: 9854
Re: D and Rust vs C++
Yeah... Right...
C++ was supposed to "replace" C. Java and C# were supposed to "replace" C++... Yet here we are, all of the languages alive and kicking...
That's just not the way this industry works.
C++ was supposed to "replace" C. Java and C# were supposed to "replace" C++... Yet here we are, all of the languages alive and kicking...
That's just not the way this industry works.
- Sat Jun 04, 2016 10:44 pm
- Forum: General Gaming
- Topic: Official Games Beaten Lists.
- Replies: 94
- Views: 81200
Re: Official Games Beaten Lists.
Updated. Just beat all of the Fire Emblem Fates scenarios... Still updating after 10+ years...
- Thu Feb 11, 2016 9:08 am
- Forum: Programming Discussion
- Topic: is it possible run android apps on Dreamcast
- Replies: 6
- Views: 11032
Re: is it possible run android apps on Dreamcast
The other problem is that Java and a JVM have a pretty high memory footprint. Even if Java was running on Dreamcast, with only 16MB of RAM, not sure how much you would be able to do with it. Would be a neat little project. Might not be so bad... We do have Lua, a fully interpreted language, running...
- Tue Feb 09, 2016 12:27 pm
- Forum: Programming Discussion
- Topic: OpenGL and Perspective Matrix
- Replies: 4
- Views: 7161
Re: OpenGL and Perspective Matrix
Basically the 'w' is an extra parameter that when multiplied by the perspective matrix gives a ratio for scaling the X and Y vector components by the Z component (which results in scaling the size of objects based on their distance from the camera). The point of the w and this ratio is so that it ca...
- Tue Feb 09, 2016 12:15 pm
- Forum: Programming Discussion
- Topic: is it possible run android apps on Dreamcast
- Replies: 6
- Views: 11032
Re: is it possible run android apps on Dreamcast
I mean, it's theoretically possible, sure, but there are a couple of problems. Currently I don't know that we have a JVM running on Dreamcast, although I find it hard to believe there is no SH4 java implementation. Could just be a matter of nobody has taken the time to compile it for themselves. The...