Search found 85 matches

by Rebornxeno
Tue Nov 01, 2011 2:54 pm
Forum: Game Development
Topic: Manaforge Tower Defense
Replies: 88
Views: 16449

Re: Accela Tower Defense

So what are the ideas you have on your implementation of towers?
by Rebornxeno
Tue Nov 01, 2011 2:35 pm
Forum: Programming Discussion
Topic: Component based behaviorless entity systems and scripting
Replies: 21
Views: 6344

Re: Component based behaviorless entity systems and scriptin

At least I finished something that people remember, wait I don't know who you are?
by Rebornxeno
Sat Oct 29, 2011 1:19 pm
Forum: Game Development
Topic: Where to start ... (C++) ?
Replies: 29
Views: 8918

Re: Where to start ... (C++) ?

Whadup! Programming is the shit dawg, until you run into loads of bugs. Once you squash them though, it'll be like you just had sex. I would say opengl is probably what you will end up sticking with, but who knows. I also recommend going with an Nvidia card, because the latest cards provide great su...
by Rebornxeno
Fri Oct 28, 2011 6:51 pm
Forum: Programming Discussion
Topic: Not working... OpenGL
Replies: 9
Views: 2044

Re: Not working... OpenGL

You might want to learn the right way from the start, learning the latest opengl core profile. Go pickup a copy of the Opengl SuperBible's latest version and give it a read. Or, if you can't afford a book, this site is also great. http://www.arcsynthesis.org/gltut/ Oh, and a majority of problems I f...
by Rebornxeno
Mon Sep 12, 2011 6:49 pm
Forum: Programming Discussion
Topic: Component based behaviorless entity systems and scripting
Replies: 21
Views: 6344

Re: Component based behaviorless entity systems and scriptin

How about trying to develop a specific game first, and then extracting the "engine" part of it that you feel might be useful in other projects, instead of developing an engine.
by Rebornxeno
Fri Aug 26, 2011 12:41 am
Forum: Programming Discussion
Topic: ASM and C++
Replies: 10
Views: 1175

Re: ASM and C++

Yeah whatever that means. :P All jokes aside thanks for all your help guys. As long as I understand the concept I'm sure I can fix anything that might appear. <3
by Rebornxeno
Thu Aug 25, 2011 11:06 pm
Forum: Programming Discussion
Topic: ASM and C++
Replies: 10
Views: 1175

Re: ASM and C++

How do I go about doing that but changing step 2 from GetProcAddress() to using a pointer I already have? -Reading up on function pointers, I think this is the information I've needed. -edit Okay a few minutes of reading and this is what I've got compiled with no errors. void DLL_EXPORT SomeFunction...
by Rebornxeno
Thu Aug 25, 2011 10:00 pm
Forum: Programming Discussion
Topic: ASM and C++
Replies: 10
Views: 1175

Re: ASM and C++

Of every substance I've tried, weed helps me see things differently to get past obstacles in ways I don't normally think of, and has the least drawbacks IMO. Your right I really wanna learn assembly and I've been dabbling all over places and seeing what does what :P Kinda like learning a new languag...
by Rebornxeno
Thu Aug 25, 2011 9:51 pm
Forum: Programming Discussion
Topic: ASM and C++
Replies: 10
Views: 1175

Re: ASM and C++

Well I don't know the functions name, I just know where its stored and want to call it. GetProcAddress: Syntax FARPROC WINAPI GetProcAddress( __in HMODULE hModule, __in LPCSTR lpProcName ); If this returns an address to a function based on its name, then this is not what I'm looking for. I have a po...
by Rebornxeno
Thu Aug 25, 2011 7:54 pm
Forum: Programming Discussion
Topic: ASM and C++
Replies: 10
Views: 1175

ASM and C++

K guys, I've been googlin for a bit now and I think it's time to ask you guys. I am stoned again so sorry if this is something simple and I'm overthinking it. I'm injecting a DLL into a program to execute a function inside a different DLL by its memory location. I get the base address of the DLL, wi...
by Rebornxeno
Tue Aug 23, 2011 4:22 pm
Forum: Programming Discussion
Topic: Minimizing local variable declarations
Replies: 15
Views: 1777

Re: Minimizing local variable declarations

It was actually just the simple things like grouping related variables together because they likely get called together, and unwrapping a bit. I have a variable that I use in a function that iterates thousands of times before completing, and every iteration I had it re-calculate that variable. On th...
by Rebornxeno
Mon Aug 22, 2011 6:28 pm
Forum: General Gaming
Topic: Post every time you beat a game.
Replies: 629
Views: 855353

Re: Post every time you beat a game.

Woohoo I finally beat the... darn I just lost The Game...
by Rebornxeno
Mon Aug 22, 2011 5:40 pm
Forum: Programming Discussion
Topic: Minimizing local variable declarations
Replies: 15
Views: 1777

Re: Minimizing local variable declarations

Good read with that pdf! Where do you find useful documents like that?

-edit
Woah!! After implementing some cache awareness my project is running on average 45ms, down from 85!! LOL
by Rebornxeno
Tue Aug 16, 2011 9:51 am
Forum: Programming Discussion
Topic: Java help!? sorry :P
Replies: 2
Views: 472

Re: Java help!? sorry :P

I lol'd just then. Thank you *embarassed*