Search found 85 matches
- Wed Nov 02, 2011 12:07 pm
- Forum: Programming Discussion
- Topic: Component based behaviorless entity systems and scripting
- Replies: 21
- Views: 6344
- Tue Nov 01, 2011 2:54 pm
- Forum: Game Development
- Topic: Manaforge Tower Defense
- Replies: 88
- Views: 16449
Re: Accela Tower Defense
So what are the ideas you have on your implementation of towers?
- Tue Nov 01, 2011 2:35 pm
- Forum: Programming Discussion
- Topic: Component based behaviorless entity systems and scripting
- Replies: 21
- Views: 6344
Re: Component based behaviorless entity systems and scriptin
At least I finished something that people remember, wait I don't know who you are?
- Sat Oct 29, 2011 1:19 pm
- Forum: Game Development
- Topic: Where to start ... (C++) ?
- Replies: 29
- Views: 8918
Re: Where to start ... (C++) ?
Whadup! Programming is the shit dawg, until you run into loads of bugs. Once you squash them though, it'll be like you just had sex. I would say opengl is probably what you will end up sticking with, but who knows. I also recommend going with an Nvidia card, because the latest cards provide great su...
- Fri Oct 28, 2011 6:51 pm
- Forum: Programming Discussion
- Topic: Not working... OpenGL
- Replies: 9
- Views: 2044
Re: Not working... OpenGL
You might want to learn the right way from the start, learning the latest opengl core profile. Go pickup a copy of the Opengl SuperBible's latest version and give it a read. Or, if you can't afford a book, this site is also great. http://www.arcsynthesis.org/gltut/ Oh, and a majority of problems I f...
- Mon Sep 12, 2011 6:49 pm
- Forum: Programming Discussion
- Topic: Component based behaviorless entity systems and scripting
- Replies: 21
- Views: 6344
Re: Component based behaviorless entity systems and scriptin
How about trying to develop a specific game first, and then extracting the "engine" part of it that you feel might be useful in other projects, instead of developing an engine.
- Fri Aug 26, 2011 12:41 am
- Forum: Programming Discussion
- Topic: ASM and C++
- Replies: 10
- Views: 1175
Re: ASM and C++
Yeah whatever that means. :P All jokes aside thanks for all your help guys. As long as I understand the concept I'm sure I can fix anything that might appear. <3
- Thu Aug 25, 2011 11:06 pm
- Forum: Programming Discussion
- Topic: ASM and C++
- Replies: 10
- Views: 1175
Re: ASM and C++
How do I go about doing that but changing step 2 from GetProcAddress() to using a pointer I already have? -Reading up on function pointers, I think this is the information I've needed. -edit Okay a few minutes of reading and this is what I've got compiled with no errors. void DLL_EXPORT SomeFunction...
- Thu Aug 25, 2011 10:00 pm
- Forum: Programming Discussion
- Topic: ASM and C++
- Replies: 10
- Views: 1175
Re: ASM and C++
Of every substance I've tried, weed helps me see things differently to get past obstacles in ways I don't normally think of, and has the least drawbacks IMO. Your right I really wanna learn assembly and I've been dabbling all over places and seeing what does what :P Kinda like learning a new languag...
- Thu Aug 25, 2011 9:51 pm
- Forum: Programming Discussion
- Topic: ASM and C++
- Replies: 10
- Views: 1175
Re: ASM and C++
Well I don't know the functions name, I just know where its stored and want to call it. GetProcAddress: Syntax FARPROC WINAPI GetProcAddress( __in HMODULE hModule, __in LPCSTR lpProcName ); If this returns an address to a function based on its name, then this is not what I'm looking for. I have a po...
- Thu Aug 25, 2011 7:54 pm
- Forum: Programming Discussion
- Topic: ASM and C++
- Replies: 10
- Views: 1175
ASM and C++
K guys, I've been googlin for a bit now and I think it's time to ask you guys. I am stoned again so sorry if this is something simple and I'm overthinking it. I'm injecting a DLL into a program to execute a function inside a different DLL by its memory location. I get the base address of the DLL, wi...
- Tue Aug 23, 2011 4:22 pm
- Forum: Programming Discussion
- Topic: Minimizing local variable declarations
- Replies: 15
- Views: 1777
Re: Minimizing local variable declarations
It was actually just the simple things like grouping related variables together because they likely get called together, and unwrapping a bit. I have a variable that I use in a function that iterates thousands of times before completing, and every iteration I had it re-calculate that variable. On th...
- Mon Aug 22, 2011 6:28 pm
- Forum: General Gaming
- Topic: Post every time you beat a game.
- Replies: 629
- Views: 855353
Re: Post every time you beat a game.
Woohoo I finally beat the... darn I just lost The Game...
- Mon Aug 22, 2011 5:40 pm
- Forum: Programming Discussion
- Topic: Minimizing local variable declarations
- Replies: 15
- Views: 1777
Re: Minimizing local variable declarations
Good read with that pdf! Where do you find useful documents like that?
-edit
Woah!! After implementing some cache awareness my project is running on average 45ms, down from 85!! LOL
-edit
Woah!! After implementing some cache awareness my project is running on average 45ms, down from 85!! LOL
- Tue Aug 16, 2011 9:51 am
- Forum: Programming Discussion
- Topic: Java help!? sorry :P
- Replies: 2
- Views: 472
Re: Java help!? sorry :P
I lol'd just then. Thank you *embarassed*