Search found 78 matches
- Thu Apr 23, 2015 5:44 pm
- Forum: Programming Discussion
- Topic: My lack of Problem Solving abilities
- Replies: 2
- Views: 3781
Re: My lack of Problem Solving abilities
One pattern I've noticed when I try to solve problems is that I usually never solve them the first time. When that is the case, it's usually because I've been able to relate the problem to something I've seen before. So I agree with dandy's post. I'd also say that you really want to screw around wit...
- Thu Apr 23, 2015 5:41 pm
- Forum: Programming Discussion
- Topic: Newb Question about rpg inventory management
- Replies: 11
- Views: 6695
Re: Newb Question about rpg inventory management
I didn't thoroughly read the whole SQL part, but I just wanted to point out that using inheritance for different item types might not be a good idea, in the same way that inheritance is not a good model for different game entities. Also how big can a game inventory possibly be that search performan...
- Wed Apr 22, 2015 3:15 pm
- Forum: Programming Discussion
- Topic: Newb Question about rpg inventory management
- Replies: 11
- Views: 6695
Re: Newb Question about rpg inventory management
Now that I think about it, I feel like this sort of idea is what I had in mind for the query portion of the inventory system, though I may have very simplistic syntax depending on how difficult it'd be to do it. I might as well go ahead and screw around with SQLLite and try this out, since it's afte...
- Wed Apr 22, 2015 2:02 am
- Forum: Programming Discussion
- Topic: Dear Apple
- Replies: 6
- Views: 4904
Re: Dear Apple
following the output provided by bbguimaraes, it does make sense when you remember the property of 2's complement (more importantly how it maps a signed number to unsigned).
- Wed Apr 22, 2015 1:50 am
- Forum: Programming Discussion
- Topic: Newb Question about rpg inventory management
- Replies: 11
- Views: 6695
Re: Newb Question about rpg inventory management
I am aware of the option of using databases, and in fact am considering using SQL Lite in the future. But I want to see if it's possible to devise a data structure or system first before I resort to databases.
- Wed Apr 22, 2015 1:48 am
- Forum: Programming Discussion
- Topic: Newb Question about rpg inventory management
- Replies: 11
- Views: 6695
Newb Question about rpg inventory management
Hey guys, i got a question about inventory management. Before that, some setup: currently there are 2 parts: the backpack, and the item classes. the item classes have inheritance setup, so for example Item is an abstract base class, and armor, weapon, and books are concrete subclasses. the backpack ...
- Wed Apr 01, 2015 6:46 am
- Forum: General/Off-Topic
- Topic: Beta Backers Group
- Replies: 17
- Views: 14912
Re: Beta Backers Group
what were the criteria for beta backers again? I'm a backer but I don't remember what level.
- Tue Dec 30, 2014 3:24 am
- Forum: General/Off-Topic
- Topic: Developer's Resolution
- Replies: 11
- Views: 7394
Re: Developer's Resolution
Nonetheless I wish everyone luck on their respective projects and resolutions and I hope you've all had a Merry Christmas, a happy Hanuka, Kwanzaa, etc. and I wish you a joyous New Year :) ! Thanks for that! Happy holidays to you all as well. :cheers: Will do! Chances are I will make a proper blog ...
- Mon Dec 29, 2014 5:55 pm
- Forum: Art, Music, and Design
- Topic: The Christmas Programmer [A story with background music]
- Replies: 5
- Views: 8300
Re: The Christmas Programmer [A story with background music]
funny thing is, my ass woulda been saved by converting c++ to c# scripting... hehehe... *goes back to code harder*
- Mon Dec 29, 2014 5:46 pm
- Forum: General/Off-Topic
- Topic: Developer's Resolution
- Replies: 11
- Views: 7394
Re: Developer's Resolution
[...]im aiming to make one good game for the wii u (I got on board for the wii u indie developer thing, so that's awesome!). Wow, that's amazing! Good luck with that. Please update us with this project. I would really love to see the progress :D Will do! Chances are I will make a proper blog for up...
- Mon Dec 29, 2014 5:40 pm
- Forum: Programming Discussion
- Topic: Dear Apple
- Replies: 6
- Views: 4904
Re: Dear Apple
huh, that is really interesting, But i could see the reasoning from a nomenclature sense. an unsigned int is by nature restricted to only positive numbers. in this case, it would probably be better to convert it to a long integer, so as to deal with signed integers. but that still brings up a proble...
- Mon Dec 29, 2014 4:09 am
- Forum: Game Development
- Topic: Your view on Secrecy while in development
- Replies: 7
- Views: 9869
Re: Your view on Secrecy while in development
I would definitely have fallen in the paranoid secret category when it comes to development, but only for games that I plan to sell.I guess the key is to ignore any notion of money if you want to build an audience early. too much is if, for example, you give away your entire game, like if ES were to...
- Mon Dec 29, 2014 4:03 am
- Forum: Programming Discussion
- Topic: Dear Apple
- Replies: 6
- Views: 4904
Re: Dear Apple
How is this behaviour normally resolved using C++? Would negative numbers when compared to uints default to some logic?
- Mon Dec 29, 2014 3:54 am
- Forum: General/Off-Topic
- Topic: Developer's Resolution
- Replies: 11
- Views: 7394
Re: Developer's Resolution
@Light-Dark That profile image is freaking awesome!
Best of luck to your projects, I can't wait to see( or even better, play) them! ...But yea, I hate OBJ-C, it's way too ugly a syntax to work with.
Best of luck to your projects, I can't wait to see( or even better, play) them! ...But yea, I hate OBJ-C, it's way too ugly a syntax to work with.
- Mon Dec 22, 2014 6:00 am
- Forum: General/Off-Topic
- Topic: Developer's Resolution
- Replies: 11
- Views: 7394
Re: Developer's Resolution
This year started off pretty unproductive, but I did make a nifty RPG about negotiation, so I felt happy about that. It took ALOT of trial and error, but I think I'm finally starting to get the hang of vectors in unity, and created a basic platformer rig that im pretty proud of. starting in 2015, im...