Search found 535 matches
- Sun Jan 12, 2014 11:12 pm
- Forum: General/Off-Topic
- Topic: So I know you are about to release the next chapter of aigd.
- Replies: 0
- Views: 20245
So I know you are about to release the next chapter of aigd.
But, I decided to try this YouTube thing out too :) I've been pretty interested in the work mozilla has been doing with the Rust programming language, so I implemented an easy game in it to try it out... Love any feedback, definitely new to this ;) https://www.youtube.com/watch?v=D-nKhcrtbrs ps: I'm...
- Mon Jul 08, 2013 10:09 am
- Forum: Programming Discussion
- Topic: Hoooooooly Shit (C++11)
- Replies: 9
- Views: 5270
Re: Hoooooooly Shit (C++11)
I must admit, one of my favorite things about non-closure lambdas is their compatibility with standard C function pointers. As someone who interops with strict C code fairly regularly, I think it's badass to be able to pull a lambda out of my ass and pass it off to a C lib as a callback. I haven't ...
- Wed Jun 12, 2013 10:23 am
- Forum: Programming Discussion
- Topic: c++11 features
- Replies: 3
- Views: 1956
Re: c++11 features
My previous internship I spent a month so I could update the compiler from gcc3 to the latest gcc (and clang) release so we could start experimenting with new c++11 features. Let me just say it, worth it! The code is much more succinct, and much better at expressing the programmer's intent. That sai...
- Wed Mar 13, 2013 12:37 am
- Forum: General/Off-Topic
- Topic: Please help a brother out!
- Replies: 25
- Views: 9644
Re: Please help a brother out!
Donated! Hope it helps dude, I know how much this can suck :( Factor in parents who feel they've already done too much, and you don't know the half of it -.-; But thanks a ton man! I am very grateful to you and all the rest of the community who are willing to help me out. I honestly wasn't sure if ...
- Tue Mar 12, 2013 8:18 pm
- Forum: General/Off-Topic
- Topic: Please help a brother out!
- Replies: 25
- Views: 9644
Re: Please help a brother out!
Donated! Hope it helps dude, I know how much this can suck
- Thu Feb 21, 2013 11:52 am
- Forum: Programming Discussion
- Topic: c++ grandmaster certification
- Replies: 10
- Views: 6133
Re: c++ grandmaster certification
the first course preview was posted today, with a github link to download the skeleton code.
http://www.cppgm.org/pa1.html
http://www.cppgm.org/pa1.html
- Thu Jan 31, 2013 5:15 pm
- Forum: Programming Discussion
- Topic: c++ grandmaster certification
- Replies: 10
- Views: 6133
c++ grandmaster certification
Hey guys, I saw the link for this online course today, immediately signed up, and thought of everyone who should know. I know this is a website about game development primarily, but since so many of us use c/++ in our every day life I thought at least some of you would be interested in taking the cl...
- Fri Aug 03, 2012 3:51 am
- Forum: General/Off-Topic
- Topic: A Flock Of Wah Wahs
- Replies: 3
- Views: 1881
Re: A Flock Of Wah Wahs
Haha I enjoyed this / sent it to friends
Thanks!
Thanks!
- Mon Jul 30, 2012 10:08 pm
- Forum: Game Development
- Topic: ZombieBlocks Alpha
- Replies: 9
- Views: 4017
Re: ZombieBlocks Alpha play test live on XNA
Hey this is awesome! I especially like the zombie models
Looks fantastic!
Looks fantastic!
- Thu Jul 26, 2012 1:49 am
- Forum: Game Development
- Topic: Nam: A C++ Asset Management Library
- Replies: 5
- Views: 2647
Re: Nam: A C++ Asset Management Library
I'm curious, from the WIKI I am unsure how one would be utilize NAM. Could you post an example of what benefit it is providing you? From the basic usage tutorial, it seems you write a class that writes and reads a file, and it returns to you, the user, a shared_ptr<T> (T is the type you just wrote) ...
- Mon Jul 23, 2012 5:44 pm
- Forum: Programming Discussion
- Topic: OH NOOOOOOOOOOOOOO
- Replies: 8
- Views: 2595
Re: OH NOOOOOOOOOOOOOO
Code: Select all
Oh and short, you said if I had more context it might help to solve my problem, so I joked about adding more Context objects to the program
- Mon Jul 23, 2012 3:17 pm
- Forum: Programming Discussion
- Topic: OH NOOOOOOOOOOOOOO
- Replies: 8
- Views: 2595
Re: OH NOOOOOOOOOOOOOO
I don't understandRebornxeno wrote:I tried initializing more ID3DDeviceContext but that didnt help my problem at all
- Mon Jul 23, 2012 11:03 am
- Forum: Programming Discussion
- Topic: OH NOOOOOOOOOOOOOO
- Replies: 8
- Views: 2595
Re: OH NOOOOOOOOOOOOOO
Use initialization instead of assignment. ie: IndexBuffer index(500); This will invoke the copy constructor, which you should also define if you have not (since you defined the assignment operator) IndexBuffer::IndexBuffer(const IndexBuffer &other) : index(other.index), size(other.size) { } [/s]...
- Mon Jul 23, 2012 2:34 am
- Forum: Programming Discussion
- Topic: Template Class Syntax Errors :(
- Replies: 7
- Views: 2211
Re: Template Class Syntax Errors :(
Most likely vector is exactly what you want. If not, there is std::array.RandomDever wrote:But wouldn't std::vector have a bit more RAM overhead than a simple bare-bones class like mine?
- Sun Jul 15, 2012 10:29 pm
- Forum: Programming Discussion
- Topic: SDL 2.0
- Replies: 13
- Views: 4138
Re: SDL 2.0
Personally I'm not a huge fan of the camelCase, but I guess it does help intellisense with visual studioTheBuzzSaw wrote:I'm glad SDL is moving forward, but I'm tired of C frameworks. I'm investigating SFML to see if I like the API.