Search found 535 matches

by short
Sun Jan 12, 2014 11:12 pm
Forum: General/Off-Topic
Topic: So I know you are about to release the next chapter of aigd.
Replies: 0
Views: 20245

So I know you are about to release the next chapter of aigd.

But, I decided to try this YouTube thing out too :) I've been pretty interested in the work mozilla has been doing with the Rust programming language, so I implemented an easy game in it to try it out... Love any feedback, definitely new to this ;) https://www.youtube.com/watch?v=D-nKhcrtbrs ps: I'm...
by short
Mon Jul 08, 2013 10:09 am
Forum: Programming Discussion
Topic: Hoooooooly Shit (C++11)
Replies: 9
Views: 5270

Re: Hoooooooly Shit (C++11)

I must admit, one of my favorite things about non-closure lambdas is their compatibility with standard C function pointers. As someone who interops with strict C code fairly regularly, I think it's badass to be able to pull a lambda out of my ass and pass it off to a C lib as a callback. I haven't ...
by short
Wed Jun 12, 2013 10:23 am
Forum: Programming Discussion
Topic: c++11 features
Replies: 3
Views: 1956

Re: c++11 features

My previous internship I spent a month so I could update the compiler from gcc3 to the latest gcc (and clang) release so we could start experimenting with new c++11 features. Let me just say it, worth it! The code is much more succinct, and much better at expressing the programmer's intent. That sai...
by short
Wed Mar 13, 2013 12:37 am
Forum: General/Off-Topic
Topic: Please help a brother out!
Replies: 25
Views: 9644

Re: Please help a brother out!

Donated! Hope it helps dude, I know how much this can suck :( Factor in parents who feel they've already done too much, and you don't know the half of it -.-; But thanks a ton man! I am very grateful to you and all the rest of the community who are willing to help me out. I honestly wasn't sure if ...
by short
Tue Mar 12, 2013 8:18 pm
Forum: General/Off-Topic
Topic: Please help a brother out!
Replies: 25
Views: 9644

Re: Please help a brother out!

Donated! Hope it helps dude, I know how much this can suck :(
by short
Thu Feb 21, 2013 11:52 am
Forum: Programming Discussion
Topic: c++ grandmaster certification
Replies: 10
Views: 6133

Re: c++ grandmaster certification

the first course preview was posted today, with a github link to download the skeleton code.

http://www.cppgm.org/pa1.html
by short
Thu Jan 31, 2013 5:15 pm
Forum: Programming Discussion
Topic: c++ grandmaster certification
Replies: 10
Views: 6133

c++ grandmaster certification

Hey guys, I saw the link for this online course today, immediately signed up, and thought of everyone who should know. I know this is a website about game development primarily, but since so many of us use c/++ in our every day life I thought at least some of you would be interested in taking the cl...
by short
Fri Aug 03, 2012 3:51 am
Forum: General/Off-Topic
Topic: A Flock Of Wah Wahs
Replies: 3
Views: 1881

Re: A Flock Of Wah Wahs

Haha I enjoyed this / sent it to friends

Thanks!
by short
Mon Jul 30, 2012 10:08 pm
Forum: Game Development
Topic: ZombieBlocks Alpha
Replies: 9
Views: 4017

Re: ZombieBlocks Alpha play test live on XNA

Hey this is awesome! I especially like the zombie models :shock2:

Looks fantastic!
by short
Thu Jul 26, 2012 1:49 am
Forum: Game Development
Topic: Nam: A C++ Asset Management Library
Replies: 5
Views: 2647

Re: Nam: A C++ Asset Management Library

I'm curious, from the WIKI I am unsure how one would be utilize NAM. Could you post an example of what benefit it is providing you? From the basic usage tutorial, it seems you write a class that writes and reads a file, and it returns to you, the user, a shared_ptr<T> (T is the type you just wrote) ...
by short
Mon Jul 23, 2012 5:44 pm
Forum: Programming Discussion
Topic: OH NOOOOOOOOOOOOOO
Replies: 8
Views: 2595

Re: OH NOOOOOOOOOOOOOO

Code: Select all

Oh and short, you said if I had more context it might help to solve my problem, so I joked about adding more Context objects to the program
haha
by short
Mon Jul 23, 2012 3:17 pm
Forum: Programming Discussion
Topic: OH NOOOOOOOOOOOOOO
Replies: 8
Views: 2595

Re: OH NOOOOOOOOOOOOOO

Rebornxeno wrote:I tried initializing more ID3DDeviceContext but that didnt help my problem at all
I don't understand
by short
Mon Jul 23, 2012 11:03 am
Forum: Programming Discussion
Topic: OH NOOOOOOOOOOOOOO
Replies: 8
Views: 2595

Re: OH NOOOOOOOOOOOOOO

Use initialization instead of assignment. ie: IndexBuffer index(500); This will invoke the copy constructor, which you should also define if you have not (since you defined the assignment operator) IndexBuffer::IndexBuffer(const IndexBuffer &other) : index(other.index), size(other.size) { } [/s]...
by short
Mon Jul 23, 2012 2:34 am
Forum: Programming Discussion
Topic: Template Class Syntax Errors :(
Replies: 7
Views: 2211

Re: Template Class Syntax Errors :(

RandomDever wrote:But wouldn't std::vector have a bit more RAM overhead than a simple bare-bones class like mine?
Most likely vector is exactly what you want. If not, there is std::array.
by short
Sun Jul 15, 2012 10:29 pm
Forum: Programming Discussion
Topic: SDL 2.0
Replies: 13
Views: 4138

Re: SDL 2.0

TheBuzzSaw wrote:I'm glad SDL is moving forward, but I'm tired of C frameworks. I'm investigating SFML to see if I like the API.
Personally I'm not a huge fan of the camelCase, but I guess it does help intellisense with visual studio