Search found 88 matches
- Wed Jul 20, 2011 9:12 am
- Forum: Game Development
- Topic: What projects are you currently working on?
- Replies: 500
- Views: 153719
Re: What projects are you currently working on?
Totally awesome-ass work, man. Looks like it was severely hard work :) The only things I find a bit disturbing are that grass coming off the rocks (at first I wondered what that was), and secondly, the dark lighting in the second screenshot. But the textures look fine, I like the sky :mrgreen: and t...
- Wed Jul 13, 2011 6:39 am
- Forum: Game Development
- Topic: "nD" - Indie Game Development Handheld
- Replies: 66
- Views: 13505
Re: "nD" - Indie Game Development Handheld
lol, I don't quite see that; as of now, with the DS, it is certainly possible. thet rly doesn't mean it happens though. except at Nintendo's fair boothsMilch wrote:(imagine, a room full of people playing games on this thing)
- Sun Jun 19, 2011 4:38 pm
- Forum: Art, Music, and Design
- Topic: Zeid's Epic Art Thread
- Replies: 155
- Views: 55795
Re: Zeid's Epic Art Thread
uh... :shock2: DAMN that looks freakin' good zeid, keep it up. I feel a bit like I have to dread that priest, dunno if you intended that^^ and btw the design of the face for the first one is going to be extremely important for what feel I'll have when looking at him. Just imagine him looking angry, ...
- Sat Jun 18, 2011 6:37 pm
- Forum: General/Off-Topic
- Topic: I think Falco was wrong... grievously wrong...
- Replies: 21
- Views: 6093
Re: I think Falco was wrong... grievously wrong...
He doesn't say anything grievously wrong... Well, until he says that XNA is the better choice; although, if the kid ONLY wants to make indie games, and doesn't have a whole lot of interest in commercial development, XNA isn't a horrible choice. I think the caller was really asking the wrong guy for...
- Sat Jun 18, 2011 6:28 pm
- Forum: Game Development
- Topic: What projects are you currently working on?
- Replies: 500
- Views: 153719
Re: What projects are you currently working on?
What I'm working on right now? m'kay here goes. So let's start of at its very beginning. Thing is we had the assignment to create a simple game (which is my whole form at school... yeah we got computer science lessons) and I wanted to do something, let's say, 2d. Specifically a little platformer. Li...
- Sat Jun 18, 2011 1:05 pm
- Forum: General/Off-Topic
- Topic: I think Falco was wrong... grievously wrong...
- Replies: 21
- Views: 6093
Re: I think Falco was wrong... grievously wrong...
hah, this dude again... so he's like one of the most probably prominent people on youtube just because most people think he knows what he talks about. most of the time he does, but sometimes he admits that he doesn't really a bunch of sentences too late. well though have a look at what people write ...
- Tue Jun 14, 2011 4:43 pm
- Forum: Programming Discussion
- Topic: Compiling without an IDE
- Replies: 6
- Views: 962
Re: Compiling without an IDE
IDEs and compilers are not the same thing. IDEs are just fancy text editors that include a compiler and a bunch of other useful features to make things easier. A compiler is a program that actually transforms source code into it's compiled form (usually used as a command line tool). So even if you ...
- Fri Jun 10, 2011 4:38 am
- Forum: Art, Music, and Design
- Topic: Tips for Voice Quality
- Replies: 4
- Views: 1688
Re: Tips for Voice Quality
also depends on what you use as a noise reduction sample. If you reccord about half a minute without any game music in the backgound and without anyone speaking, just the hiss of the mic port, then using it as a reduction sample it should not get rid of the game bg music coz it really isnt in the sa...
- Fri Jun 10, 2011 3:08 am
- Forum: Programming Discussion
- Topic: Level Editor Help (SDL)
- Replies: 5
- Views: 818
Re: Level Editor Help (SDL)
"C:\Tile.map" will give you an error. Since \ indicates a character constant such as \n or \t, you would have to use \\ if you mean the "real backslash". And you can provide absolute paths (as in "c:\\blah.txt") or relative paths ("blah.txt") with the slight d...
- Tue Jun 07, 2011 4:34 pm
- Forum: General Gaming
- Topic: STEAM IDs Post them here
- Replies: 43
- Views: 37864
Re: STEAM IDs Post them here
id: timekillerbug
portal 2 ( which is why I got steam, essentially^^ )
might add more in the future... e.g. λ² <3
portal 2 ( which is why I got steam, essentially^^ )
might add more in the future... e.g. λ² <3
- Mon Jun 06, 2011 10:18 am
- Forum: General/Off-Topic
- Topic: When did your journey with programming start and why?
- Replies: 38
- Views: 8536
Re: When did your journey with programming start and why?
For me it started off at some book store in Hamburg where my parents bought a book about visual basic 6. Must've ben around 2002 when I was 7 years old. I followed it a bit but it soon became boring because I was unable to understand some stuff back those days. Learnt the basics, though. Then for ab...
- Mon Feb 14, 2011 3:24 pm
- Forum: Game Development
- Topic: CYBORUS game dev
- Replies: 16
- Views: 2921
Re: CYBORUS game dev
However, Buzz, I like your videos and really enjoy watching them It's partly the information that I'm getting from what you experience and the way you explain stuff :P
Keep up the good work!
Keep up the good work!
- Fri Feb 11, 2011 6:17 pm
- Forum: General Gaming
- Topic: Mario Kart in real life
- Replies: 4
- Views: 1543
Re: Mario Kart in real life
http://kotaku.com/#!5758228/crazed-frenchman-once-again-throwing-banana-peels-turtles-at-real-cars i had to share its too good LMFAO :lol: Well I planned to do that sort of thing just with TuxRacer if anyone of you is familiar with it, but turned out I was planning it too late, the winter was gone ...
- Fri Feb 11, 2011 4:16 pm
- Forum: General/Off-Topic
- Topic: Best way of organizing development?
- Replies: 9
- Views: 1429
Re: Best way of organizing development?
Lol people can argue about what system to use, but I see, there's a lot of version management involved here^^TheBuzzSaw wrote:Git freakin' rocks. I'm done with SVN.
And thank you all guys, very useful advice for me :D
- Wed Feb 09, 2011 4:56 pm
- Forum: General/Off-Topic
- Topic: Coffee
- Replies: 31
- Views: 3919
Re: Coffee
lol I'm actually thinking about getting a black coffee mug that features an imprinted caffeine molecule... :mrgreen: Still searching for a vendor who lets me do this without forcing me to order 100 of them at a time^^ Still I don't care for the actual kind of the coffee... coffee is coffee! xD http...