Search found 996 matches

by trufun202
Sat Feb 16, 2013 10:57 pm
Forum: Game Development
Topic: Rad Raygun
Replies: 67
Views: 80685

Re: Rad Raygun

So, I'm just killing time while I wait for my last XNA Peer Review approval... Here are some interesting (or at least I think they're interesting) stats on Rad Raygun: - 830 days in development - 85,481 lines of code (engine + game + editor) - 6,572 art assets (if you count each tile) - 9 original s...
by trufun202
Wed Feb 13, 2013 10:19 am
Forum: Game Development
Topic: My first game: A Zombie RPG
Replies: 163
Views: 45783

Re: My first game: A Zombie RPG

Back up in peer review, so if you have an xna dev membership, give it a shot! Hoping to get enough reviews by next wednesday for release. Played it last night and loved it! Who wouldn't love Smash TV with zombies!? Seriously, great work. Everything about this game is very polished - the gameplay, t...
by trufun202
Wed Feb 06, 2013 10:05 am
Forum: Game Development
Topic: Rad Raygun
Replies: 67
Views: 80685

Re: Rad Raygun

Oh shit, I completely missed that somehow! So tell me if I'm understanding your layering correctly. From back to front: 1) background image 2) background tiles ontop of the background image for animating certain regions of the background 3) main layer the player interacts with 4) foreground layer f...
by trufun202
Mon Feb 04, 2013 9:30 pm
Forum: Game Development
Topic: Rad Raygun
Replies: 67
Views: 80685

Re: Rad Raygun

How do you handle modifying parallax layers in your editor? :mrgreen: Did you see my reply on page 1 of this thread? If that doesn't answer your question, let me know! I'd love to discuss the editor, because it really played a huge part in letting my artist and I work in parallel. Using only the ed...
by trufun202
Mon Feb 04, 2013 9:21 pm
Forum: Game Development
Topic: Rad Raygun
Replies: 67
Views: 80685

Re: Rad Raygun

How do the plans for Microsoft's discontinued support of XNA play into your future development plans as someone who has released many titles under XNA and for the XBOX 360? As a person who would like to release games for XBLIG, I'm curious to see what direction others are taking. Yeah, that sucks.....
by trufun202
Mon Feb 04, 2013 9:19 pm
Forum: Game Development
Topic: Rad Raygun
Replies: 67
Views: 80685

Re: Rad Raygun

I forgot to ask, does this mean you will continue the development of Golvellius 3D? I have every intent to revisit the Golvellius 3D project one of these days, but probably not until my kids are a bit older. Until then, I'll probably do some Android development, since I'm too cheap to buy a mac. :P
by trufun202
Wed Jan 30, 2013 12:21 pm
Forum: Game Development
Topic: Bubble & Squeak (iOS game)
Replies: 6
Views: 3661

Re: Bubble & Squeak (iOS game)

I saw that someone gave you a one-star review...that's such crap, dude. I submitted my review today. I think the game is awesome! I like the underwater twist that you added to the game. (and btw, that water effect is flippin' sweet!) Don't let the haters get you down. You've done some amazing work a...
by trufun202
Wed Jan 30, 2013 12:17 pm
Forum: Game Development
Topic: Rad Raygun
Replies: 67
Views: 80685

Re: Rad Raygun

To my XNA peeps - Rad Raygun is back up for Peer Review!

Can this be the release that goes live? Dear lord, I hope so! :mrgreen:
by trufun202
Tue Jan 29, 2013 11:13 am
Forum: General/Off-Topic
Topic: Balls of Fucking Titanium
Replies: 8
Views: 3338

Re: Balls of Fucking Titanium

dandymcgee wrote:Well by the time you've made it to the top you've already shit yourself twice.. so does it really make a difference?
:lol:
by trufun202
Tue Jan 29, 2013 9:06 am
Forum: Game Development
Topic: Bubble & Squeak (iOS game)
Replies: 6
Views: 3661

Re: Bubble & Squeak (iOS game)

Wow man, that's huge! Congratulations! Purchased and it's installing now. I'll rate and review it as well. ;)

I've played many hours of Bust-a-Move in my day, so I'm looking forward to this!
by trufun202
Tue Jan 29, 2013 7:37 am
Forum: General/Off-Topic
Topic: Balls of Fucking Titanium
Replies: 8
Views: 3338

Re: Balls of Fucking Titanium

So what happens when you have to take a deuce? Just sayin...I think about these things.
by trufun202
Tue Jan 29, 2013 7:25 am
Forum: Game Development
Topic: Rad Raygun
Replies: 67
Views: 80685

Re: Rad Raygun

oh awesome i will have to grab it on playtest!! i saw you had to pull for bug, (me too, waiting until sat to resubmit. The week long waiting period is brutal! mine was 1 line of code :( ) ill throw u 2 peer reviews once you get it up, and i have a couple friends with them too i will have them revie...
by trufun202
Sun Jan 27, 2013 11:45 am
Forum: Game Development
Topic: Rad Raygun
Replies: 67
Views: 80685

Re: Rad Raygun

This is so awesome man! It's great to see you've made it through to end. I love the Contra-style boss in the preview, and tetris haha. Unfortunately for me I don't have an XBox.. so unless there's some way to get it for PC I won't be able to play it. Ha ha, thanks man. Right now, I'm focusing on th...
by trufun202
Sat Jan 26, 2013 1:50 pm
Forum: Game Development
Topic: Rad Raygun
Replies: 67
Views: 80685

Re: Rad Raygun

Oh yeah, it also helped that all of the graphics are scaled up 4x in-game and only 4 colors. So the "large" parallax backgrounds weren't really that big, memory-wise.
by trufun202
Sat Jan 26, 2013 1:42 pm
Forum: Game Development
Topic: Rad Raygun
Replies: 67
Views: 80685

Re: Rad Raygun

Well, well, well! I'm looking forward to trying a little something on that title screen! Also, I'm curious as to how you represented parallax layers in your level editor! At first, the parallax layers were static with the collision layer and only positioned correctly in preview mode. But, that beca...