Search found 123 matches

by Van-B
Fri Apr 08, 2011 9:11 am
Forum: Game Development
Topic: Are Game Developers 15 Years Behind?
Replies: 24
Views: 5814

Re: Are Game Developers 15 Years Behind?

Good to know. I strongly advise leaving the protocols behind when you leave work for the day though. Hobbyist game development has to be fun, and somewhat organic, otherwise you'll likely spend a long time procrastinating like I do everytime I over think a project. In my experience, the quicker a ga...
by Van-B
Fri Apr 08, 2011 3:18 am
Forum: Game Development
Topic: Are Game Developers 15 Years Behind?
Replies: 24
Views: 5814

Re: Are Game Developers 15 Years Behind?

So what are you saying Christo? IMO your just trolling. Frankly that article was so full of digs at game developers, I just wonder what you are doing here. I didn't even realise that was your article until now, because I don't know why someone would post that here, if not to deliberately offend. I c...
by Van-B
Tue Apr 05, 2011 9:03 am
Forum: Game Development
Topic: Are Game Developers 15 Years Behind?
Replies: 24
Views: 5814

Re: Are Game Developers 15 Years Behind?

I don't know where he get's his ideas to tell the truth. I mean, does he think that games have no source control, or solid backup procedure? - how on earth does he think game companies protect their investment, debug... hell I'd bet that most game developers have more intricate test, debug, and back...
by Van-B
Mon Apr 04, 2011 7:48 am
Forum: Game Development
Topic: 3d Indie game - concept and video
Replies: 7
Views: 1855

Re: 3d Indie game - concept and video

I like the idea of mixing things up, like having magic and traditional weapons, let people define their own character. My chief concern would be the media aspects, you will certainly have to stylise as already said. Maybe look to Borderlands for inspiration - as that's much more comic book than most...
by Van-B
Mon Apr 04, 2011 6:16 am
Forum: Art, Music, and Design
Topic: How do Sprite Artists Work?
Replies: 10
Views: 3509

Re: How do Sprite Artists Work?

Every artist might have a different way of working. For example, some artists like to just throw their stuff at the developer and let them sort it out, while some artists are happy to use bespoke animation setup software, that sort of thing. The one common thing with all artists is that they always ...
by Van-B
Thu Mar 17, 2011 11:54 am
Forum: General/Off-Topic
Topic: Any jobs?
Replies: 11
Views: 2139

Re: Any jobs?

It might be worth looking for smaller iPhone app companies, as it'll be easier to get in (short staffed usually), and you'll get to work on a variety of games, instead of just 25% of one. A good portfolia is vital though, make sure that's spot on.
by Van-B
Thu Mar 10, 2011 10:42 am
Forum: Game Development
Topic: What u think about coming back to console for one project?
Replies: 32
Views: 4584

Re: What u think about coming back to console for one project?

I like freesound.org http://www.freesound.org/tagsViewSingle.php?id=2699 - it can be a bit of a tredge because theres so much there. I was looking for A1freesoundeffects, but I'm not sure if that's still going. Maybe a wave generator program would be an idea. I like the sound of mechanical keyboards...
by Van-B
Wed Mar 09, 2011 12:31 pm
Forum: Game Development
Topic: What u think about coming back to console for one project?
Replies: 32
Views: 4584

Re: What u think about coming back to console for one project?

P.S. Other way of doing it - I can also implement simple graphics in console just to represent map, highlight player choise, show stats, show this in different colors, for this i would create some sort of drawing engine, does windows have capability of doing this? I heard what <windows.h> have all ...
by Van-B
Wed Mar 09, 2011 9:16 am
Forum: Game Development
Topic: What u think about coming back to console for one project?
Replies: 32
Views: 4584

Re: What u think about coming back to console for one project?

Yeah, before long you'll know if your game needs more visual stuff or if it can get by with just the console interface. String handling can be a pain in C++, so sticking with the console during development makes sense. I guess what I'm thinking of is a replacement for the console, like your own cust...
by Van-B
Wed Mar 09, 2011 8:38 am
Forum: Game Development
Topic: What u think about coming back to console for one project?
Replies: 32
Views: 4584

Re: What u think about coming back to console for one project?

Ahh sorry, I didn't realise you wanted to make a console window, text based game through choice! - I thought you were dismayed at how to start a bigger game project. My point still stands about dull coding though - maybe it's worth considering using SDL, just to give bitmap fonts and some colour to ...
by Van-B
Wed Mar 09, 2011 3:02 am
Forum: Game Development
Topic: What u think about coming back to console for one project?
Replies: 32
Views: 4584

Re: What u think about coming back to console for one project?

Learning C++ programming is not the same as learning to program games. Games have their own 'rules' and techniques that you might never encounter with general C++ coding. Writing games is a whole other skill, and it transcends programming languages. People who spent their youth programming games in ...
by Van-B
Tue Mar 08, 2011 4:36 am
Forum: Programming Discussion
Topic: Yet another loop problem. D':
Replies: 14
Views: 1259

Re: Yet another loop problem. D':

Also, why are you setting Map(si, si) = 0 ? - that will set a diagonal line from 0,0 to 100,100 on your map. That's some strange code, even for VB - I'm not sure what your trying to do with it.
by Van-B
Tue Mar 01, 2011 3:47 pm
Forum: Art, Music, and Design
Topic: Xiphirx's Art Thread
Replies: 35
Views: 5943

Re: Xiphirx's Art Thread

Nice! - looks like a damn nice bit of pixel work to me.

The only thing I would change myself is making the hair highlights darker at the sides and top, to make it a little more defined. Not that I can push pixels like that - I can never draw faces in any style.
by Van-B
Fri Feb 25, 2011 3:08 am
Forum: General/Off-Topic
Topic: A very motivational video (imo)
Replies: 8
Views: 1777

Re: A very motivational video (imo)

Yes, would like to see that made into a whole documentary - but I disagree with the whole funding system, why should I contribute to have something made that will make a fortune in advertising and make Notch a fortune in sales.
by Van-B
Fri Feb 25, 2011 1:39 am
Forum: Art, Music, and Design
Topic: constructive criticism needed
Replies: 2
Views: 1184

Re: constructive criticism needed

I think the main issue is the lighting - I can't figure out where it's coming from, and there isn't enough of it. Maybe add a second light source, blue to come from the bottom right, and white from the top left. And shade the whole thing, don't mirror it. Also don't be afraid to add some detail grad...