Search found 767 matches
- Fri Aug 12, 2011 1:57 am
- Forum: Programming Discussion
- Topic: Android Tutorials/References/Etc?
- Replies: 12
- Views: 1591
Android Tutorials/References/Etc?
Well I just got an Android phone, and I'm considering learning the Android SDK, but I haven't found too many references that take you past a "Hello World". I've been looking at the documentation, but I'm looking for a little bit more . Anyone have references to recommend?
- Tue Aug 09, 2011 1:32 pm
- Forum: General/Off-Topic
- Topic: Buh-Bye, Windows Vista!
- Replies: 6
- Views: 1881
Re: Buh-Bye, Windows Vista!
Boy are you lucky...GyroVorbis wrote:
I completely skipped Vista and went straight to 7. 7 is a dream.
- Sat Aug 06, 2011 9:24 pm
- Forum: General Gaming
- Topic: Post every time you beat a game.
- Replies: 629
- Views: 855193
Re: Post every time you beat a game.
It was so epic, it required two posts!
EDIT: Awh, the other one went poof :/
EDIT: Awh, the other one went poof :/
- Wed Jul 20, 2011 11:47 am
- Forum: Game Development
- Topic: Wrapping My Head Around a Component-Based Architecture
- Replies: 19
- Views: 5106
Re: Wrapping My Head Around a Component-Based Architecture
In my system, there would never be a "collision response" component. Whatever behavior is checking for collisions (if I have the behaviors doing that all, that might even be handled elsewhere), should fix the entity's position (if the entity collided with a solid object), and execute the ...
- Tue Jul 19, 2011 12:41 am
- Forum: Game Development
- Topic: Wrapping My Head Around a Component-Based Architecture
- Replies: 19
- Views: 5106
Re: Wrapping My Head Around a Component-Based Architecture
@EccentricDuck - I know that... I'm talking specifically about his implementation of "components" simply being function pointers. With how dynamic his system is, it's unlikely that he'll have systems to manage different behavior types. Then when you have a collision occur, and you want to...
- Mon Jul 18, 2011 10:03 pm
- Forum: Game Development
- Topic: Wrapping My Head Around a Component-Based Architecture
- Replies: 19
- Views: 5106
Re: Wrapping My Head Around a Component-Based Architecture
@EccentricDuck - I know that... I'm talking specifically about his implementation of "components" simply being function pointers. With how dynamic his system is, it's unlikely that he'll have systems to manage different behavior types. Then when you have a collision occur, and you want to ...
- Mon Jul 18, 2011 8:07 pm
- Forum: Game Development
- Topic: Wrapping My Head Around a Component-Based Architecture
- Replies: 19
- Views: 5106
Re: Wrapping My Head Around a Component-Based Architecture
The only potential issue I see with your design... What happens when you need triggers of some sort? How would you fit those in at all? What sort of triggers? When two objects collide, you obviously push one of the objects back so they aren't colliding, but for most collisions, something other than...
- Mon Jul 18, 2011 6:14 pm
- Forum: Game Development
- Topic: Wrapping My Head Around a Component-Based Architecture
- Replies: 19
- Views: 5106
Re: Wrapping My Head Around a Component-Based Architecture
The only potential issue I see with your design... What happens when you need triggers of some sort? How would you fit those in at all?
- Fri Jul 15, 2011 8:42 pm
- Forum: General Gaming
- Topic: Falco's Biweekly Game Purchases
- Replies: 74
- Views: 63991
Re: Falco's Biweekly Game Purchases
I loved that game so much!! It was one of the highlights of my childhood haha.
- Sat Jul 09, 2011 10:54 am
- Forum: Programming Discussion
- Topic: Signal/Slot Library Suggestion?
- Replies: 19
- Views: 3510
Re: Signal/Slot Library Suggestion?
I was drawing an analogy to the fact that we implemented the exact same functionality with a simple abstract base class and some virtual methods... Okay haha. I thought for a second you were saying that you used QT SIGNAL and QT SLOT to call those methods, and I was a little confused for a second. ...
- Sat Jul 09, 2011 8:14 am
- Forum: Programming Discussion
- Topic: Signal/Slot Library Suggestion?
- Replies: 19
- Views: 3510
Re: Signal/Slot Library Suggestion?
QT SIGNAL and QT SLOT... That's just a signal/slot implementation, isn't it...? That's correct. Qt has a signal/slot implementation that it gets to work via a separate pre-processor and some fancy C preprocessor macros. Qt is a good library, but I'm curious the effect of using Qt's signals/slots on...
- Sat Jul 09, 2011 12:10 am
- Forum: Programming Discussion
- Topic: Signal/Slot Library Suggestion?
- Replies: 19
- Views: 3510
Re: Signal/Slot Library Suggestion?
I just read through your post a second time, and here's where I get a little confused when you explain how you do it. Then every frame, the BehaviorSystem iterates through each trigger (QT SIGNAL) and invokes the corresponding trigger method (QT SLOT) for any Behavior registered to listen. QT SIGNAL...
- Fri Jul 08, 2011 12:11 am
- Forum: Programming Discussion
- Topic: C++ boost alternitive.
- Replies: 7
- Views: 1586
Re: C++ boost alternitive.
Why do you need to use boost::any? You can probably achieve the same result using a different way. It sounds to me like he's asking what that "different way" is. And if you got runtime errors, then you probably didn't install boost correctly. I say reinstall it, so you learn how to correc...
- Tue Jul 05, 2011 1:08 pm
- Forum: Programming Discussion
- Topic: Signal/Slot Library Suggestion?
- Replies: 19
- Views: 3510
Re: Signal/Slot Library Suggestion?
Yes, that's exactly what I wanted to use it for haha. When I was referring to "handling collision", I suppose I wasn't clear. I already have a Physics subsystem that checks for the collision, and fixes the overlap, but for the custom logic that should occur as a result of the collision, I ...
- Mon Jul 04, 2011 2:04 pm
- Forum: Programming Discussion
- Topic: How do YOU structure your game engine(s)?
- Replies: 16
- Views: 3763
Re: How do YOU structure your game engine(s)?
I would respond, because I like topics like this, but we have like a 10 page long section of our new site dedicated to this, so I'll have to sit this one out. :) :o. I think you may be giving fans too much at once. I just hope my brain doesn't explode on the release of Chapter 18 AND the new site :o.