Search found 42 matches

by 0x0000000
Tue Aug 20, 2013 9:02 pm
Forum: General/Off-Topic
Topic: Where did it all begin for you?
Replies: 45
Views: 23706

Re: Where did it all begin for you?

Well, I started programming when I was about 10 years old, I was just learning some basic HTML and thought that it was awesome. So when I was 11 I decided to look into some REAL programming languages. I picked up C++ because most people recommended it for a first language, and then pissed myself. I ...
by 0x0000000
Tue Aug 20, 2013 8:24 am
Forum: Programming Discussion
Topic: When did you start programming?
Replies: 1
Views: 2647

When did you start programming?

Hey guys its the guy with the weird name! I'm interested in when you guys started programming, and it would be cool to know about the experiences you had during your journey to programming-godness :) . Which programming language(s) did you start with How old were you? [OPTIONAL]: How old are you now?
by 0x0000000
Wed Aug 14, 2013 12:21 am
Forum: Current Events and Science/Technology
Topic: SDL 2.0.0 Released
Replies: 4
Views: 7843

Re: SDL 2.0.0 Released

wtetzner wrote:Finally. And it uses the zlib license instead of LGPL.

http://lists.libsdl.org/pipermail/sdl-l ... 89854.html
Dayum, it's about time :worship:
Now I need to update my project...
by 0x0000000
Tue Aug 13, 2013 6:33 am
Forum: General/Off-Topic
Topic: Dear 0x0000000:
Replies: 6
Views: 4015

Re: Dear 0x0000000:

Holy shit, I just named myself after an error I got on Windows XP when trying to execute my build. (Just kidding, I meant what bbguimaraes said :P)
by 0x0000000
Sun Aug 11, 2013 10:06 am
Forum: Game Development
Topic: [SOLVED] OpenGL Sprite sheet clipping problem
Replies: 12
Views: 5221

Re: [SOLVED] OpenGL Sprite sheet clipping problem

I'm not sure if this is the problem but, if I set m_frameIndex to zero, which I always have been, then it would be 0 % numPerRow. I am going to change the frame index to see if it helps. So was this the problem? I can't be 100% sure that this was the problem, due to the fact that I didn't have the ...
by 0x0000000
Fri Aug 09, 2013 6:51 pm
Forum: Game Development
Topic: [SOLVED] OpenGL Sprite sheet clipping problem
Replies: 12
Views: 5221

Re: OpenGL Sprite sheet clipping problem

I'm not sure if this is the problem but, if I set m_frameIndex to zero, which I always have been, then it would be 0 % numPerRow.
I am going to change the frame index to see if it helps.
by 0x0000000
Fri Aug 09, 2013 6:25 pm
Forum: Game Development
Topic: [SOLVED] OpenGL Sprite sheet clipping problem
Replies: 12
Views: 5221

Re: OpenGL Sprite sheet clipping problem

dandymcgee wrote:Are you sure it's exactly 512x512, or some other powers of 2?
Yes, I'm sure. I've checked everything but I still cant figure it out. I've just begun learning OpenGL the past few days so I probably
just screwed up something in my code. Anyways, thanks for the reply! :)
by 0x0000000
Fri Aug 09, 2013 8:54 am
Forum: Game Development
Topic: [SOLVED] OpenGL Sprite sheet clipping problem
Replies: 12
Views: 5221

[SOLVED] OpenGL Sprite sheet clipping problem

Hi everyone, its been a while since I have posted here, mostly because of school. But I have ran into another problem in my game engine development. This is the problem: When I load a *small* sprite sheet in OpenGL, for example 64x64 with 4 tiles each 32x32, the sprite clipping works fine, but when ...
by 0x0000000
Tue Feb 26, 2013 11:29 pm
Forum: General Gaming
Topic: Playstation 4 Thoughts?
Replies: 21
Views: 20283

Re: Playstation 4 Thoughts?

Unfortunately the facebook button will suck ass where I live, since the government blocked it! :roll:
by 0x0000000
Tue Feb 19, 2013 8:12 pm
Forum: General/Off-Topic
Topic: Sega Returns to the Hardware Market
Replies: 6
Views: 4323

Re: Sega Returns to the Hardware Market

DAYUM!!! Looked at the specs for the PC to the right, damn, Sega is awesome! :worship:
by 0x0000000
Tue Feb 19, 2013 8:04 pm
Forum: Game Development
Topic: Rad Raygun
Replies: 67
Views: 81610

Re: Rad Raygun

WE BE DONE, BITCHES!!!!!!! :mrgreen: Rad Raygun is now available on Xbox Live: http://radraygun.com (huge sigh of relief)...whew...and now it's time to post a press release and spam the shit out of some gaming sites. ;) HEY I JUST BOUGHT THE F*CKING GAME!!! CAN'T WAIT TO PLAY IT WHEN I GET HOME TOM...
by 0x0000000
Mon Feb 18, 2013 6:00 am
Forum: Game Development
Topic: [SOLVED] Best Way to load a level
Replies: 16
Views: 9339

Re: [SOLVED] Best Way to load a level

Now your goal is to handle multiple layers, like tiles, objects, collision etc... Just a tip for your engine, i dont recomend having a "Collision layer" it uses more RAM and more HDD space, you may say that 1 mb of ram doesnt matter but when you are working with low resources hardware tha...
by 0x0000000
Sun Feb 17, 2013 8:01 pm
Forum: Game Development
Topic: [SOLVED] Best Way to load a level
Replies: 16
Views: 9339

Re: [SOLVED] Best Way to load a level

I have Skype, add me: altan.haan ;)
by 0x0000000
Sun Feb 17, 2013 7:25 pm
Forum: Game Development
Topic: [SOLVED] Best Way to load a level
Replies: 16
Views: 9339

Re: [SOLVED] Best Way to load a level

Now your goal is to handle multiple layers, like tiles, objects, collision etc... Just a tip for your engine, i dont recomend having a "Collision layer" it uses more RAM and more HDD space, you may say that 1 mb of ram doesnt matter but when you are working with low resources hardware tha...
by 0x0000000
Sun Feb 17, 2013 7:14 am
Forum: Art, Music, and Design
Topic: Trance music
Replies: 4
Views: 7541

Re: Trance music

Thel wrote:An idea for a track that I did last night!

https://soundcloud.com/pterya/shake
Not a big fan of trance but that sounds f*cking sweet!!! :worship: