Search found 42 matches
- Tue Aug 20, 2013 9:02 pm
- Forum: General/Off-Topic
- Topic: Where did it all begin for you?
- Replies: 45
- Views: 23706
Re: Where did it all begin for you?
Well, I started programming when I was about 10 years old, I was just learning some basic HTML and thought that it was awesome. So when I was 11 I decided to look into some REAL programming languages. I picked up C++ because most people recommended it for a first language, and then pissed myself. I ...
- Tue Aug 20, 2013 8:24 am
- Forum: Programming Discussion
- Topic: When did you start programming?
- Replies: 1
- Views: 2647
When did you start programming?
Hey guys its the guy with the weird name! I'm interested in when you guys started programming, and it would be cool to know about the experiences you had during your journey to programming-godness :) . Which programming language(s) did you start with How old were you? [OPTIONAL]: How old are you now?
- Wed Aug 14, 2013 12:21 am
- Forum: Current Events and Science/Technology
- Topic: SDL 2.0.0 Released
- Replies: 4
- Views: 7843
Re: SDL 2.0.0 Released
Dayum, it's about timewtetzner wrote:Finally. And it uses the zlib license instead of LGPL.
http://lists.libsdl.org/pipermail/sdl-l ... 89854.html
Now I need to update my project...
- Tue Aug 13, 2013 6:33 am
- Forum: General/Off-Topic
- Topic: Dear 0x0000000:
- Replies: 6
- Views: 4015
Re: Dear 0x0000000:
Holy shit, I just named myself after an error I got on Windows XP when trying to execute my build. (Just kidding, I meant what bbguimaraes said :P)
- Sun Aug 11, 2013 10:06 am
- Forum: Game Development
- Topic: [SOLVED] OpenGL Sprite sheet clipping problem
- Replies: 12
- Views: 5221
Re: [SOLVED] OpenGL Sprite sheet clipping problem
I'm not sure if this is the problem but, if I set m_frameIndex to zero, which I always have been, then it would be 0 % numPerRow. I am going to change the frame index to see if it helps. So was this the problem? I can't be 100% sure that this was the problem, due to the fact that I didn't have the ...
- Fri Aug 09, 2013 6:51 pm
- Forum: Game Development
- Topic: [SOLVED] OpenGL Sprite sheet clipping problem
- Replies: 12
- Views: 5221
Re: OpenGL Sprite sheet clipping problem
I'm not sure if this is the problem but, if I set m_frameIndex to zero, which I always have been, then it would be 0 % numPerRow.
I am going to change the frame index to see if it helps.
I am going to change the frame index to see if it helps.
- Fri Aug 09, 2013 6:25 pm
- Forum: Game Development
- Topic: [SOLVED] OpenGL Sprite sheet clipping problem
- Replies: 12
- Views: 5221
Re: OpenGL Sprite sheet clipping problem
Yes, I'm sure. I've checked everything but I still cant figure it out. I've just begun learning OpenGL the past few days so I probablydandymcgee wrote:Are you sure it's exactly 512x512, or some other powers of 2?
just screwed up something in my code. Anyways, thanks for the reply!
- Fri Aug 09, 2013 8:54 am
- Forum: Game Development
- Topic: [SOLVED] OpenGL Sprite sheet clipping problem
- Replies: 12
- Views: 5221
[SOLVED] OpenGL Sprite sheet clipping problem
Hi everyone, its been a while since I have posted here, mostly because of school. But I have ran into another problem in my game engine development. This is the problem: When I load a *small* sprite sheet in OpenGL, for example 64x64 with 4 tiles each 32x32, the sprite clipping works fine, but when ...
- Tue Feb 26, 2013 11:29 pm
- Forum: General Gaming
- Topic: Playstation 4 Thoughts?
- Replies: 21
- Views: 20283
Re: Playstation 4 Thoughts?
Unfortunately the facebook button will suck ass where I live, since the government blocked it!
- Tue Feb 19, 2013 8:12 pm
- Forum: General/Off-Topic
- Topic: Sega Returns to the Hardware Market
- Replies: 6
- Views: 4323
Re: Sega Returns to the Hardware Market
DAYUM!!! Looked at the specs for the PC to the right, damn, Sega is awesome!
- Tue Feb 19, 2013 8:04 pm
- Forum: Game Development
- Topic: Rad Raygun
- Replies: 67
- Views: 81610
Re: Rad Raygun
WE BE DONE, BITCHES!!!!!!! :mrgreen: Rad Raygun is now available on Xbox Live: http://radraygun.com (huge sigh of relief)...whew...and now it's time to post a press release and spam the shit out of some gaming sites. ;) HEY I JUST BOUGHT THE F*CKING GAME!!! CAN'T WAIT TO PLAY IT WHEN I GET HOME TOM...
- Mon Feb 18, 2013 6:00 am
- Forum: Game Development
- Topic: [SOLVED] Best Way to load a level
- Replies: 16
- Views: 9339
Re: [SOLVED] Best Way to load a level
Now your goal is to handle multiple layers, like tiles, objects, collision etc... Just a tip for your engine, i dont recomend having a "Collision layer" it uses more RAM and more HDD space, you may say that 1 mb of ram doesnt matter but when you are working with low resources hardware tha...
- Sun Feb 17, 2013 8:01 pm
- Forum: Game Development
- Topic: [SOLVED] Best Way to load a level
- Replies: 16
- Views: 9339
Re: [SOLVED] Best Way to load a level
I have Skype, add me: altan.haan
- Sun Feb 17, 2013 7:25 pm
- Forum: Game Development
- Topic: [SOLVED] Best Way to load a level
- Replies: 16
- Views: 9339
Re: [SOLVED] Best Way to load a level
Now your goal is to handle multiple layers, like tiles, objects, collision etc... Just a tip for your engine, i dont recomend having a "Collision layer" it uses more RAM and more HDD space, you may say that 1 mb of ram doesnt matter but when you are working with low resources hardware tha...
- Sun Feb 17, 2013 7:14 am
- Forum: Art, Music, and Design
- Topic: Trance music
- Replies: 4
- Views: 7541
Re: Trance music
Not a big fan of trance but that sounds f*cking sweet!!!