WEEEELLLLLLLLL, it looks you guys are in for a treatdandymcgee wrote:Holy crap, that is freaking awesome! Really cool effects.
You know we do..YourNerdyJoe wrote:If enough people want to see the epic fail I'll post the full video.
Search found 79 matches
- Thu Apr 17, 2014 9:57 pm
- Forum: Game Development
- Topic: Neon GBA Lighting Engine
- Replies: 16
- Views: 8366
Re: Neon GBA Lighting Engine
- Thu Apr 17, 2014 9:05 am
- Forum: Game Development
- Topic: "Triangle" - Ludum Dare Project Flash Rewrite
- Replies: 33
- Views: 32639
Re: "Triangle" - Ludum Dare Project Flash Rewrite
This looks like one of the few flash games I would actually be willing to pay for if it came to that.
- Wed Apr 16, 2014 8:55 pm
- Forum: Game Development
- Topic: Neon GBA Lighting Engine
- Replies: 16
- Views: 8366
Re: Neon GBA Lighting Engine
New video up now! t7eGKzAsBZE Added support for lights to fade over time which is used to create samus' beam. This is done by giving each tile a "fade" brightness value (for lack of a better name) which decreases each frame. It's then added to the initial brightness that is set by the stat...
- Tue Apr 15, 2014 8:00 pm
- Forum: General/Off-Topic
- Topic: Building a Desktop
- Replies: 22
- Views: 9510
Re: Building a Desktop
I agree, you should get a gpu but no need to go overboard (eg gtx titan). I'm using a radeon hd 6870 which was was 1 gen old when I got it. Still plays games like Tribes Ascend, Starcraft 2, and Planetside 2 just fine. And NEVER cheap out on your psu. It is the most important part of your computer. ...
- Tue Apr 15, 2014 7:49 pm
- Forum: Game Development
- Topic: Stellar Endeavor
- Replies: 2
- Views: 2420
Re: Stellar Endeavor
Looks good so far, keep us updated!
- Tue Apr 15, 2014 7:43 pm
- Forum: Game Development
- Topic: Neon GBA Lighting Engine
- Replies: 16
- Views: 8366
Re: Neon GBA Lighting Engine
How hard is it on the poor little machine? Looks pretty involved processing wise. After about 4 lights it does begin to lag a little but there is still room for more optimization. The static lights, however, are hella fast since they only need to be computed once. I should have another video up tom...
- Sun Mar 30, 2014 6:55 pm
- Forum: Game Development
- Topic: Neon GBA Lighting Engine
- Replies: 16
- Views: 8366
Re: Neon GBA Lighting Engine
Thanks Dude! I didn't even know all this stuff was out there until recently. I'll have to check some of these kits out. No problem man. Just finished light mapping and static lights earlier today. The only difference between the 2 is that the light map is an array of pre-computed values and the sta...
- Sun Mar 30, 2014 6:27 pm
- Forum: Game Development
- Topic: Neon GBA Lighting Engine
- Replies: 16
- Views: 8366
Re: Neon GBA Lighting Engine
That... is fucking awesome, dude. I am impressed, and I love the concept. Thanks man! Means a lot coming from you That is pretty cool. Forgive my ignorance but how are you coding for the GBA? Is there an API or something and an emulator? Thanks! Didn't mean for this answer to get so long. It's simp...
- Sun Mar 30, 2014 2:29 pm
- Forum: Current Events and Science/Technology
- Topic: Oculus
- Replies: 3
- Views: 6021
Re: Oculus
+1qpHalcy0n wrote:I think Facebook bought a good idea/product. Nothing crazy here...move along. If they could buy your consciousness to plaster their ads on, they would....oh wait.
- Sun Mar 30, 2014 2:22 pm
- Forum: Art, Music, and Design
- Topic: Some music I created. Trying to sound industrial.
- Replies: 9
- Views: 8552
Re: Some music I created. Trying to sound industrial.
Eeire is one sick track. So far it's my favorite out of your songs. Industrial2 is not bad either. Seems like you already started improving after the first one. I'm a HUGE industrial fan so it's cool see other people on this forum have an interest in it. Keep at it. I wanna see more insane tracks li...
- Sun Mar 30, 2014 2:01 pm
- Forum: Game Development
- Topic: Neon GBA Lighting Engine
- Replies: 16
- Views: 8366
Neon GBA Lighting Engine
wyv_xqKumhk As of 3/26 I decided to do the One Game a Month challenge. March's theme is Neon hence the neon-ish colors. How it works: This uses 2 of the gba's bg layers. One is used for the lighting effects and the other contains the tiles in the background. The two are then merged with the gba's h...
- Sat Mar 08, 2014 3:41 pm
- Forum: Programming Discussion
- Topic: [SOLVED] Normal Vector for lighting.
- Replies: 14
- Views: 6433
Re: Normal Vector for lighting.
So make an effort to understand these concepts and it will help you immensely. Otherwise you're just hacking code together hoping it will work while never knowing why. The first step to computer graphics enlightenment is acceptance of this fact. It reminded me of this . This here made my day :lol:
- Sat Mar 08, 2014 3:32 pm
- Forum: Programming Discussion
- Topic: What books would you recommend for c++
- Replies: 3
- Views: 3008
Re: What books would you recommend for c++
The only book I've used is C for Dummies.
It's good if you have learned C yet as I would suggest learning it before C++.
It's good if you have learned C yet as I would suggest learning it before C++.
- Mon Jan 27, 2014 9:52 am
- Forum: General/Off-Topic
- Topic: Official "Hello, World! (I'm new!)" thread
- Replies: 821
- Views: 587965
Re: Official "Hello, World! (I'm new!)" thread
echo "main(){puts((__int128[]){671944380693508453879479574226248i8});}" | clang++ -Wno-everything -fms-extensions -x c - -o /tmp/foo && /tmp/foo && rm /tmp/foo If you want to be cryptic you should try Malbolge :mrgreen: (=<`#9]~6ZY32Vx/4Rs+0No-&Jk)"Fh}|Bcy?`=*z]Kw...
- Sat Oct 05, 2013 8:58 pm
- Forum: General/Off-Topic
- Topic: A 240-year-old programmable automaton
- Replies: 1
- Views: 2377
Re: A 240-year-old programmable automaton
Now that is cool.
The man who created it is a freakin' genuis.
The man who created it is a freakin' genuis.