Search found 79 matches

by YourNerdyJoe
Fri Jun 28, 2013 1:52 pm
Forum: Programming Discussion
Topic: Safe Division
Replies: 12
Views: 6347

Re: Safe Division

Today was a good day, then I saw this.
by YourNerdyJoe
Fri Jun 28, 2013 10:25 am
Forum: Game Development
Topic: A great local wiki tool
Replies: 3
Views: 5930

Re: A great local wiki tool

Damn this zim wiki is great!
I haven't used it for my game yet (since i just started rewriting it 2 weeks ago :mrgreen: )
but it's mad good for just staying organized.
I'll take a look at WikkaWiki later since I'm taking web development next year and should have a decent engine by then.
by YourNerdyJoe
Thu Mar 28, 2013 7:19 pm
Forum: Game Development
Topic: Turn Based Strategy - Dark Magic Duels
Replies: 2
Views: 2555

Re: Turn Based Strategy - Dark Magic Duels

Seems to look good so far!
I loved the yugioh games on gba. Hope this ends up to be just as fun. :)
by YourNerdyJoe
Mon Mar 04, 2013 8:15 pm
Forum: General/Off-Topic
Topic: Naming Conventions
Replies: 5
Views: 2434

Re: Naming Conventions

There's nothing wrong with that</sarcasm> :roll:
by YourNerdyJoe
Mon Mar 04, 2013 8:05 pm
Forum: Programming Discussion
Topic: [SOLVED]GL doesn't properly display the image.
Replies: 9
Views: 2554

Re: GL doesn't properly display the image.

When I made a function like this a while back I used this and here is a simplified version. They both use GL_LINEAR instead of GL_NEAREST in these lines: glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_NEAREST); I think I reme...
by YourNerdyJoe
Thu Dec 20, 2012 4:22 pm
Forum: Current Events and Science/Technology
Topic: How will you spend your final days?
Replies: 8
Views: 8980

Re: How will you spend your final days?

With no future to look foward to there couldn't be a better time to reflect on the past.
So I'll probably be trying to figure out what the commentless code I wrote a year ago is doing.
by YourNerdyJoe
Wed Dec 05, 2012 7:48 pm
Forum: General Gaming
Topic: Games you keep meaning to play (but haven't yet).
Replies: 26
Views: 23162

Re: Games you keep meaning to play (but haven't yet).

Paper mario 1000 year door is definitly on my list. The reason I haven't beat it is because I got windwaker while playing it so i stopped to play that. Although I haven't beat Windwaker either so that makes 2 games so far. I guess the rest of the list would be: Pokemon Colosseum Shin Megami Tensei: ...
by YourNerdyJoe
Wed Nov 07, 2012 6:32 pm
Forum: Game Development
Topic: 3D pong (finished game)
Replies: 3
Views: 2697

Re: 3D pong (finished game)

This looks nice!
To be honest when I started the video all I did was stare at your avatar. Looked like he was dancing to the music.
by YourNerdyJoe
Thu Sep 20, 2012 5:18 pm
Forum: General/Off-Topic
Topic: Amusing Website
Replies: 2
Views: 2544

Re: Amusing Website

Well that wasted more time than I thought it would. :mrgreen:
by YourNerdyJoe
Wed Sep 05, 2012 8:21 am
Forum: Programming Discussion
Topic: [ SOLVED ]Player wont Move C++/SDL
Replies: 8
Views: 3999

Re: Player wont Move C++/SDL please Help

I know this problems been fixed but I'm pretty sure this was the root of the problem: if(Event.type == SDL_KEYDOWN);// <--- SEMICOLON!!!!!!!1111!one { if(Event.key.keysym.sym == SDLK_LEFT) xVel -= PLAYER_WIDTH / 2; if(Event.key.keysym.sym == SDLK_RIGHT) xVel += PLAYER_WIDTH / 2; } Just thought I put...
by YourNerdyJoe
Tue Jul 31, 2012 1:07 pm
Forum: Programming Discussion
Topic: GarbageCollector freezes
Replies: 7
Views: 2192

Re: GarbageCollector freezes

Yeah it was in the Entity destructor, when it deletes it components. When the Components are deleted they also have to remove their pointer from the Updater so it knows they've been deleted and something in there caused it to freeze (no error message, no crash, just stops). Good thing you mentioned ...
by YourNerdyJoe
Mon Jul 30, 2012 9:16 pm
Forum: Programming Discussion
Topic: GarbageCollector freezes
Replies: 7
Views: 2192

Re: GarbageCollector freezes

For some reason it works fine if I call dealloc at the beginning of the program but as soon as it gets to the main loop it doesn't want to work. After the loop also works fine, think it's something to do with my updater. I think I'll try something different to fix the problem this was suppose to whi...
by YourNerdyJoe
Mon Jul 30, 2012 8:45 pm
Forum: Programming Discussion
Topic: This is really frustrating[Solved][SDL_SurfaceVectors]
Replies: 7
Views: 2815

Re: This is really frustrating (SDL_Surface vectors?)

From what I see surface_vect is defined like std::vector<SDL_Surface>* surface_vect; and text is defined as SDL_Surface* text; so when when you say surface_vect->push_back (& text ); push_back is expecting a SDL_Surface and you're giving it a SDL_Surface**. So changing it to this should make it ...
by YourNerdyJoe
Mon Jul 30, 2012 5:07 pm
Forum: Programming Discussion
Topic: GarbageCollector freezes
Replies: 7
Views: 2192

Re: GarbageCollector freezes

Unfortunatly the NULL thing didn't work. In Visual Studio I set breakpoints on every line in that function as well as when the entity is created to check its address. It definitly is the first time its being deleted and the pointer also correct.
by YourNerdyJoe
Mon Jul 30, 2012 2:45 pm
Forum: Programming Discussion
Topic: GarbageCollector freezes
Replies: 7
Views: 2192

GarbageCollector freezes

I made a garbage collector for my game to make sure all of the entities get deleted at the end. Whenever you try to delete an entity it freezes. It has its own Alloc and Dealloc functions, and MarkTrash deletes that entity the next time Collect is called by adding it to the trash list. GarbageCollec...