Search found 79 matches

by YourNerdyJoe
Sat Jun 30, 2012 9:48 pm
Forum: General/Off-Topic
Topic: How did you stumble across the Elysian Shadows Project?
Replies: 32
Views: 32671

Re: How did you stumble across the Elysian Shadows Project?

I was watching a directx tutorial on YouTube and the guy doing the tutorial mentioned you guys. About 5 min into it I decided to stick with OpenGL and then typed gyrovorbis into the search bar. I've been glad I did that ever since.
by YourNerdyJoe
Mon Jun 18, 2012 8:29 pm
Forum: Programming Discussion
Topic: Function Redefinition Errors
Replies: 10
Views: 2138

Re: Function Redefinition Errors

change namespace Debug { bool debug; } to namespace Debug { static bool debug; } and it should work If your definition of "work" is compile, link, and run, then yes, it will work. If your definition of "work" is operate correctly, then no. What you have now done is given each .c...
by YourNerdyJoe
Mon Jun 18, 2012 9:21 am
Forum: Programming Discussion
Topic: Function Redefinition Errors
Replies: 10
Views: 2138

Re: Function Redefinition Errors

change

Code: Select all

namespace Debug {
    bool debug;
}
to

Code: Select all

namespace Debug {
    static bool debug;
}
and it should work
by YourNerdyJoe
Tue Jun 05, 2012 3:21 pm
Forum: Game Development
Topic: loading a .bmp file into SDL
Replies: 44
Views: 9462

Re: loading a .bmp file into SDL

If you're using visual studio and are running the program from within it (by pushing F5) then you have to put the image in the same directory as the code.
Otherwise put it in the folder with program.exe and double click it.
by YourNerdyJoe
Thu May 17, 2012 10:12 am
Forum: General/Off-Topic
Topic: Good Bye Elimniate
Replies: 1
Views: 1147

Good Bye Elimniate

Is anyone else upset about this?
byeEliminate.PNG
byeEliminate.PNG (179.34 KiB) Viewed 1147 times
EDIT: Oops should have put this under General Gaming
by YourNerdyJoe
Mon Apr 30, 2012 6:42 pm
Forum: Programming Discussion
Topic: What file format should I use for 3d models?
Replies: 0
Views: 1795

What file format should I use for 3d models?

I've decided to venture deeper into the land of 3d and I'm not sure what the best format would be to export my 3d models. As far as I know .OBJ doesn't support animations and results in large file sizes because it's text based. I tried .3DS but lib3ds has know useful documentation that I can find. I...
by YourNerdyJoe
Mon Apr 09, 2012 10:28 am
Forum: Programming Discussion
Topic: SDL and OpenGL game, what still to use in SDL.
Replies: 8
Views: 2035

Re: SDL and OpenGL game, what still to use in SDL.

I found this for connverting the SDL_Surface into OpenGL textures: http://content.gpwiki.org/index.php/SDL:Tutorials:Using_SDL_with_OpenGL Hope it helps I would recommend something pre-built, because this is only for loading .bmp images. And you would need to write a lot of those 'converters' to ac...
by YourNerdyJoe
Sun Apr 08, 2012 8:47 pm
Forum: Programming Discussion
Topic: SDL and OpenGL game, what still to use in SDL.
Replies: 8
Views: 2035

Re: SDL and OpenGL game, what still to use in SDL.

I found this for connverting the SDL_Surface into OpenGL textures:
http://content.gpwiki.org/index.php/SDL ... ith_OpenGL
Hope it helps
by YourNerdyJoe
Thu Apr 05, 2012 10:15 am
Forum: General/Off-Topic
Topic: IRC lulz
Replies: 316
Views: 90439

Re: IRC lulz

<KonoM> hey <KonoM> what's a six legged mosquito <KonoM> with two wings? <RyanPridgeon> dunno <RyanPridgeon> !? <RyanPridgeon> fuck this shit im gonna go make motherufcking pancakes <RyanPridgeon> yeeeeeeahhhh <KonoM> lol <KonoM> I'm trying to kil lit <KonoM> kill it* <KonoM> unfortunately the only...
by YourNerdyJoe
Mon Mar 19, 2012 11:46 am
Forum: Game Development
Topic: our first c++/sdl game
Replies: 2
Views: 1554

Re: our first c++/sdl game

Not bad I like the idea of going through levels in pong instead of a simple score. However when I was looking through your images folder I noticed that you had an image for each time you lose a life. Think of LoZ and how many images they'd have to draw for when Link has max health. A better way to d...
by YourNerdyJoe
Sun Mar 11, 2012 9:13 pm
Forum: Game Development
Topic: LevelEditor in 8 days or less
Replies: 8
Views: 2634

Re: LevelEditor in 8 days or less

Day 9 -Bug fixes -Original art -DONE! :) doneleveleditora.PNG My game can't load objects yet so unforunately I can't show that off :( List o' Features: Right-click + drag to fill the area w/ tiles Run the game from within the editor Place/delete objects etc I think you can see the rest in the scree...
by YourNerdyJoe
Sat Mar 10, 2012 11:00 pm
Forum: Game Development
Topic: LevelEditor in 8 days or less
Replies: 8
Views: 2634

Re: LevelEditor in 8 days or less

Days 7 & 8

The LevelEditor is done!!!!!
I not going to show it off until tomorrow because I want to get some graphics done that I could use for objects.
by YourNerdyJoe
Thu Mar 08, 2012 9:20 pm
Forum: Game Development
Topic: LevelEditor in 8 days or less
Replies: 8
Views: 2634

Re: LevelEditor in 8 days or less

Days 5 & 6 Almost done with the objects. So far you can create new types of objects which get added to QListWidget And as far as I can tell the files save and load correctly. I just have to get it so you can place the objects in the level and make some things a little nicer and then it's all do...
by YourNerdyJoe
Tue Mar 06, 2012 9:45 pm
Forum: Game Development
Topic: LevelEditor in 8 days or less
Replies: 8
Views: 2634

Re: LevelEditor in 8 days or less

Day 4 Today I had a ton of bugs popping up everywhere. So far I've solved all of them except for one where the preview for the object you're creating doesn't draw. The dialog box that I created is going to add that object to a QListWidget. What I'll do is add a class that derives from a QListWidget...
by YourNerdyJoe
Mon Mar 05, 2012 9:31 pm
Forum: Game Development
Topic: LevelEditor in 8 days or less
Replies: 8
Views: 2634

Re: LevelEditor in 8 days or less

Day 3 Today I didn't feel to well because I had an allergic reaction to an antibiotic I've been taking. Had a slight fever and a massive itch. However I was still able to start on the objects. The dialog box for adding new types of objects is almost done and then I just have to make it so you can p...