Search found 122 matches
- Wed Mar 31, 2010 12:23 pm
- Forum: Programming Discussion
- Topic: C: Auto sorting double linked list
- Replies: 10
- Views: 1106
Re: C: Auto sorting double linked list
I just wanted to post my insert function now that it's done. template <class DATA> void LHandler<DATA>::insert(DATA newData) { LNode<DATA>* current = head; if(current = NULL) { pushToFront(newData); } for(current = head; current != NULL; current = current->getNext()) { if(newData >= current->getData...
- Tue Mar 30, 2010 12:20 pm
- Forum: Programming Discussion
- Topic: C: Auto sorting double linked list
- Replies: 10
- Views: 1106
Re: C: Auto sorting double linked list
well, i've looked over your code. i'm rather baffled that mine is as overcomplicated as it is. I'm going to rework my formula's and shrink my code.
Thanks.
Thanks.
- Sun Mar 28, 2010 11:57 am
- Forum: Game Development
- Topic: N00b Question concearning DOS console apps in C++
- Replies: 4
- Views: 550
Re: N00b Question concearning DOS console apps in C++
if your on a mac you could also use clear, here's my clear screen functions->
Code: Select all
void EasySystem::cls()
{
#ifdef WIN32
system("CLS");
#else
system("clear");
#endif
}
- Sat Mar 20, 2010 12:26 pm
- Forum: Reviews
- Topic: Starcraft II: Beta
- Replies: 35
- Views: 23187
Re: Starcraft II: Beta
Wow i can't believe i havn't seen that before. That's definetelly something i would love to mess with when i finally get sc2. ~Can't wait~
- Thu Mar 04, 2010 11:20 am
- Forum: Game Development
- Topic: Pangea's Quest
- Replies: 50
- Views: 8087
Re: Pangea's Quest
About the video's, i will try and make another one. I feel as though i need to make more quality video's so it might take me awhile to get another video up.
- Wed Mar 03, 2010 8:27 pm
- Forum: Game Development
- Topic: Pangea's Quest
- Replies: 50
- Views: 8087
Re: Pangea's Quest
Update- 3/3/2010 EventClass- eventCollision- Got the collision of an event working teleportEvent- used to move character either between maps or changing the coords[x][y] of the character Design- EventClass- After careful thought i have come to the conclusion that i needed an overall event class whic...
- Tue Mar 02, 2010 12:48 pm
- Forum: Programming Discussion
- Topic: <SOLVED>Define multidimensional array in a object
- Replies: 11
- Views: 758
Re: Define multidimensional array in a object
Sounds like total win to me. Can't wait for it, i've never been good at tutorials but if you need any help let me know.
- Tue Mar 02, 2010 1:49 am
- Forum: Programming Discussion
- Topic: <SOLVED>Define multidimensional array in a object
- Replies: 11
- Views: 758
Re: Define multidimensional array in a object
I just wanted to say falco you explained that very well. I think it was incredibly easy to follow, have you thought about doing some tutorials?
- Thu Feb 25, 2010 2:37 am
- Forum: Programming Discussion
- Topic: Dreamcast Development
- Replies: 90
- Views: 21218
Re: Dreamcast Development
wow those tools area awsome. thanks for links.
- Thu Feb 25, 2010 2:10 am
- Forum: General Gaming
- Topic: Favorite Class
- Replies: 19
- Views: 4478
Re: Favorite Class
Dragoon/Black Mage
I would be more of a dragon tamer type person who casts from back while my dragon tanks up close
or i would be the dragoon who takes form as a dragon and tank myself either way works
I would be more of a dragon tamer type person who casts from back while my dragon tanks up close
or i would be the dragoon who takes form as a dragon and tank myself either way works
- Thu Feb 25, 2010 2:02 am
- Forum: Game Development
- Topic: Pangea's Quest
- Replies: 50
- Views: 8087
Re: Pangea's Quest
Update 2/25/2010 MapSystem- -shrinked drawMap code from 30-40 lines to about 10; -will now be drawing characters based off of ascii code instead of hardcoded print()'s using a switch statement. -Got rid of most switch statements by using characters instead of numbers to draw map -TypeCast map array ...
- Wed Feb 24, 2010 3:03 am
- Forum: Game Development
- Topic: Pangea's Quest
- Replies: 50
- Views: 8087
Re: Pangea's Quest
Update 2/24/2010 MapSystem- Fixed issue with the getCh() conio function to where if i clicked a button that wasn't an arrow button i would have to click it again to fix the map. created a loading function for the map system so now i load from 1 file that has all the maps names and it loads all addit...
- Tue Feb 23, 2010 2:09 am
- Forum: Game Development
- Topic: Pangea's Quest
- Replies: 50
- Views: 8087
Re: Pangea's Quest
Update- MapSystem- [youtube]<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/7E7a6XkshQQ&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscrip...
- Fri Feb 19, 2010 2:45 am
- Forum: Game Development
- Topic: Pangea's Quest
- Replies: 50
- Views: 8087
Re: Pangea's Quest
Update MapSystem- have begun working on the map system so instead of refreshing the screen every move i'll use goToXY function from the windows library that avansc showed me. Spell- still have to finish the formula for leveling the spells and added string element to determine exactly what is modifie...
- Wed Feb 17, 2010 2:38 am
- Forum: Game Development
- Topic: rComplex
- Replies: 9
- Views: 1005
Re: rComplex
I really liked this it's very unique. good job.