Search found 122 matches

by ultimatedragoon69
Wed Mar 31, 2010 12:23 pm
Forum: Programming Discussion
Topic: C: Auto sorting double linked list
Replies: 10
Views: 1106

Re: C: Auto sorting double linked list

I just wanted to post my insert function now that it's done. template <class DATA> void LHandler<DATA>::insert(DATA newData) { LNode<DATA>* current = head; if(current = NULL) { pushToFront(newData); } for(current = head; current != NULL; current = current->getNext()) { if(newData >= current->getData...
by ultimatedragoon69
Tue Mar 30, 2010 12:20 pm
Forum: Programming Discussion
Topic: C: Auto sorting double linked list
Replies: 10
Views: 1106

Re: C: Auto sorting double linked list

well, i've looked over your code. i'm rather baffled that mine is as overcomplicated as it is. I'm going to rework my formula's and shrink my code. :shock2:
Thanks.
by ultimatedragoon69
Sun Mar 28, 2010 11:57 am
Forum: Game Development
Topic: N00b Question concearning DOS console apps in C++
Replies: 4
Views: 550

Re: N00b Question concearning DOS console apps in C++

if your on a mac you could also use clear, here's my clear screen functions->

Code: Select all

void EasySystem::cls()
{
     #ifdef WIN32
            system("CLS");
     #else
            system("clear");
     #endif
}
by ultimatedragoon69
Sat Mar 20, 2010 12:26 pm
Forum: Reviews
Topic: Starcraft II: Beta
Replies: 35
Views: 23187

Re: Starcraft II: Beta

Wow i can't believe i havn't seen that before. That's definetelly something i would love to mess with when i finally get sc2. ~Can't wait~
by ultimatedragoon69
Thu Mar 04, 2010 11:20 am
Forum: Game Development
Topic: Pangea's Quest
Replies: 50
Views: 8087

Re: Pangea's Quest

About the video's, i will try and make another one. I feel as though i need to make more quality video's so it might take me awhile to get another video up.
by ultimatedragoon69
Wed Mar 03, 2010 8:27 pm
Forum: Game Development
Topic: Pangea's Quest
Replies: 50
Views: 8087

Re: Pangea's Quest

Update- 3/3/2010 EventClass- eventCollision- Got the collision of an event working teleportEvent- used to move character either between maps or changing the coords[x][y] of the character Design- EventClass- After careful thought i have come to the conclusion that i needed an overall event class whic...
by ultimatedragoon69
Tue Mar 02, 2010 12:48 pm
Forum: Programming Discussion
Topic: <SOLVED>Define multidimensional array in a object
Replies: 11
Views: 758

Re: Define multidimensional array in a object

Sounds like total win to me. Can't wait for it, i've never been good at tutorials but if you need any help let me know. :mrgreen:
by ultimatedragoon69
Tue Mar 02, 2010 1:49 am
Forum: Programming Discussion
Topic: <SOLVED>Define multidimensional array in a object
Replies: 11
Views: 758

Re: Define multidimensional array in a object

I just wanted to say falco you explained that very well. I think it was incredibly easy to follow, have you thought about doing some tutorials?
by ultimatedragoon69
Thu Feb 25, 2010 2:37 am
Forum: Programming Discussion
Topic: Dreamcast Development
Replies: 90
Views: 21218

Re: Dreamcast Development

wow those tools area awsome. thanks for links.
by ultimatedragoon69
Thu Feb 25, 2010 2:10 am
Forum: General Gaming
Topic: Favorite Class
Replies: 19
Views: 4478

Re: Favorite Class

Dragoon/Black Mage

I would be more of a dragon tamer type person who casts from back while my dragon tanks up close
or i would be the dragoon who takes form as a dragon and tank myself either way works
by ultimatedragoon69
Thu Feb 25, 2010 2:02 am
Forum: Game Development
Topic: Pangea's Quest
Replies: 50
Views: 8087

Re: Pangea's Quest

Update 2/25/2010 MapSystem- -shrinked drawMap code from 30-40 lines to about 10; -will now be drawing characters based off of ascii code instead of hardcoded print()'s using a switch statement. -Got rid of most switch statements by using characters instead of numbers to draw map -TypeCast map array ...
by ultimatedragoon69
Wed Feb 24, 2010 3:03 am
Forum: Game Development
Topic: Pangea's Quest
Replies: 50
Views: 8087

Re: Pangea's Quest

Update 2/24/2010 MapSystem- Fixed issue with the getCh() conio function to where if i clicked a button that wasn't an arrow button i would have to click it again to fix the map. created a loading function for the map system so now i load from 1 file that has all the maps names and it loads all addit...
by ultimatedragoon69
Tue Feb 23, 2010 2:09 am
Forum: Game Development
Topic: Pangea's Quest
Replies: 50
Views: 8087

Re: Pangea's Quest

Update- MapSystem- [youtube]<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/7E7a6XkshQQ&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscrip...
by ultimatedragoon69
Fri Feb 19, 2010 2:45 am
Forum: Game Development
Topic: Pangea's Quest
Replies: 50
Views: 8087

Re: Pangea's Quest

Update MapSystem- have begun working on the map system so instead of refreshing the screen every move i'll use goToXY function from the windows library that avansc showed me. Spell- still have to finish the formula for leveling the spells and added string element to determine exactly what is modifie...
by ultimatedragoon69
Wed Feb 17, 2010 2:38 am
Forum: Game Development
Topic: rComplex
Replies: 9
Views: 1005

Re: rComplex

I really liked this it's very unique. good job.