Search found 446 matches
- Wed Dec 01, 2010 8:40 am
- Forum: Game Development
- Topic: Saving and loading game data
- Replies: 24
- Views: 3662
Re: Saving and loading game data
I agree with Pritam. Everything that you talked about in your post about what the characters say, what equipment you have, are really all just saved as states somewhere. I would imagine the simplest way you could do it is just make a note of all the states that need to be saved, and just incorporate...
- Wed Dec 01, 2010 8:22 am
- Forum: Game Development
- Topic: What to do After Learning C++??? suggestions would be help!!
- Replies: 8
- Views: 1551
Re: What to do After Learning C++??? suggestions would be help!!
http://www.lazyfoo.net has some excellent tutorials on how to get started with SDL, provided you have basic C++ skills. I suggest you start there and see where it takes you
- Wed Dec 01, 2010 6:59 am
- Forum: General/Off-Topic
- Topic: Dropbox- good or bad?
- Replies: 16
- Views: 3030
Re: Dropbox- good or bad?
I can't say I've ever used it for game development, but for music / video / large files it's a godsend, I use it all the time
- Sun Oct 31, 2010 10:39 pm
- Forum: General/Off-Topic
- Topic: Punk'ins
- Replies: 8
- Views: 1044
Re: Punk'ins
Holy crap, those look great!
- Sat Oct 16, 2010 3:46 pm
- Forum: Art, Music, and Design
- Topic: How did they make Sonic?
- Replies: 47
- Views: 32318
Re: How did they make Sonic?
To answer the programs question; Graphics software has been around since the 1980's. For example, the predecessor for Photoshop was written in 1987. They most likely just used a graphics editor like you would now. Although it was probably a lot more basic, the artists were probably very skilled and ...
- Mon Oct 11, 2010 4:25 pm
- Forum: Game Development
- Topic: The Eternal Quest
- Replies: 91
- Views: 15151
Re: The Eternal Quest
Looks awesome! Reminds me of the screenshots of early ES... Keep it up!
- Mon Oct 11, 2010 7:50 am
- Forum: Programming Discussion
- Topic: F***ing C#, F***ing Microsoft
- Replies: 17
- Views: 1728
Re: F***ing C#, F***ing Microsoft
What? Microsoft documentation is excellent. And if you don't like the language and framework, why are you using them?
- Thu Oct 07, 2010 7:10 pm
- Forum: General/Off-Topic
- Topic: Ouch, Java Programmers
- Replies: 12
- Views: 1603
Re: Ouch, Java Programmers
I guess it's kinda countered by the fact that you don't have to know about null termination to be proficient in Java.
- Mon Oct 04, 2010 8:48 am
- Forum: General/Off-Topic
- Topic: Who Here Wants To Stay Single Your Whole Life?
- Replies: 9
- Views: 1480
Re: Who Here Wants To Stay Single Your Whole Life?
LOL, amazingLeonBlade wrote:
- Fri Oct 01, 2010 6:51 am
- Forum: Game Development
- Topic: Squish
- Replies: 8
- Views: 1438
Re: Squish
Nice work. AS2 or AS3?
- Thu Sep 23, 2010 11:45 am
- Forum: Game Development
- Topic: Why is it so hard to find Artists?
- Replies: 12
- Views: 2031
Re: Why is it so hard to find Artists?
Ehhhh what?thbp wrote:Um... i did right up a new front page once. It was up to date as of AiGD 16... (never heard of ESRev yet). But yes, depending on who your going to for the art, you may need diffrent aproaches.
- Wed Aug 04, 2010 5:34 pm
- Forum: Programming Discussion
- Topic: Structure of a Game Engine?
- Replies: 16
- Views: 1343
Re: Structure of a Game Engine?
WIN!GyroVorbis wrote:...you might really like AiGD17 then...
- Sat Jul 17, 2010 7:54 am
- Forum: Game Development
- Topic: Stream
- Replies: 12
- Views: 1547
Re: Stream
Agreed.wearymemory wrote:I believe this post was misplaced, this might be the section you were looking for.
This game looks epic
- Thu Jul 15, 2010 10:14 am
- Forum: Programming Discussion
- Topic: Qt Creator and sfml
- Replies: 10
- Views: 1068
Re: Qt Creator and sfml
Using raw OpenGL would make image loading HARDER, not easierGinto8 wrote:ok just WHY??? Qt is a window manager (of sorts), and so is SFML. Why the hell are you using the two together? Just use opengl, cuz I know you can integrate that!
- Sun Jul 04, 2010 5:52 pm
- Forum: Game Development
- Topic: Basic Tile Game Tutorials
- Replies: 10
- Views: 1683
Re: Basic Tile Game Tutorials
Dude you're pumping these things out like the oil spoil :D Lol i have one very persistent subscriber who wont let me have a break, he messages me about 3 or 4 times a week asking for more so i'm motivated in the hope that one day hey may stop :lol: He won't. Don't we all have our trolls on youtube?...