Okay, I admit it, I laughed when I saw this
Gyro...You're not working Marcel hard enough!
Search found 639 matches
- Fri Jan 13, 2012 10:41 am
- Forum: Game Development
- Topic: Is Adventures in Game Development gone for good?
- Replies: 8
- Views: 2544
- Thu Jan 12, 2012 3:12 pm
- Forum: Programming Discussion
- Topic: x86 Assembly Command Line Arguments
- Replies: 1
- Views: 885
Re: x86 Assembly Command Line Arguments
I'm not 100% if this will work, as I'm fuzzy on whether passing arguments was just something the C library did. I'll look into that and get back to you. I'm pretty surprised that your example assembled, I'm not entirely sure (about anything in this post), but I didn't think it would be valid to call...
- Tue Jan 10, 2012 1:03 pm
- Forum: Game Development
- Topic: AABB Collision Detection And Response [TUTORIAL]
- Replies: 11
- Views: 4609
Re: AABB Collision Detection And Response [TUTORIAL]
You're absolutely right dandymcgee, good thing you pointed this out. It did work on objects of the same dimensions, as shown in the screenshot of the first post, but if you want to change the size then it's fucked. Apologies to anyone I successfully confused the shit out of other than myself :lol: I...
- Tue Jan 10, 2012 8:28 am
- Forum: Game Development
- Topic: AABB Collision Detection And Response [TUTORIAL]
- Replies: 11
- Views: 4609
Re: AABB Collision Detection And Response [TUTORIAL]
Oh, the x is the middle spot? I'm using SDL, so for me its the top left spot... Correct. And SDL, Allegro, etc It does not matter. You're the one who decides where the center spot is. Take the center, transform it and then pass it to SDL if you have to. Or, if you are too lazy, a few lines of code ...
- Tue Jan 10, 2012 8:17 am
- Forum: Game Development
- Topic: AABB Collision Detection And Response [TUTORIAL]
- Replies: 11
- Views: 4609
Re: AABB Collision Detection And Response [TUTORIAL]
Thanks for the tutorial, its been very helpful! I have a question though.. When you showed the simple way to find collision: bool Eternal::IsCollision(Rectangle *a, Rectangle *b) { if ( a->x + b->w > b->x && a->x - b->w < b->x && a->y + b->h > b->y && a->y - b->h < b->y ) { ...
- Sun Jan 08, 2012 9:39 am
- Forum: General/Off-Topic
- Topic: What influenced you to become a geek/nerd?
- Replies: 20
- Views: 6537
Re: What influenced you to become a geek/nerd?
Geeks play with action figures, nerds watch star trek.
I am neither.
I am neither.
- Thu Jan 05, 2012 1:43 pm
- Forum: Programming Discussion
- Topic: Collision Resolution Help
- Replies: 2
- Views: 858
Re: Collision Resolution Help
Oh dear... First of all, you might want change your detection code slightly, before you get onto resolution: bool IsCollision(Rectangle rectangleA, Rectangle rectangleB) { if (rectangleA.x < rectangleB.x + rectangleB.w && // Should be: Ax + Bw > Bx rectangleA.x + rectangleA.w > rectangleB.x ...
- Thu Jan 05, 2012 9:42 am
- Forum: General/Off-Topic
- Topic: Languages and linguistics
- Replies: 38
- Views: 11201
Re: Languages and linguistics
Should Ginto fail to deliver, you're more than welcome to discuss modern Greek with me, I've been learning for about 4 weeks now.Skomakar'n wrote:Hit me up if you want to dabble together (unless it's Ancient Greek that you're dealing with).Ginto8 wrote:Greek: just barely starting to dabble
- Fri Dec 30, 2011 11:43 am
- Forum: Programming Discussion
- Topic: Linux GUI
- Replies: 3
- Views: 915
Re: Linux GUI
Thank qp! Exactly what I was looking for!
- Fri Dec 30, 2011 10:10 am
- Forum: Programming Discussion
- Topic: Linux GUI
- Replies: 3
- Views: 915
Linux GUI
I've not been able to find much info on this, maybe you guys can help me out? The most bare bones way creating and utilizing GUI in Windows would be via the Win32 API. Or in C# and .NET languages I believe the .NET framework and CLR provides this for you? Back on topic though, on Linux, all I can fi...
- Fri Dec 23, 2011 4:23 pm
- Forum: General/Off-Topic
- Topic: WOOOOOOOHHHOO
- Replies: 4
- Views: 2603
Re: WOOOOOOOHHHOO
Mmmm, Qt. I have to port something to have some GUI to try it
- Wed Nov 23, 2011 9:44 am
- Forum: General/Off-Topic
- Topic: MORE !!! Stanford University Courses, Online and Free: Sprin
- Replies: 3
- Views: 1506
- Fri Nov 18, 2011 9:19 am
- Forum: Programming Discussion
- Topic: C Pointer Question
- Replies: 6
- Views: 1364
Re: C Pointer Question
I would usually suspect that BMP, TGA, and whatever loaders to be children of an ImageLoader type object, not the other way around. It seems that you're starting very specific then getting more general as you cascade down the inheritance tree. This is the opposite of the concept where you ask "...
- Fri Nov 18, 2011 6:57 am
- Forum: Programming Discussion
- Topic: C Pointer Question
- Replies: 6
- Views: 1364
Re: C Pointer Question
Not to sound retarded, but isn't a null pointer the same as setting it to 0, since null is nothing and zero is nothing so it would be the same as setting a 0 pointer which is going to take up very little space ? :S A pointer has a fixed size of 32-bits/4-bytes on a 32-bit operating system and 64-bi...
- Thu Nov 17, 2011 4:46 pm
- Forum: Programming Discussion
- Topic: C Pointer Question
- Replies: 6
- Views: 1364
C Pointer Question
I've been writing a image library to gain some knowledge in areas that I've been constantly getting other libraries to do for me and I've got a design like this: http://i42.tinypic.com/dr9jd1.png So for the sake of keeping the code tidy, each format that the loader supports will be inherited from it...