Search found 387 matches

by qpHalcy0n
Wed Apr 03, 2013 1:58 pm
Forum: Programming Discussion
Topic: The Secret that is OpenGL - Getting Started/Resources
Replies: 22
Views: 11289

Re: The Secret that is OpenGL

You might find it more difficult to find good DX books :D The reason being is that MSDN is already VERY comprehensive. I think what you need, and I recommend this to EVERYBODY, is an API-agnostic graphics text. The reason you don't find many OpenGL books is similar to why you don't find many DX book...
by qpHalcy0n
Sat Mar 30, 2013 8:07 pm
Forum: Current Events and Science/Technology
Topic: psp
Replies: 2
Views: 6231

Re: psp

You applied to be a SCEA (Sony Computer Entertainment of America) developer. It means exactly what it says. They'll review your credentials and get back with you. If you have good ones (credible ones), then you may be let in depending on what tools/licensing you're looking at. If you're just a guy/g...
by qpHalcy0n
Sun Mar 24, 2013 7:34 pm
Forum: Programming Discussion
Topic: Multithreading help in C# [FIXED]
Replies: 6
Views: 2406

Re: Multithreading help in C#

I mean, based on the code presented, you're getting absolutely no benefit to threading here. Almost your entire code is one big critical section. In that case, you have minimal to no benefit at all, and may in fact incur a performance hit from that overhead. Event processing at least in the Win32 ca...
by qpHalcy0n
Sun Mar 24, 2013 12:19 am
Forum: Programming Discussion
Topic: Multithreading help in C# [FIXED]
Replies: 6
Views: 2406

Re: Multithreading help in C#

I'm having an extremely difficult time following this logic, but... It looks like your handler never returns. As implemented, of course it will deadlock. It's going to go into a spin lock and never get out. As such, since the thread handler will never return, when you call add, it will never enter t...
by qpHalcy0n
Wed Mar 20, 2013 8:05 pm
Forum: Game Development
Topic: 3D Graphics Engine Progress
Replies: 294
Views: 108538

Re: 3D Graphics Engine Progress

Don't know where you read that, but it's false. You can use OpenGL with Vista, Unigine Valley works with OpenGL on Windows. If Microsoft plans to remove support for certain features, they will usually mark them as deprecated in MSDN years or at least months in advance. Well, what it means is that M...
by qpHalcy0n
Sun Mar 17, 2013 2:05 pm
Forum: Game Development
Topic: Head Tracking VR Just Seems Off...
Replies: 9
Views: 5268

Re: Head Tracking VR Just Seems Off...

I can tell you that the tracking is most certainly nowhere near what a mouse/keyboard do. There are a lot of things going on that are hidden from you but don't think about in terms of smoothing and path prediction going on. The simplest case I have for you is to move your mouse....palms anchored.......
by qpHalcy0n
Sun Mar 10, 2013 5:48 pm
Forum: Programming Discussion
Topic: Web Browser from scratch
Replies: 22
Views: 7031

Re: Web Browser from scratch

Read up on what glLoadIdentity does. You've just replaced your projection after you've set it. All of this: Gl.glClearColor(0, 0, 1, 1); Gl.glMatrixMode(Gl.GL_PROJECTION); Gl.glLoadIdentity(); Gl.glOrtho(0, Width, Height, 0, 1, 1000); Gl.glClear(Gl.GL_COLOR_BUFFER_BIT); Gl.glMatrixMode(Gl.GL_MODELVI...
by qpHalcy0n
Thu Feb 28, 2013 10:38 pm
Forum: General Gaming
Topic: Playstation 4 Thoughts?
Replies: 21
Views: 19887

Re: Playstation 4 Thoughts?

Now this just took a really wild an insensible turn. The PS3 in particular doesn't really present itself as anything even remotely considered similar to a PC. Developing something technically advanced for PC is *LIGHT YEARS* easier than something like the PS3 simply because the architectures are so ...
by qpHalcy0n
Wed Feb 27, 2013 8:01 pm
Forum: General Gaming
Topic: Playstation 4 Thoughts?
Replies: 21
Views: 19887

Re: Playstation 4 Thoughts?

I agree with dandy fully on this one.

The single biggest and fatal flaw on both consoles was the puny amount of memory. A lot of modern techniques that we now use in terms of streaming resources asynchronously stem from this problem. It was a complaint from the beginning and is a complaint today.
by qpHalcy0n
Tue Jan 15, 2013 12:08 am
Forum: Programming Discussion
Topic: C vs C++ style of interface for hardware abstraction layer
Replies: 17
Views: 9284

Re: C vs C++ style of interface for hardware abstraction lay

Well I see the point and I always advocate learning from the ground up. I think the analytic approach imparts a knowledge necessary to build the technology of 5 years from now, not the technology of a few years ago to now. On some systems, this is pretty crucial. On the PS2 this was exceptionally ev...
by qpHalcy0n
Tue Dec 11, 2012 1:45 pm
Forum: Game Development
Topic: XNA's future?
Replies: 4
Views: 3766

Re: XNA's future?

You can still use XNA as a learning platform if you so desire. So far that I've seen, every XNA demo that I've got still runs on Win8. It simply means that XNA will receive no further updates because they're placing their beans into their new Win8 app API. C#, however, is very far from dead. That sa...
by qpHalcy0n
Fri Dec 07, 2012 8:56 pm
Forum: Game Development
Topic: Minimum Knowledge: Game Programming
Replies: 7
Views: 3454

Re: Minimum Knowledge: Game Programming

My suggestion is to always start with an idea. Get a vision in your head, no matter how big, of what you want the end product to be. Do you want it to look like Halo4? Shoot for that! Seriously, go for it. I'll tell you this, it will be a painful experience. The KEY here is successfully identifying ...
by qpHalcy0n
Mon Nov 05, 2012 9:11 pm
Forum: Programming Discussion
Topic: "C++ coming back into the mainstream with more specs"
Replies: 4
Views: 1977

Re: "C++ coming back into the mainstream with more specs"

dandymcgee wrote:Intellisense.. please? :|
VS2012 makes Intellisense a feature now! (They fixed it)
Otherwise the popular choice is Visual Assist.
by qpHalcy0n
Thu Nov 01, 2012 10:12 pm
Forum: Game Development
Topic: My Thread
Replies: 6
Views: 2477

Re: My Thread

What do you WANT to do? (don't place limits)


... do that.