Search found 387 matches
- Wed Apr 03, 2013 1:58 pm
- Forum: Programming Discussion
- Topic: The Secret that is OpenGL - Getting Started/Resources
- Replies: 22
- Views: 11289
Re: The Secret that is OpenGL
You might find it more difficult to find good DX books :D The reason being is that MSDN is already VERY comprehensive. I think what you need, and I recommend this to EVERYBODY, is an API-agnostic graphics text. The reason you don't find many OpenGL books is similar to why you don't find many DX book...
- Sat Mar 30, 2013 8:07 pm
- Forum: Current Events and Science/Technology
- Topic: psp
- Replies: 2
- Views: 6231
Re: psp
You applied to be a SCEA (Sony Computer Entertainment of America) developer. It means exactly what it says. They'll review your credentials and get back with you. If you have good ones (credible ones), then you may be let in depending on what tools/licensing you're looking at. If you're just a guy/g...
- Sun Mar 24, 2013 7:34 pm
- Forum: Programming Discussion
- Topic: Multithreading help in C# [FIXED]
- Replies: 6
- Views: 2406
Re: Multithreading help in C#
I mean, based on the code presented, you're getting absolutely no benefit to threading here. Almost your entire code is one big critical section. In that case, you have minimal to no benefit at all, and may in fact incur a performance hit from that overhead. Event processing at least in the Win32 ca...
- Sun Mar 24, 2013 12:19 am
- Forum: Programming Discussion
- Topic: Multithreading help in C# [FIXED]
- Replies: 6
- Views: 2406
Re: Multithreading help in C#
I'm having an extremely difficult time following this logic, but... It looks like your handler never returns. As implemented, of course it will deadlock. It's going to go into a spin lock and never get out. As such, since the thread handler will never return, when you call add, it will never enter t...
- Wed Mar 20, 2013 8:05 pm
- Forum: Game Development
- Topic: 3D Graphics Engine Progress
- Replies: 294
- Views: 108538
Re: 3D Graphics Engine Progress
Don't know where you read that, but it's false. You can use OpenGL with Vista, Unigine Valley works with OpenGL on Windows. If Microsoft plans to remove support for certain features, they will usually mark them as deprecated in MSDN years or at least months in advance. Well, what it means is that M...
- Sun Mar 17, 2013 2:05 pm
- Forum: Game Development
- Topic: Head Tracking VR Just Seems Off...
- Replies: 9
- Views: 5268
Re: Head Tracking VR Just Seems Off...
I can tell you that the tracking is most certainly nowhere near what a mouse/keyboard do. There are a lot of things going on that are hidden from you but don't think about in terms of smoothing and path prediction going on. The simplest case I have for you is to move your mouse....palms anchored.......
- Sun Mar 10, 2013 5:48 pm
- Forum: Programming Discussion
- Topic: Web Browser from scratch
- Replies: 22
- Views: 7031
Re: Web Browser from scratch
Read up on what glLoadIdentity does. You've just replaced your projection after you've set it. All of this: Gl.glClearColor(0, 0, 1, 1); Gl.glMatrixMode(Gl.GL_PROJECTION); Gl.glLoadIdentity(); Gl.glOrtho(0, Width, Height, 0, 1, 1000); Gl.glClear(Gl.GL_COLOR_BUFFER_BIT); Gl.glMatrixMode(Gl.GL_MODELVI...
- Thu Feb 28, 2013 10:38 pm
- Forum: General Gaming
- Topic: Playstation 4 Thoughts?
- Replies: 21
- Views: 19887
Re: Playstation 4 Thoughts?
Now this just took a really wild an insensible turn. The PS3 in particular doesn't really present itself as anything even remotely considered similar to a PC. Developing something technically advanced for PC is *LIGHT YEARS* easier than something like the PS3 simply because the architectures are so ...
- Wed Feb 27, 2013 8:01 pm
- Forum: General Gaming
- Topic: Playstation 4 Thoughts?
- Replies: 21
- Views: 19887
Re: Playstation 4 Thoughts?
I agree with dandy fully on this one.
The single biggest and fatal flaw on both consoles was the puny amount of memory. A lot of modern techniques that we now use in terms of streaming resources asynchronously stem from this problem. It was a complaint from the beginning and is a complaint today.
The single biggest and fatal flaw on both consoles was the puny amount of memory. A lot of modern techniques that we now use in terms of streaming resources asynchronously stem from this problem. It was a complaint from the beginning and is a complaint today.
- Tue Jan 15, 2013 12:08 am
- Forum: Programming Discussion
- Topic: C vs C++ style of interface for hardware abstraction layer
- Replies: 17
- Views: 9284
Re: C vs C++ style of interface for hardware abstraction lay
Well I see the point and I always advocate learning from the ground up. I think the analytic approach imparts a knowledge necessary to build the technology of 5 years from now, not the technology of a few years ago to now. On some systems, this is pretty crucial. On the PS2 this was exceptionally ev...
- Tue Dec 11, 2012 1:45 pm
- Forum: Game Development
- Topic: XNA's future?
- Replies: 4
- Views: 3766
Re: XNA's future?
You can still use XNA as a learning platform if you so desire. So far that I've seen, every XNA demo that I've got still runs on Win8. It simply means that XNA will receive no further updates because they're placing their beans into their new Win8 app API. C#, however, is very far from dead. That sa...
- Fri Dec 07, 2012 8:56 pm
- Forum: Game Development
- Topic: Minimum Knowledge: Game Programming
- Replies: 7
- Views: 3454
Re: Minimum Knowledge: Game Programming
My suggestion is to always start with an idea. Get a vision in your head, no matter how big, of what you want the end product to be. Do you want it to look like Halo4? Shoot for that! Seriously, go for it. I'll tell you this, it will be a painful experience. The KEY here is successfully identifying ...
- Fri Dec 07, 2012 8:50 pm
- Forum: General/Off-Topic
- Topic: IZ URZ SUNZ A COMPUTORZ HAXORZ??!?!?!?!11!?one?!?!?!
- Replies: 2
- Views: 2586
Re: IZ URZ SUNZ A COMPUTORZ HAXORZ??!?!?!?!11!?one?!?!?!
Painfully old...
- Mon Nov 05, 2012 9:11 pm
- Forum: Programming Discussion
- Topic: "C++ coming back into the mainstream with more specs"
- Replies: 4
- Views: 1977
Re: "C++ coming back into the mainstream with more specs"
VS2012 makes Intellisense a feature now! (They fixed it)dandymcgee wrote:Intellisense.. please?
Otherwise the popular choice is Visual Assist.
- Thu Nov 01, 2012 10:12 pm
- Forum: Game Development
- Topic: My Thread
- Replies: 6
- Views: 2477
Re: My Thread
What do you WANT to do? (don't place limits)
... do that.
... do that.