Search found 303 matches

by superLED
Wed Sep 14, 2011 7:11 am
Forum: Art, Music, and Design
Topic: My Character Sprite
Replies: 5
Views: 2503

Re: My Character Sprite

k1net1k wrote:can you post another version at 4x the size, just so i dont have to manually zoom in on it :)
Image
by superLED
Tue Sep 13, 2011 7:23 pm
Forum: Programming Discussion
Topic: Windows 7 Being Annoying
Replies: 17
Views: 3790

Re: Windows 7 Being Annoying

Never happens to me when I build and run stuff.
Are you logged in as Administrator?
by superLED
Tue Sep 13, 2011 7:13 pm
Forum: Programming Discussion
Topic: Wait Function
Replies: 6
Views: 1066

Re: Wait Function

Since he doesn't want the rest of the program to freeze, I believed it was a matter of at least one second. If it's a matter of few milliseconds, the wait wouldn't matter much, unless things have to run really fast (a game or similar). I guess he could use GetTickCount() instead. That function retur...
by superLED
Tue Sep 13, 2011 7:35 am
Forum: Programming Discussion
Topic: Is this a good idea? :L
Replies: 10
Views: 1744

Re: Is this a good idea? :L

Oh and btw I think SDL has a function to get the current video surface. Called SDL_GetVideoSurface(); I'm pretty sure. Oh and btw, why not use the initializer list? Or were you just rushing things S:? Yeah, I kinda rushed it :p I don't have much experience with OpenGL or other graphical libraries, ...
by superLED
Tue Sep 13, 2011 7:33 am
Forum: Art, Music, and Design
Topic: My Character Sprite
Replies: 5
Views: 2503

Re: My Character Sprite

It sure looks like a man. You got enough details to see that it shall represent, but I would like to see some shadows and highlights. It would create some depth.

Good work ;)
by superLED
Tue Sep 13, 2011 7:19 am
Forum: Programming Discussion
Topic: Is this a good idea? :L
Replies: 10
Views: 1744

Re: Is this a good idea? :L

I would rather have a class for the window itself, where you have your buffer, screen with/height variables, and such things. There you could have your SDL_Quit() function as well, in the destructor. like: window.h class Window { public: Window(string mName, int mWidth, int mHeight, int mBpp); ~Wind...
by superLED
Tue Sep 13, 2011 3:38 am
Forum: Programming Discussion
Topic: Is this a good idea? :L
Replies: 10
Views: 1744

Re: Is this a good idea? :L

A single class to initialize SDL? I don't understand why you would do that.
It's just a few lines to set up SDL. It's like adding a class that only adds two numbers together.

Sorry if I have misunderstood something. I just woke up.
by superLED
Mon Sep 12, 2011 6:35 pm
Forum: Programming Discussion
Topic: Wait Function
Replies: 6
Views: 1066

Re: Wait Function

This is how I go about it. Works pretty well. #include <iostream> #include <time.h> using namespace std; bool myFunction(double mDiff); int main() { time_t lastTime, currentTime; // Creating our time trackers time(&lastTime); // Setting "lastTime" to the current time (the time the prog...
by superLED
Sun Sep 11, 2011 4:25 pm
Forum: Programming Discussion
Topic: Input devices - Force feedback
Replies: 3
Views: 647

Re: Input devices - Force feedback

Thank you so much! I'll look into that and see if I can understand and implement it.

:D
by superLED
Fri Sep 09, 2011 6:01 pm
Forum: Programming Discussion
Topic: Input devices - Force feedback
Replies: 3
Views: 647

Input devices - Force feedback

Hi there, I am currently working on a 2 player game, which features joysticks. I am using SDL to get input, and everything is working smoothly. But as far as I know, SDL does not support force feedback (rumble etc). So my question is: Do I need an additional library to handle this, if so, which? Ple...
by superLED
Fri Sep 09, 2011 1:15 pm
Forum: Game Development
Topic: [Question] 2D Tiled "on map" house
Replies: 19
Views: 5588

Re: [Question] 2D Tiled "on map" house

I mean no offense, but now each roof is allocated as a completely separate structure that must be iterated through. This kind of completely destroys the point of a tile-based engine. How do you handle collision on the roof? How does this roof at all fit in with the rest of a tile-based engine, cons...
by superLED
Tue Sep 06, 2011 2:51 pm
Forum: General/Off-Topic
Topic: Starting on electrical projects
Replies: 28
Views: 6664

Re: Starting on electrical projects

I've made some cool stuff with my Arduino. Made a tiny game on a 8x8 LED screen once. Had to tear that apart for another project >_<

Really wanna try making something with it again, sometime soon.
by superLED
Mon Sep 05, 2011 1:57 pm
Forum: Game Development
Topic: 2D RPG Engine
Replies: 153
Views: 101882

Re: Simple 2D RPG Engine

Really nice!

How did you learn implementing Lua, as nice as you have done there?
Youtube, a book, or a page on the web?
by superLED
Mon Sep 05, 2011 10:32 am
Forum: Game Development
Topic: TV Man - 2D sidescrolling platformer development
Replies: 14
Views: 6569

Re: TV Man - 2D sidescrolling platformer development

Looks awesome!
A debug console is really handy.

Looking forward to your new Youtube video :D

Edit: Oh, you uploaded the video right before I wrote this post.
I can see you are coming along with your progress. That's nice!

It looks much better now without the blockiness ^^
by superLED
Mon Sep 05, 2011 7:54 am
Forum: Game Development
Topic: Blade Brothers Engine: Creating my first 2D Game Engine
Replies: 272
Views: 36059

Re: Blade Brothers Engine: Creating my first 2D Game Engine

What's the point of that post? it's just a quote x)

Edit: This post doesn't count anymore since a mod cleaned up a bit on the quotes :p