Search found 303 matches

by superLED
Fri Jun 27, 2014 10:28 am
Forum: General/Off-Topic
Topic: So who is coming to visit?
Replies: 8
Views: 3375

Re: So who is coming to visit?

Is that a Kickstarter reward? I though you did this to everyone who came to visit.

But seriously, I would love to do that. If only I had enough time and money to go on such a trip (I'm from Norway).
by superLED
Thu Jun 26, 2014 4:12 pm
Forum: Game Development
Topic: What projects are you currently working on?
Replies: 500
Views: 152231

Re: What projects are you currently working on?

Starting a new Android Game project. The "Symbol Sorter" game was a total let-down, and it's now abandoned. My new game will be a "boss battle" style game... You'll know what I'm talking about when I upload the newest video. Anyway, here's an intro for my project. Btw, just ignor...
by superLED
Thu Jun 12, 2014 4:34 pm
Forum: Art, Music, and Design
Topic: Music Equipment.
Replies: 8
Views: 9393

Re: Music Equipment.

I have a cheap MIDI-keyboard and FL Studio. [...] Check out "Akai MPK Mini". I love it. Not to put you on the spot, but I'm curious: Do you have any demos that you've created online, e.g., SoundCloud? I'm always interested in listening to things like that. I have a SoundCloud account, but...
by superLED
Wed Jun 11, 2014 6:47 pm
Forum: Art, Music, and Design
Topic: Music Equipment.
Replies: 8
Views: 9393

Re: Music Equipment.

I have a cheap MIDI-keyboard and FL Studio. You don't need an expensive MIDI-keyboard if you're not very good at playing keyboard. You will most likely end up placing the tones with your mouse. I'm pretty decent, but I still just place the tones manually in FL Studio anyway. For me, the MIDI-keyboar...
by superLED
Wed Jun 11, 2014 6:33 pm
Forum: Programming Discussion
Topic: What's the use of Lua in SDL?
Replies: 3
Views: 2053

Re: What's the use of Lua in SDL?

Simplified explanation: When you run up your game, it reads a file on your computer and acts accordingly (example: you say that the player should start off with 100 HP). Instead of having to change the C++ code and all that stuff, you can just open that file and edit "100 hp" with somethin...
by superLED
Thu Jun 05, 2014 5:37 am
Forum: Programming Discussion
Topic: How to handle 2D OpenGL?
Replies: 7
Views: 3055

Re: How to handle 2D OpenGL?

If you're using the method he's talking about, you could say that one tile is for example 0.5 x 0.5 meter, if that makes sense in your game, and just work your way from there (scale your models etc. to fit in these measurements). So if you're going to add a tree in the map, you could just make it 3 ...
by superLED
Wed Jun 04, 2014 5:29 pm
Forum: General/Off-Topic
Topic: Congrats to the Elysian Shadows Team
Replies: 4
Views: 2298

Re: Congrats to the Elysian Shadows Team

I bet Marcel is regretting being an asshole right now.
by superLED
Wed Jun 04, 2014 5:21 pm
Forum: Programming Discussion
Topic: How to handle 2D OpenGL?
Replies: 7
Views: 3055

Re: How to handle 2D OpenGL?

Hi there, Over the past few weeks I have been learning modern OpenGL (programmable pipeline) however there doesn't seem to be much coverage on 2d games. What I would like to know is, 1. Is it best to use an orthographic projection or a perspective projection? 2. If using an Ortho projection, should...
by superLED
Fri Apr 04, 2014 6:06 pm
Forum: Art, Music, and Design
Topic: So I Composed Some Music For The First Time
Replies: 3
Views: 6650

Re: So I Composed Some Music For The First Time

I really like what you are aiming for, but since this is your first attempt, there's some stuff you can do to improve it and really make what you have in mind. 1: Choose a scale. As a starter, use only the white notes (this is the C Major scale) 2: Play around a chord. A chord is 3 notes (played tog...
by superLED
Sat Mar 15, 2014 3:21 pm
Forum: Game Development
Topic: SymbolSorter - Android app (~50% done)
Replies: 4
Views: 2939

Re: SymbolSorter - Android app (~50% done)

I like the symbols, they're easy on the eyes. They seem a bit offset to left of center though. What happens if you click the wrong one? Thanks a lot! Though, the symbols will most likely be changed to fit the final color scheme and style. Most of the graphics will be changed/improved upon, as well ...
by superLED
Sat Mar 15, 2014 10:10 am
Forum: Game Development
Topic: SymbolSorter - Android app (~50% done)
Replies: 4
Views: 2939

SymbolSorter - Android app (~50% done)

Hi again guys! I am currently working on a really simple game, temporary called "SymbolSorter". As you can imagine, it's a game where you sort some symbols... Get as many points as possible withing 1:30 minutes. At the top, you are given a symbol. You must tap the corresponding card at the...
by superLED
Fri Feb 21, 2014 9:55 am
Forum: Game Development
Topic: BrainCollect (Free Android game)
Replies: 10
Views: 5923

Re: BrainCollect (Free Android game)

Another new version is out: - New background for the Game screen. - Added sound effect when you are close to loosing. - Changed position of the score counter. - Improved the Game Over screen (score and highscore more readable). - Added a "Rate" button in the menu. ... And some smaller chan...
by superLED
Sat Feb 15, 2014 8:36 am
Forum: Game Development
Topic: BrainCollect (Free Android game)
Replies: 10
Views: 5923

Re: BrainCollect (Free Android game)

New version out! You now have some buttons on the menu (mute sound/music, Play and Help), and a "Play Again" button on the Game Over screen. And of course, added a new screen for the Help button. Also fixed an issue with the sounds. Now I'm working with Google Play Games integration, so yo...
by superLED
Wed Feb 12, 2014 12:01 pm
Forum: Game Development
Topic: BrainCollect (Free Android game)
Replies: 10
Views: 5923

Re: BrainCollect (Free Android game)

Hello again! I just finished the AndEngine version of this game. I would be really happy if some of you could confirm that this game is running as it should :) Much nicer now! The only other things I'd say are that you might want to consider a higher resolution font (text is blurry on high density ...
by superLED
Wed Feb 12, 2014 8:23 am
Forum: Game Development
Topic: BrainCollect (Free Android game)
Replies: 10
Views: 5923

Re: BrainCollect (Free Android game)

Hello again! I just finished the AndEngine version of this game. I would be really happy if some of you could confirm that this game is running as it should :)