Search found 307 matches
- Sat Aug 23, 2014 11:50 am
- Forum: Programming Discussion
- Topic: Dreamcast 2D graphics wrapper
- Replies: 3
- Views: 1983
Re: Dreamcast 2D graphics wrapper
It is Axel F! My hunch was totally right Ahahaha
- Thu Aug 21, 2014 6:32 pm
- Forum: Programming Discussion
- Topic: Dreamcast 2D graphics wrapper
- Replies: 3
- Views: 1983
Re: Dreamcast 2D graphics wrapper
Hey that's pretty rad man! What music did you use in that demo it sounds familiar to me? Also totally subscribed to you keep up the good work !
- Wed Aug 20, 2014 6:47 pm
- Forum: General Gaming
- Topic: Corruption In Gaming Journalism: The Quinnspiracy
- Replies: 22
- Views: 19367
Corruption In Gaming Journalism: The Quinnspiracy
C5-51PfwI3M This guy makes a fair argument in regards to this scandal: Let's get these sociopolitical agendas out of the gaming press by making these phony "social justice activists" and "feminists" ( they aren't truly either, not by a long shot) who manipulate,exploit and lie, ...
- Mon Aug 04, 2014 11:16 pm
- Forum: General/Off-Topic
- Topic: Kaze makes me cry
- Replies: 4
- Views: 4430
Re: Kaze makes me cry
NES emulators aren't even 100% accurate and the NES came out over two decades ago; nothing beats original hardware. And is he seriously complaining about the Dreamcast taking up too much room?! He must live in a shoe closet.
- Mon Aug 04, 2014 10:46 pm
- Forum: Game Development
- Topic: A Simple NES Game
- Replies: 16
- Views: 18135
Re: A Simple NES Game
EDIT: Here's a video of it in action m4RT4fJv9Lc Adding on to the sine-wave like movement pattern discussion in this thread: There is in fact a way to create a more precise replica of a sinusoidal curve on the NES through the use of a lookup table in ROM. This is how I've gone about generating a smo...
- Sun Aug 03, 2014 11:13 pm
- Forum: Game Development
- Topic: NES Platformer Engine
- Replies: 6
- Views: 9482
Re: NES Platformer Engine
LKOMJxf_WEM So I've made more progress on this engine. A major change is the incorporation of the UNROM mapper which allows me to have 8 16KB PRGROM banks with CHR RAM (Basically makes the tile/sprite pattern table writable). I've also given the 2nd byte in the header word of levels a purpose: the ...
- Tue Jul 08, 2014 4:34 pm
- Forum: Programming Discussion
- Topic: [Q] Getting the point of contact between 2 OBB rectangles
- Replies: 4
- Views: 3281
Re: [Q] Getting the point of contact between 2 OBB rectangle
I actually wrote somewhat of a tutorial on the subject of building a 2D rigid body physics engine (it's not finalized). I've attached the section I wrote on finding contact points for polygon-polygon collisions, it should be of help. If you have any questions, I'll try to answer them. If it's not t...
- Thu Jun 26, 2014 5:00 pm
- Forum: Game Development
- Topic: 2D RPG Engine
- Replies: 153
- Views: 100561
Re: Simple 2D RPG Engine
Nice work. Does the collision change with the depth warp? Like for example, to stop you from walking down through the ladder when you're underneath the platform, but still allowing you to walk up the ladder to get on top of the platform. I always wondered how that was handled in games like this. Ye...
- Thu Jun 26, 2014 1:38 pm
- Forum: Game Development
- Topic: 2D RPG Engine
- Replies: 153
- Views: 100561
Re: Simple 2D RPG Engine
Now with even more Dreamcast and monotone ramblings!
- Wed Jun 25, 2014 6:41 pm
- Forum: Programming Discussion
- Topic: kickstarter
- Replies: 4
- Views: 2253
Re: kickstarter
Here's a crude approximation:hazem456 wrote:what will happen when the kickstarter begins
- Wed Jun 25, 2014 5:21 pm
- Forum: Programming Discussion
- Topic: Dreamcast: VQ Texture Examples
- Replies: 0
- Views: 18927
Dreamcast: VQ Texture Examples
So lately I've been working on compressing textures for the Dreamcast build of my engine and I noticed while hunting for examples that there is really only 1 example of VQ texture compression provided with KOS that is made for KGL (the OpenGL PVR wrapper). So I decided to make a couple KGL free exam...
- Sun Jun 22, 2014 1:31 pm
- Forum: Game Development
- Topic: How many times is too many times for recycling 1 indie game?
- Replies: 5
- Views: 3491
Re: How many times is too many times for recycling 1 indie g
I'd point out Call of Duty but ever since they introduced that new revolutionary Dog model I don't know anymore...
- Sun Jun 22, 2014 1:08 pm
- Forum: Game Development
- Topic: 2D RPG Engine
- Replies: 153
- Views: 100561
Re: Simple 2D RPG Engine
My sincere apologies for leaving everyone hanging for awhile but I bring with me now a forecast of things to expect in the future: - New Character Physics - Particle Engine + Lua wrapper ( this one overfills the DC vertex buffer if you're not careful) - Dedicated Warping system ( Features more Objec...
- Tue May 13, 2014 3:15 pm
- Forum: Current Events and Science/Technology
- Topic: West Antarctic Ice Sheet Collapse Is Unstoppable
- Replies: 13
- Views: 12636
West Antarctic Ice Sheet Collapse Is Unstoppable
http://www.cbc.ca/news/technology/huge-antarctic-ice-sheet-collapsing-1.2639989 the "grounding line" which could be considered a dam that stops glacier retreat has essentially been breached. The only thing that could stop the retreat in this low-altitude region is a mountain or hill and t...
- Sat Apr 26, 2014 2:00 pm
- Forum: Game Development
- Topic: Dreamcast textures
- Replies: 5
- Views: 7142
Re: Dreamcast textures
Great job and timing man! I've coincidentally been looking into/working on integrating texture compression into the Dreamcast build of my engine. Thanks for sharing this:D!