Search found 700 matches
- Mon Aug 12, 2013 3:02 am
- Forum: Game Development
- Topic: [SOLVED] OpenGL Sprite sheet clipping problem
- Replies: 12
- Views: 5207
Re: [SOLVED] OpenGL Sprite sheet clipping problem
It could help to write unit tests. That way you can be sure that your numbers are right.
- Mon Jul 15, 2013 3:19 am
- Forum: General Gaming
- Topic: Post every time you beat a game.
- Replies: 629
- Views: 855450
Re: Post every time you beat a game.
Organ Trail Actually, I was quite happy that it is such a short game. With a constant lack of time you begin to appreciate to finish something in a reasonable time.
- Sun Jul 14, 2013 4:22 pm
- Forum: General/Off-Topic
- Topic: Shameless Advertisement
- Replies: 34
- Views: 11815
Re: Shameless Advertisement
We just released our new music video!! I hope you like it and I would be deeply thankful, if you'd share it with your friends and help us spread it!
Cheers,
Marius
Cheers,
Marius
- Mon Jun 10, 2013 2:46 am
- Forum: Programming Discussion
- Topic: Per-pixel Destructible Terrain
- Replies: 5
- Views: 5017
Re: Per-pixel Destructible Terrain
You could perform an opening operation with a bigger radius: http://en.wikipedia.org/wiki/Opening_(morphology)
Btw, at least in Worms 2, which is what I played a lot 10 years ago, single pixels weren't removed. You were blocked by them and you could stand on them.
Greetings,
Marius
Btw, at least in Worms 2, which is what I played a lot 10 years ago, single pixels weren't removed. You were blocked by them and you could stand on them.
Greetings,
Marius
- Fri May 10, 2013 2:31 am
- Forum: General/Off-Topic
- Topic: Please help a brother out!
- Replies: 25
- Views: 9654
Re: Please help a brother out!
I feel a bit biased in this discussion. I haven't spoken to my older brother for the last seven years now and I wish it wasn't that way (didn't do anything wrong, he just doesn't want to have contact with his family anymore). Keep the disappointment of Marcel not contributing to the project and his ...
- Fri May 03, 2013 3:45 am
- Forum: General Gaming
- Topic: Video Game Collection App/Database?
- Replies: 10
- Views: 11574
Re: Video Game Collection App/Database?
*Link not available anymore, delete this post please*
- Thu May 02, 2013 2:13 am
- Forum: Current Events and Science/Technology
- Topic: SFML 2.0 Released
- Replies: 5
- Views: 8307
Re: SFML 2.0 Released
I'm still using it. It's just a very nice API to work with.
- Tue Apr 30, 2013 7:48 am
- Forum: General Gaming
- Topic: Video Game Collection App/Database?
- Replies: 10
- Views: 11574
Re: Video Game Collection App/Database?
I think you've reached a whole new level of decadence Didn't I show you this article? It fits so perfectly: http://www.cracked.com/blog/5-ways-your ... -hate-you/
I have to admit I don't have a solution regarding your actual problem so sorry for the OT
I have to admit I don't have a solution regarding your actual problem so sorry for the OT
- Mon Apr 29, 2013 2:27 am
- Forum: Game Development
- Topic: 2D RPG Engine
- Replies: 153
- Views: 101036
Re: Simple 2D RPG Engine
Looks good!
I think your game idea might be more interesting if you don't prematurely categorize the opposing parties in good and evil.
I think your game idea might be more interesting if you don't prematurely categorize the opposing parties in good and evil.
- Wed Apr 24, 2013 6:48 am
- Forum: General/Off-Topic
- Topic: So what are you guys doing these days?
- Replies: 26
- Views: 11046
Re: So what are you guys doing these days?
I thought everybody does that so I didn't bother to mention itFalco Girgis wrote:I thought you were out being a rock star these days... Aren't you supposed to be out snorting lines of coke off of a stripper's ass? Or do you just do that in between the coding?
- Fri Apr 19, 2013 2:47 am
- Forum: General/Off-Topic
- Topic: So what are you guys doing these days?
- Replies: 26
- Views: 11046
Re: So what are you guys doing these days?
Stop distracting me, I'm trying to work on my master thesis in Computer Engineering ;) I'm coding a simulation of tumor growth to provide a framework for future simulations of whatever people in the institute want to analyze. The reason is that it's quite expensive, time consuming and morally questi...
- Wed Apr 17, 2013 5:12 am
- Forum: Programming Discussion
- Topic: AI for the NES
- Replies: 5
- Views: 2164
Re: AI for the NES
Beautiful.
- Thu Apr 04, 2013 4:50 am
- Forum: General/Off-Topic
- Topic: Official "Hello, World! (I'm new!)" thread
- Replies: 821
- Views: 589025
Re: Official "Hello, World! (I'm new!)" thread
http://www.bitbucket.orgCAR145 wrote:Hello, I'm a fairly competent programmer that always get too ambitious with projects and tends to break them with no backups
- Mon Mar 25, 2013 3:39 pm
- Forum: General/Off-Topic
- Topic: Shameless Advertisement
- Replies: 34
- Views: 11815
Re: Shameless Advertisement
As promised subtitles are online!
- Mon Mar 25, 2013 7:28 am
- Forum: General/Off-Topic
- Topic: Shameless Advertisement
- Replies: 34
- Views: 11815
Re: Shameless Advertisement
We released a little documentation about us some days ago. We're currently preparing the English subs but if you're fluent in German this might already be interesting for you:
Cheers,
Marius
Cheers,
Marius