Search found 78 matches

by gamenovice
Thu Apr 23, 2015 5:44 pm
Forum: Programming Discussion
Topic: My lack of Problem Solving abilities
Replies: 2
Views: 3764

Re: My lack of Problem Solving abilities

One pattern I've noticed when I try to solve problems is that I usually never solve them the first time. When that is the case, it's usually because I've been able to relate the problem to something I've seen before. So I agree with dandy's post. I'd also say that you really want to screw around wit...
by gamenovice
Thu Apr 23, 2015 5:41 pm
Forum: Programming Discussion
Topic: Newb Question about rpg inventory management
Replies: 11
Views: 6646

Re: Newb Question about rpg inventory management

I didn't thoroughly read the whole SQL part, but I just wanted to point out that using inheritance for different item types might not be a good idea, in the same way that inheritance is not a good model for different game entities. Also how big can a game inventory possibly be that search performan...
by gamenovice
Wed Apr 22, 2015 3:15 pm
Forum: Programming Discussion
Topic: Newb Question about rpg inventory management
Replies: 11
Views: 6646

Re: Newb Question about rpg inventory management

Now that I think about it, I feel like this sort of idea is what I had in mind for the query portion of the inventory system, though I may have very simplistic syntax depending on how difficult it'd be to do it. I might as well go ahead and screw around with SQLLite and try this out, since it's afte...
by gamenovice
Wed Apr 22, 2015 2:02 am
Forum: Programming Discussion
Topic: Dear Apple
Replies: 6
Views: 4850

Re: Dear Apple

following the output provided by bbguimaraes, it does make sense when you remember the property of 2's complement (more importantly how it maps a signed number to unsigned).
by gamenovice
Wed Apr 22, 2015 1:50 am
Forum: Programming Discussion
Topic: Newb Question about rpg inventory management
Replies: 11
Views: 6646

Re: Newb Question about rpg inventory management

I am aware of the option of using databases, and in fact am considering using SQL Lite in the future. But I want to see if it's possible to devise a data structure or system first before I resort to databases.
by gamenovice
Wed Apr 22, 2015 1:48 am
Forum: Programming Discussion
Topic: Newb Question about rpg inventory management
Replies: 11
Views: 6646

Newb Question about rpg inventory management

Hey guys, i got a question about inventory management. Before that, some setup: currently there are 2 parts: the backpack, and the item classes. the item classes have inheritance setup, so for example Item is an abstract base class, and armor, weapon, and books are concrete subclasses. the backpack ...
by gamenovice
Wed Apr 01, 2015 6:46 am
Forum: General/Off-Topic
Topic: Beta Backers Group
Replies: 17
Views: 14475

Re: Beta Backers Group

what were the criteria for beta backers again? I'm a backer but I don't remember what level.
by gamenovice
Tue Dec 30, 2014 3:24 am
Forum: General/Off-Topic
Topic: Developer's Resolution
Replies: 11
Views: 7337

Re: Developer's Resolution

Nonetheless I wish everyone luck on their respective projects and resolutions and I hope you've all had a Merry Christmas, a happy Hanuka, Kwanzaa, etc. and I wish you a joyous New Year :) ! Thanks for that! Happy holidays to you all as well. :cheers: Will do! Chances are I will make a proper blog ...
by gamenovice
Mon Dec 29, 2014 5:55 pm
Forum: Art, Music, and Design
Topic: The Christmas Programmer [A story with background music]
Replies: 5
Views: 8000

Re: The Christmas Programmer [A story with background music]

funny thing is, my ass woulda been saved by converting c++ to c# scripting... hehehe... *goes back to code harder*
by gamenovice
Mon Dec 29, 2014 5:46 pm
Forum: General/Off-Topic
Topic: Developer's Resolution
Replies: 11
Views: 7337

Re: Developer's Resolution

[...]im aiming to make one good game for the wii u (I got on board for the wii u indie developer thing, so that's awesome!). Wow, that's amazing! Good luck with that. Please update us with this project. I would really love to see the progress :D Will do! Chances are I will make a proper blog for up...
by gamenovice
Mon Dec 29, 2014 5:40 pm
Forum: Programming Discussion
Topic: Dear Apple
Replies: 6
Views: 4850

Re: Dear Apple

huh, that is really interesting, But i could see the reasoning from a nomenclature sense. an unsigned int is by nature restricted to only positive numbers. in this case, it would probably be better to convert it to a long integer, so as to deal with signed integers. but that still brings up a proble...
by gamenovice
Mon Dec 29, 2014 4:09 am
Forum: Game Development
Topic: Your view on Secrecy while in development
Replies: 7
Views: 9563

Re: Your view on Secrecy while in development

I would definitely have fallen in the paranoid secret category when it comes to development, but only for games that I plan to sell.I guess the key is to ignore any notion of money if you want to build an audience early. too much is if, for example, you give away your entire game, like if ES were to...
by gamenovice
Mon Dec 29, 2014 4:03 am
Forum: Programming Discussion
Topic: Dear Apple
Replies: 6
Views: 4850

Re: Dear Apple

How is this behaviour normally resolved using C++? Would negative numbers when compared to uints default to some logic?
by gamenovice
Mon Dec 29, 2014 3:54 am
Forum: General/Off-Topic
Topic: Developer's Resolution
Replies: 11
Views: 7337

Re: Developer's Resolution

@Light-Dark That profile image is freaking awesome! :lol:

Best of luck to your projects, I can't wait to see( or even better, play) them! ...But yea, I hate OBJ-C, it's way too ugly a syntax to work with.
by gamenovice
Mon Dec 22, 2014 6:00 am
Forum: General/Off-Topic
Topic: Developer's Resolution
Replies: 11
Views: 7337

Re: Developer's Resolution

This year started off pretty unproductive, but I did make a nifty RPG about negotiation, so I felt happy about that. It took ALOT of trial and error, but I think I'm finally starting to get the hang of vectors in unity, and created a basic platformer rig that im pretty proud of. starting in 2015, im...