Search found 387 matches
- Wed Mar 05, 2014 1:03 pm
- Forum: Programming Discussion
- Topic: [SOLVED] Normal Vector for lighting.
- Replies: 14
- Views: 6572
Re: Normal Vector for lighting.
You need to have color on both the light and the object. If the light has no color, it has no intensity. If the object has no color it fully absorbs the light. So you need a diffuse and possibly specular color if you're going that route. Where are you doing the lighting? View? World? It looks like y...
- Sat Feb 01, 2014 7:02 pm
- Forum: Programming Discussion
- Topic: Programmer's Education Index
- Replies: 63
- Views: 64459
Re: Programmer's Education Index
You know the reason that I say that this mentality simply won't fly in college is because even in the time that I've been involved in higher education and the workforce (14 years) after high school, the gap between what is minimally acceptable academically in college and what is produced from your t...
- Fri Jan 31, 2014 12:18 pm
- Forum: Programming Discussion
- Topic: Programmer's Education Index
- Replies: 63
- Views: 64459
Re: Programmer's Education Index
Uh On second thought I think I'd die if I double major To be fair, it's not really twice the effort, because most of the classes are the same, so you wouldn't have to do them twice. Ehhhh, I don't know what your curriculum is like but there is absolutely zero overlap between CS and EE majors here. ...
- Thu Jan 30, 2014 8:34 pm
- Forum: Programming Discussion
- Topic: Programmer's Education Index
- Replies: 63
- Views: 64459
Re: Programmer's Education Index
Accy wrote:I'm the kind of person who doesn't do any homework but gets A's on the tests.
Uh
On second thought
I think I'd die if I double major
That will never fly in college...
- Wed Jan 29, 2014 9:42 pm
- Forum: Programming Discussion
- Topic: Programmer's Education Index
- Replies: 63
- Views: 64459
Re: Programmer's Education Index
All three of those majors (Software Engineering, Electrical Engineering, and Computer Science) are all pretty different from each other. Yes, a CS/EE double major sucks precisely 7 bags of dicks. Computer Engineering is a fine mix if your school offers it (they should). You'll get a lot of exposure ...
- Thu Jan 23, 2014 12:56 pm
- Forum: Programming Discussion
- Topic: World space to perspective clip space help [Elysian Shadows]
- Replies: 10
- Views: 4724
Re: World space to perspective clip space help [Elysian Shad
Ah excellent. Multiple little issues. One of the things I found very helpful was to establish a standard for a basic effect library. We would alias common bind points to keywords so that when you need to bind particular common parameters, such as a view space light position, the bind is already set ...
- Tue Jan 21, 2014 6:07 pm
- Forum: Programming Discussion
- Topic: World space to perspective clip space help [Elysian Shadows]
- Replies: 10
- Views: 4724
Re: World space to perspective clip space help [Elysian Shad
Ah, that helps. I have to run off to a class, but I'll have a look tonight if you haven't already come up with a solution by then. The wide fov on the projection shouldn't account for the issues. With shadowmapping, while its mathematically correct to give a 90 degree fov, in practice with perspecti...
- Tue Jan 21, 2014 5:51 pm
- Forum: Programming Discussion
- Topic: World space to perspective clip space help [Elysian Shadows]
- Replies: 10
- Views: 4724
Re: World space to perspective clip space help [Elysian Shad
Would you happen to have any images depicting the problem? I suspect I know whats going on here. P.S: I'll give some initial thoughts here aside from your interesting world to clip mapping. 1) First, for projected shadowmaps, 90 degree fov will almost always give you a pretty damn good amount of dis...
- Mon Jan 13, 2014 2:27 pm
- Forum: Programming Discussion
- Topic: Start with Java? [SOLVED]
- Replies: 20
- Views: 7853
Re: Start with Java?
I tend to be of the thought that "If you know one high level language you really know them all". It's certainly possible to begin learning programming with a language like Java or C++. Matter of fact, that's where I started. The finer details of the language presentation are largely irrele...
- Wed Jan 08, 2014 4:16 pm
- Forum: Programming Discussion
- Topic: Wavefront files with Blender [SOLVED]
- Replies: 13
- Views: 4954
Re: Wavefront files with Blender
You wouldn't need to at all unless that information was useful to you.
If there is no poly list, however, then you will require the edge list. You may have to build it yourself with correct winding order.
If there is no poly list, however, then you will require the edge list. You may have to build it yourself with correct winding order.
- Wed Jan 08, 2014 1:23 pm
- Forum: Programming Discussion
- Topic: Wavefront files with Blender [SOLVED]
- Replies: 13
- Views: 4954
Re: Wavefront files with Blender
Are you backface culling? Not familiar with wavefront's format but if you have a poly list you should have a good solid object model. If your poly winding order is off, then if you have backface culling for either CW/CCW then you'll get exactly the anomalies you're seeing. Either way, this should no...
- Thu Dec 26, 2013 1:16 pm
- Forum: Programming Discussion
- Topic: Vertex Normals [Somewhat SOLVED]
- Replies: 6
- Views: 3294
Re: Vertex Normals
No, there isn't really an easier way. You have to sum the connected face normals up for every face the vertex shares. That said, you should only have to do this one time.
- Thu Dec 19, 2013 10:54 pm
- Forum: Current Events and Science/Technology
- Topic: Steam Machine Teardown
- Replies: 3
- Views: 6716
Re: Steam Machine Teardown
A PC in a box...
- Mon Nov 18, 2013 9:31 pm
- Forum: Programming Discussion
- Topic: The Secret that is OpenGL - Getting Started/Resources
- Replies: 22
- Views: 11292
Re: The Secret that is OpenGL - Getting Started/Resources
Would need to see your client code (C/C++) that does the attribute binding. There are a whole slew of generic and non-generic semantic binding functions that aren't always compatible or implemented on specific hardware targets. This is really just an atrociously horrid implementation of high level G...
- Wed Oct 30, 2013 11:01 pm
- Forum: Programming Discussion
- Topic: Vector Rotation [SOLVED]
- Replies: 7
- Views: 3821
Re: Vector Rotation
The "annoying long scientific notation" is just a representation of the value. Rounding will only do you harm.
See error propagation.
See error propagation.