Search found 446 matches
- Sat Feb 14, 2009 1:59 pm
- Forum: Game Development
- Topic: Time-based Gravity
- Replies: 14
- Views: 1905
Re: Time-based Gravity
Commercial games control speed with time by using the time elapsed since the last time the player moved. a shoddy way of explaining it would be; change in position = movespeed x time For instance, if it has been 5 ticks since last time, move the player 10 pixels, if it has been 10 ticks, move the pl...
- Sat Feb 14, 2009 12:56 pm
- Forum: Game Development
- Topic: Sound in Opengl
- Replies: 8
- Views: 1165
Re: Sound in Opengl
I think you'd be better off using SDL for everything; SDL actually has an openGL wrapper, which means you can use openGL from inside SDL. To get started, I highly recommend reading from http://lazyfoo.net/ When you start to get to grips with it, just use the SDL documentation and play around. Have f...
- Sat Dec 13, 2008 5:10 pm
- Forum: Game Development
- Topic: Hobbyist or Professional?
- Replies: 32
- Views: 4047
Re: Hobbyist or Professional?
id rather be a great mathematician than a great programmer. but wouldn't it just drive you crazy being able to play around with all those numbers and have nothing to do with them? :lol: seriously though, I agree RyanPridgeon (because i'm incredibly biased!) I feel accomplishment from creating effic...
- Sat Dec 13, 2008 11:21 am
- Forum: Game Development
- Topic: Hobbyist or Professional?
- Replies: 32
- Views: 4047
Re: Hobbyist or Professional?
PS: good luck with your AS exams, i'm assuming you don't get a january exams at AS (I didn't, but I do at A2) You'd be wrong there :( I have a tonne of exams next month. And what you said about learning maths if you can't implement it - I agree. I guess what you have to try and find is the perfect ...
- Sat Dec 13, 2008 6:48 am
- Forum: Game Development
- Topic: Hobbyist or Professional?
- Replies: 32
- Views: 4047
Re: Hobbyist or Professional?
There's kind of a divide in our computing class though (I'm saying this at the risk of someone in my class seeing this, if they happen to stumble on this forum), one side, are the maths/physics people, they sort of think they know it all, they play games constantly, and talk about them, at the top ...
- Thu Nov 20, 2008 2:20 pm
- Forum: Game Development
- Topic: What Language Do You Use For Game Development?
- Replies: 17
- Views: 2610
Re: What Language Do You Use For Game Development?
Yes, C is more efficient, but nobody can deny how much easier game development is with OOP.
- Mon Nov 03, 2008 7:29 am
- Forum: Programming Discussion
- Topic: Hello
- Replies: 5
- Views: 793
Re: Hello
Stick with one book at a time. I guess a C++ beginner book, then a good SDL book would be good in that order.. I think most of us here learnt most of what we know from the net. I don't have money for books like that, so I'm really thankful for the internet, yknow... I guess the most helpful thing fo...
- Fri Oct 24, 2008 12:42 pm
- Forum: Game Development
- Topic: My journey into C++ game development!!!
- Replies: 26
- Views: 6685
Re: My journey into C++ game development!!!
Hha lots of positive replies :D Yeah, it does calculate the rebound angle on where it hits the paddle, but also still uses the angle that it hits the ball at. I actually just did it using x and y speeds, so not really angles, but i'm talking about the way you see it :P I'm not sure what to make next...
- Sat Oct 18, 2008 5:28 pm
- Forum: Game Development
- Topic: My journey into C++ game development!!!
- Replies: 26
- Views: 6685
Re: My journey into C++ game development!!!
Thanks :D Yeah, I initially tried to do a top down scrolling space shooter as my first game, but then I kinda realised it was too hard, and too advanced for me as a beginner. So then I moved down to making a simple RPG with moving the character around a map with sprites and everything. Then yesterda...
- Sat Oct 18, 2008 5:25 pm
- Forum: Game Development
- Topic: Infinite Ascension - My 2.5D Online Space Sim
- Replies: 25
- Views: 2946
Re: My current project
Wow, your game is looking incredibly impressive! Fav'd on youtube and subscribed. This is good stuff!
What tools did you use to make it? Like what language and libraries?
What tools did you use to make it? Like what language and libraries?
- Sat Oct 18, 2008 4:58 pm
- Forum: Game Development
- Topic: My journey into C++ game development!!!
- Replies: 26
- Views: 6685
My journey into C++ game development!!!
So, I've been working with C++ and SDL for a couple of months now and I decided to try to make a really basic game. I've made my own little clone of the original pong with very basic AI, and I love it!! :D See for yourself, i've even included the messy mess of a source code if you want to have a loo...