Search found 446 matches

by RyanPridgeon
Sat Feb 14, 2009 1:59 pm
Forum: Game Development
Topic: Time-based Gravity
Replies: 14
Views: 1905

Re: Time-based Gravity

Commercial games control speed with time by using the time elapsed since the last time the player moved. a shoddy way of explaining it would be; change in position = movespeed x time For instance, if it has been 5 ticks since last time, move the player 10 pixels, if it has been 10 ticks, move the pl...
by RyanPridgeon
Sat Feb 14, 2009 12:56 pm
Forum: Game Development
Topic: Sound in Opengl
Replies: 8
Views: 1165

Re: Sound in Opengl

I think you'd be better off using SDL for everything; SDL actually has an openGL wrapper, which means you can use openGL from inside SDL. To get started, I highly recommend reading from http://lazyfoo.net/ When you start to get to grips with it, just use the SDL documentation and play around. Have f...
by RyanPridgeon
Sat Dec 13, 2008 5:10 pm
Forum: Game Development
Topic: Hobbyist or Professional?
Replies: 32
Views: 4047

Re: Hobbyist or Professional?

id rather be a great mathematician than a great programmer. but wouldn't it just drive you crazy being able to play around with all those numbers and have nothing to do with them? :lol: seriously though, I agree RyanPridgeon (because i'm incredibly biased!) I feel accomplishment from creating effic...
by RyanPridgeon
Sat Dec 13, 2008 11:21 am
Forum: Game Development
Topic: Hobbyist or Professional?
Replies: 32
Views: 4047

Re: Hobbyist or Professional?

PS: good luck with your AS exams, i'm assuming you don't get a january exams at AS (I didn't, but I do at A2) You'd be wrong there :( I have a tonne of exams next month. And what you said about learning maths if you can't implement it - I agree. I guess what you have to try and find is the perfect ...
by RyanPridgeon
Sat Dec 13, 2008 6:48 am
Forum: Game Development
Topic: Hobbyist or Professional?
Replies: 32
Views: 4047

Re: Hobbyist or Professional?

There's kind of a divide in our computing class though (I'm saying this at the risk of someone in my class seeing this, if they happen to stumble on this forum), one side, are the maths/physics people, they sort of think they know it all, they play games constantly, and talk about them, at the top ...
by RyanPridgeon
Thu Nov 20, 2008 2:20 pm
Forum: Game Development
Topic: What Language Do You Use For Game Development?
Replies: 17
Views: 2610

Re: What Language Do You Use For Game Development?

Yes, C is more efficient, but nobody can deny how much easier game development is with OOP.
by RyanPridgeon
Mon Nov 03, 2008 7:29 am
Forum: Programming Discussion
Topic: Hello
Replies: 5
Views: 793

Re: Hello

Stick with one book at a time. I guess a C++ beginner book, then a good SDL book would be good in that order.. I think most of us here learnt most of what we know from the net. I don't have money for books like that, so I'm really thankful for the internet, yknow... I guess the most helpful thing fo...
by RyanPridgeon
Fri Oct 24, 2008 12:42 pm
Forum: Game Development
Topic: My journey into C++ game development!!!
Replies: 26
Views: 6685

Re: My journey into C++ game development!!!

Hha lots of positive replies :D Yeah, it does calculate the rebound angle on where it hits the paddle, but also still uses the angle that it hits the ball at. I actually just did it using x and y speeds, so not really angles, but i'm talking about the way you see it :P I'm not sure what to make next...
by RyanPridgeon
Sat Oct 18, 2008 5:28 pm
Forum: Game Development
Topic: My journey into C++ game development!!!
Replies: 26
Views: 6685

Re: My journey into C++ game development!!!

Thanks :D Yeah, I initially tried to do a top down scrolling space shooter as my first game, but then I kinda realised it was too hard, and too advanced for me as a beginner. So then I moved down to making a simple RPG with moving the character around a map with sprites and everything. Then yesterda...
by RyanPridgeon
Sat Oct 18, 2008 5:25 pm
Forum: Game Development
Topic: Infinite Ascension - My 2.5D Online Space Sim
Replies: 25
Views: 2946

Re: My current project

Wow, your game is looking incredibly impressive! Fav'd on youtube and subscribed. This is good stuff!

What tools did you use to make it? Like what language and libraries?
by RyanPridgeon
Sat Oct 18, 2008 4:58 pm
Forum: Game Development
Topic: My journey into C++ game development!!!
Replies: 26
Views: 6685

My journey into C++ game development!!!

So, I've been working with C++ and SDL for a couple of months now and I decided to try to make a really basic game. I've made my own little clone of the original pong with very basic AI, and I love it!! :D See for yourself, i've even included the messy mess of a source code if you want to have a loo...