Search found 446 matches

by RyanPridgeon
Wed Dec 01, 2010 8:40 am
Forum: Game Development
Topic: Saving and loading game data
Replies: 24
Views: 3662

Re: Saving and loading game data

I agree with Pritam. Everything that you talked about in your post about what the characters say, what equipment you have, are really all just saved as states somewhere. I would imagine the simplest way you could do it is just make a note of all the states that need to be saved, and just incorporate...
by RyanPridgeon
Wed Dec 01, 2010 8:22 am
Forum: Game Development
Topic: What to do After Learning C++??? suggestions would be help!!
Replies: 8
Views: 1551

Re: What to do After Learning C++??? suggestions would be help!!

http://www.lazyfoo.net has some excellent tutorials on how to get started with SDL, provided you have basic C++ skills. I suggest you start there and see where it takes you :)
by RyanPridgeon
Wed Dec 01, 2010 6:59 am
Forum: General/Off-Topic
Topic: Dropbox- good or bad?
Replies: 16
Views: 3030

Re: Dropbox- good or bad?

I can't say I've ever used it for game development, but for music / video / large files it's a godsend, I use it all the time
by RyanPridgeon
Sun Oct 31, 2010 10:39 pm
Forum: General/Off-Topic
Topic: Punk'ins
Replies: 8
Views: 1044

Re: Punk'ins

Holy crap, those look great!
by RyanPridgeon
Sat Oct 16, 2010 3:46 pm
Forum: Art, Music, and Design
Topic: How did they make Sonic?
Replies: 47
Views: 32271

Re: How did they make Sonic?

To answer the programs question; Graphics software has been around since the 1980's. For example, the predecessor for Photoshop was written in 1987. They most likely just used a graphics editor like you would now. Although it was probably a lot more basic, the artists were probably very skilled and ...
by RyanPridgeon
Mon Oct 11, 2010 4:25 pm
Forum: Game Development
Topic: The Eternal Quest
Replies: 91
Views: 15148

Re: The Eternal Quest

Looks awesome! Reminds me of the screenshots of early ES... Keep it up!
by RyanPridgeon
Mon Oct 11, 2010 7:50 am
Forum: Programming Discussion
Topic: F***ing C#, F***ing Microsoft
Replies: 17
Views: 1728

Re: F***ing C#, F***ing Microsoft

What? Microsoft documentation is excellent. And if you don't like the language and framework, why are you using them?
by RyanPridgeon
Thu Oct 07, 2010 7:10 pm
Forum: General/Off-Topic
Topic: Ouch, Java Programmers
Replies: 12
Views: 1603

Re: Ouch, Java Programmers

I guess it's kinda countered by the fact that you don't have to know about null termination to be proficient in Java.
by RyanPridgeon
Mon Oct 04, 2010 8:48 am
Forum: General/Off-Topic
Topic: Who Here Wants To Stay Single Your Whole Life?
Replies: 9
Views: 1480

Re: Who Here Wants To Stay Single Your Whole Life?

LeonBlade wrote:Image
LOL, amazing
by RyanPridgeon
Fri Oct 01, 2010 6:51 am
Forum: Game Development
Topic: Squish
Replies: 8
Views: 1438

Re: Squish

Nice work. AS2 or AS3?
by RyanPridgeon
Thu Sep 23, 2010 11:45 am
Forum: Game Development
Topic: Why is it so hard to find Artists?
Replies: 12
Views: 2031

Re: Why is it so hard to find Artists?

thbp wrote:Um... i did right up a new front page once. It was up to date as of AiGD 16... (never heard of ESRev yet). But yes, depending on who your going to for the art, you may need diffrent aproaches.
Ehhhh what? :|
by RyanPridgeon
Wed Aug 04, 2010 5:34 pm
Forum: Programming Discussion
Topic: Structure of a Game Engine?
Replies: 16
Views: 1343

Re: Structure of a Game Engine?

GyroVorbis wrote:...you might really like AiGD17 then...
WIN!
by RyanPridgeon
Sat Jul 17, 2010 7:54 am
Forum: Game Development
Topic: Stream
Replies: 12
Views: 1547

Re: Stream

wearymemory wrote:I believe this post was misplaced, this might be the section you were looking for. ;)
Agreed.

This game looks epic
by RyanPridgeon
Thu Jul 15, 2010 10:14 am
Forum: Programming Discussion
Topic: Qt Creator and sfml
Replies: 10
Views: 1068

Re: Qt Creator and sfml

Ginto8 wrote:ok just WHY??? Qt is a window manager (of sorts), and so is SFML. Why the hell are you using the two together? Just use opengl, cuz I know you can integrate that!
Using raw OpenGL would make image loading HARDER, not easier
by RyanPridgeon
Sun Jul 04, 2010 5:52 pm
Forum: Game Development
Topic: Basic Tile Game Tutorials
Replies: 10
Views: 1681

Re: Basic Tile Game Tutorials

Dude you're pumping these things out like the oil spoil :D Lol i have one very persistent subscriber who wont let me have a break, he messages me about 3 or 4 times a week asking for more so i'm motivated in the hope that one day hey may stop :lol: He won't. Don't we all have our trolls on youtube?...