Dreamcast Vs. Playstation 2
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- MarauderIIC
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Ports often aren't as good as the original console one. Still though, I'm interested in your reply, Gyro, to http://tcr.xtleague.com/phpBB2/viewtopi ... 3663#13663
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- Falco Girgis
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- Falco Girgis
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SC looks good by today's standards.
Shenmue II is one of my favorite games and looks awesome:
Resident Evil Code: Veronia on Dreamcast -
Resident Evil Code: Veronia X on almost a year later on PS2 -
It's not ugly by any means, but it has blurry animations, watered textures, and much less color and is lower looking in resolution than DC.
Just for comparison:
Resident Evil: Code Veronia X about 3-4 years later on GameCube -
Shenmue II is one of my favorite games and looks awesome:
Resident Evil Code: Veronia on Dreamcast -
Resident Evil Code: Veronia X on almost a year later on PS2 -
It's not ugly by any means, but it has blurry animations, watered textures, and much less color and is lower looking in resolution than DC.
Just for comparison:
Resident Evil: Code Veronia X about 3-4 years later on GameCube -
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- Chaos Rift Junior
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I agree with MarauderIIC here. Ports generally don't make for fair comparisons.
And the large enviroment thingy is misleading. Unlike the PS2 the deferred rendering technique used by the DC cuts out all the overdraw in a scene. That doesn't mean the PS2 can't handle large areas, it just means it doesn't cope with overdraw that well. That can of course also be countered with occlusion culling which btw is also needed on the DC to avoid sending to much useless geometry over to the GPU.
Just look at the (3D) GTA series, huge worlds there. Also take a look at any Jak & Daxter or Ratchet & Clank game for some huge seamless worlds.
And the large enviroment thingy is misleading. Unlike the PS2 the deferred rendering technique used by the DC cuts out all the overdraw in a scene. That doesn't mean the PS2 can't handle large areas, it just means it doesn't cope with overdraw that well. That can of course also be countered with occlusion culling which btw is also needed on the DC to avoid sending to much useless geometry over to the GPU.
Just look at the (3D) GTA series, huge worlds there. Also take a look at any Jak & Daxter or Ratchet & Clank game for some huge seamless worlds.
- Falco Girgis
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- Falco Girgis
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Oh, yeah. Sony had awesome marketing. I mean there were people willing to wait a year and a half for the PS2. But then again, look at both companies' past systems. Sega: Saturn. Sony: PSX. The DC was great, probably stands up to the PS2 just as well, and it's probably one of THE most homebrewed systems (if not the Atari 2600. And the PSP is getting up there). But yeah, saying the PS2 owns it is...well...silly.
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- Falco Girgis
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